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Сообщить о проблеме с переводом
It's also easy to make a sandbox level that shows off the mechanics of your game, most developers do this for internal use when designing their games.
If someone has already had their fill of a game through a demo, then the game didn't show much promise as a commercial product to begin with.
Lot's of developers are either too lazy or would rather risk a refund if the game runs poorly or is just bad.
That’s not how demos work, and as someone who does game development as a side hobby, I can tell you right now you’re 100% off the mark.
You can’t just grab some gameplay bits and slap it into a demo and call it a day. A demo needs to capture the essence of the same and hook the player either through plot, gameplay or both in a very short time, but also not overplay it’s hand so to speak to make it feel like the player has seen everything the game has to offer by the end of the demo and lose interest. There’s a LOT of planning and strategic marketing that goes into constructing a good demo, so no it’s not easy, and no forcing devs to have demos should not be the norm. If you’re not sure about a game and it doesn’t have a demo, so research on it, it’s that simple.
I read it perfectly fine. Just snagging a single level doesn’t work for all games across the board. Sandbox mechanics areas are more for tech demos and testing in the extremely early stages of development to show what’s capable and build excitement before a concrete product is even really in the works and often fails miserably as an actual game demo once there is a final build released. Again, demos are primarily marketing materials first and foremost, and a good demo is VERY deliberate in its design. I think you’re confusing demos with tech demos or proof of concepts.
He did read it, its not that easy to do what you claim while accurately capturing the feel of the game. For instance games often unlock powers, abilities, etc as you progress, this gives the user time to adjust and become familiar with using their powers before adding new ones to the mix.
If your demo is a sandbox with all the powers unlocked from the getgo, its overwhelming and can actually drive people off, if its just the first level then it can feel underwhelming to people who don't realize that.
Striking the balance is quite difficult and for many games its not that easy.
For a story rich game its even harder as you can't just dump them into the middle of the story as you can spoil elements or confuse people. Nor would making a sandbox help sell the story.
You also didn't read it, I gave multiple ways you could make a demo based on the type of game that it is.
You're just overthinking it and that's why it's only your hobbies, maybe?
I'll go one step further, if you can't make a good demo with segments of the game you've already got, maybe the game wasn't worth playing to begin with.
Yes and we’ve shown how those simply don’t work the way you think they do, or at least in a way that’s “easy” to make. Yet your only response is that we apparently can’t read. Great argument there buddy
Make a scene in your preferred engine and show off the mechanics of the game if it's a sandbox, if it's story-driven then package another branch of your game with a level that shows off your game the most.
The game will speak for itself if it's any good (the player is intrigued by the mechanics and/or story). It's disingenuous if you present the game any other way than it actually is.
And again it’s been explained why that doesn’t work. You just insisting it hard enough doesn’t magically make it fact.
Try rereading that again, and maybe this time not just handwaving away the points just because you can’t be assed to come up with an actual counterpoint rather than just repeating the same thing again that, once again, was explained as to why it doesn’t work the way you think it does.
The only free to play game I play is Path of Exile because 99% free to play is pay 2 win. I would rather pay a premium price once, than get nickled and dimed.
Yeah, that is actually a great suggestion. Like a Demo section, a part of steam that only shows demos. That would be a great function to have.
I was thinking more of an icon that would go next to the operating systems a game can be run on.
hm... https://store.steampowered.com/search/?category1=10
https://store.steampowered.com/demos/