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Yes!
It's because in schools, individual accuracy is super important. Schools need to be able to accurately represent any individual student's strengths and weaknesses. Game reviews work in exactly the opposite way: They need to accurately represent what a whole lot of people think of any given game, and the best way to do that is by getting a whole lot of reviews with as few variables as possible.
Half-Life is the opposite. Good game, for me boring and tedious to play, certainly not a recommend.
Again, we've been over this.
Your question doesn't fit what I'm saying. But you know that as well.
As it is now, I would have to go through numerous reviews to get some idea of whether it's a excellent game, or a good game, a mediocre game, etc, because a binary selection is one extreme or the other...a 0 or 10, 0% or 100%,1 star or 5 stars, and so on, and nothing in-between.
The problem with that is finding actual reviews among the BS people post for awards or likes, or whatever, and with the way Valve designed the system, it's a goat screw from the start.
Not to mention the metric for evaluation is standardized and iobjective. Show the same paper to 10 different examiners and and they'll all give it roughly the same marks.
You are never gioing to find an instance of One Examinar giving the student an F, another giving the same paper a Cm, and a third giving atn A+. Where there is an OBJECTIVE method of evaluation, numbers and degrees actually make sense.
Game reviews work in the same way, they also should accurately represent the strengths and weaknesses of a game. That's exactly why some reviewers (both professional and amateur) have a grade for each aspect of the game, like graphics, sound design, etc.
Anyway, you're missing something a lot more important here: schools have a grade system to separate the good from the best, the mediocre from the completely inept and so on. That's the actual reason. That, of course, is impossible with a binary system and that's why such system is completely inaccurate.
Which would never happen if I wasn't asked such question. Hmm that must mean something, do you know what it is?
You're getting things mixed up. Half-Life is "good" in the opinion of other people, the general opinion, not yours.
And again: Having each review on a personal scale from 1-10 would lead to a LESS accurate aggregate, because people will absolutely rely heavily on 10s and 0s to try to have the biggest effect on the aggregate. Steam's aggregate works BECAUSE everyone's review has the same value.
Yes, people can and do do that right now, in Steam reviews. Some people have a list of criteria they evaluate in every review they write. Some review games based on how accessible they are to children. Some only talk about technical performance. Some see the creative potential of reviews and write slam poetry. The review system allows everyone to express their opinion however they want to. If you want to give a game a 7/10, make that the first thing in your review. Anyone scrolling through reviews will see that you, personally, think the game is deserving of exactly a seven on ten.
The system is intentionally designed to be as accessible as possible so as to get the highest number of participants. It's easier to pick a thumbs-up or a thumbs-down than to pick which of eleven options best represents the ridiculously subjective and incredibly complex experience of playing a video game. Whatever would be gained in terms of individual review accuracy would not merit the loss in aggregate accuracy and decrease in participation.
What do you mean, it's impossible? It's literally what the current system DOES. A game gets thousands of reviews, and that aggregate separates the good from the best, the mediocre from the completely inept, and so on.
And there are just as many who don;'t and even among those who do they have different categories, and different eweightings on the categories. At the end of the day they are essentially aping what they've seen befrore. Pro reviewers working for sites or magazines are following the format and style guidde set down by their editors.
RThe thing is. Grading based on those this is rather pointless because unlike scenarios where such systems work...games ARE NOTHING BUT SUBJECTIVE OPINIONS. Two people can look at the same game and give it vastly different scores in the same category. This is kinda the clue that tells you such a method is not valid for the subject matter.
It's like using a hammer to drive in a screw. Sure you can do it. But doing it basically winds up diminishing the efficacy and usefulness of the screw.
As expected, I can see that you still don't understand the situation here, but hopefully this will clear up things for you: Just because you're answering a binary question, that doesn't mean only two groups exist for you.
You know when a friend asks if you would date a certain girl? Usually, people reply with a yes or no to that question, right? But that doesn't mean they separate women into two groups.
And the subjective/objective debate is futile, the quality of hotels is subjective as well, some people may like a particular hotel and others hate it. Nonetheless, you know what system is used to rate hotels.
No, it doesn't. The only thing the aggregate does is indicating the amount of people that liked the game, nothing else. The degree of quality doesn't exist.
No, you're getting things mixed up. The more an individual likes a game, the better quality the game has (in the opinion of that individual, naturally).
If a game has overwhelmingly positive reviews, that only means that the majority of people that played it liked it. But to which extent each individual liked the game?
that is exactly the fake review problem, the games trash the fake reviews pretend the games good until the person buys it and is utterly disappointed.
from what i seen lately there are a handful of extremely poor low graphic, bad content games that have 100k reviews, and more so broken and under developed games such as csgo 2 that have the most reviews on steam, 6.5 million reviews lasted i look and over all csgo 2 is nothing but a cheat filled bot farm.
i think reviews have nothing to do with quality of a game, its simply a agenda now pushed by steam, there are plenty of really good games that get negative reviews because of steams vicious attacks , it could be another developer paying steam to attack the other product. it could be steam attacking the product simply because they don't want to pay steam the extra money to market it and leave them good reviews.
thats the gimmick most people aren't aware of, steam sells positive reviews, and if you don't jump on steams pay for positive review system they will spam your game with negative reviews.