Kindred 29 MAR 2024 a las 10:09 a. m.
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A Hidden Gem Store Category
I'm constantly digging through hundreds of AAA and III/AA games on the store looking for smaller indie games that get buried by all these bigger, already successful titles. And I know of a ton of youtubers who make a living doing this as well.

I would absolutely love a store category to search through that only showed games with very positive or overwhelming positive games with <1500 reviews or so. Hell, maybe make the review amount a filter we can modify so we can really dig down to some obscure titles.

Steam gets paid 30% regardless of which game you buy, so why not help out the thousands of smaller indies who have great games but keep getting buried because they don't have millions to spend on their marketing?
Última edición por Kindred; 29 MAR 2024 a las 10:19 a. m.
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Mostrando 1-15 de 16 comentarios
Start_Running 29 MAR 2024 a las 10:23 a. m. 
So your idea of a hidden gem is a game with less than 1500 reviews?
I don't even think that's enough to get more than a very positive rating on steam.


The simple reason that tag doesn't exist is that frankly no two people will agree on what a 'hidden gam' is. I've seen many of those youtubers and I don't agree with most of the items on their list. Hidden in their case seems to just be 'games they didn't know about'


However if you're really set on this. that's what curators are for
Última edición por Start_Running; 29 MAR 2024 a las 10:23 a. m.
Kindred 29 MAR 2024 a las 10:26 a. m. 
Publicado originalmente por Start_Running:
So your idea of a hidden gem is a game with less than 1500 reviews?
I don't even think that's enough to get more than a very positive rating on steam.


The simple reason that tag doesn't exist is that frankly no two people will agree on what a 'hidden gam' is. I've seen many of those youtubers and I don't agree with most of the items on their list. Hidden in their case seems to just be 'games they didn't know about'


However if you're really set on this. that's what curators are for

I know for a fact that 500 reviews unlocks the "Overwhelmingly Positive" tag. So yeah. 1500 is really low and really hidden.

And I think reviews speak for themselves. You can narrow any category down to what types of games you want to see, but it's really hard to dig through all the giant games Steam shoves in your face every day that already sell millions of copies.
Start_Running 29 MAR 2024 a las 10:33 a. m. 
Publicado originalmente por Kindred:
Publicado originalmente por Start_Running:
So your idea of a hidden gem is a game with less than 1500 reviews?
I don't even think that's enough to get more than a very positive rating on steam.


The simple reason that tag doesn't exist is that frankly no two people will agree on what a 'hidden gam' is. I've seen many of those youtubers and I don't agree with most of the items on their list. Hidden in their case seems to just be 'games they didn't know about'


However if you're really set on this. that's what curators are for

I know for a fact that 500 reviews unlocks the "Overwhelmingly Positive" tag. So yeah. 1500 is really low and really hidden.

And I think reviews speak for themselves. You can narrow any category down to what types of games you want to see, but it's really hard to dig through all the giant games Steam shoves in your face every day that already sell millions of copies.
Hence. Curators. That is literally why these were created. Just follow a couple that specialize in these games.
Kindred 29 MAR 2024 a las 10:43 a. m. 
Publicado originalmente por Start_Running:
Publicado originalmente por Kindred:

I know for a fact that 500 reviews unlocks the "Overwhelmingly Positive" tag. So yeah. 1500 is really low and really hidden.

And I think reviews speak for themselves. You can narrow any category down to what types of games you want to see, but it's really hard to dig through all the giant games Steam shoves in your face every day that already sell millions of copies.
Hence. Curators. That is literally why these were created. Just follow a couple that specialize in these games.

This category would help these curators find new games. How do you think they find them? The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
Start_Running 29 MAR 2024 a las 11:32 a. m. 
Publicado originalmente por Kindred:
Publicado originalmente por Start_Running:
Hence. Curators. That is literally why these were created. Just follow a couple that specialize in these games.

This category would help these curators find new games. How do you think they find them?
Basically just drawing from their own obscure games experience, or more often cribbing from another curator or tuber.

Publicado originalmente por Kindred:
The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
Why?
I mean MArketing doesn't require as much budget as one believes if one is willing to put in the time.

MArketing the game is the dev's job, not Steam's.
Or better way to put it is STeam is a marketing multiplier. They will miltiply the efficacy of any marketing the dev/pub does.


Look here's the thing. Your definition of what counts as a hidden Gem is YOUR definition. No one else's. Your criteria doesn't for example differentiate between a hidden gem, and a game that just targeted a niche audience.
oobmama4ever 29 MAR 2024 a las 1:04 p. m. 
would legitimately love a tag/category with games that have less than X amount of reviews as they would basically all be indie, and with all the trash AAA games like "skull and bones", "Redfall", and "Starfield" it would be a really nice thing to have to find great/good indies to fill the void between actually good AAA releases (helldivers 2, and probably shadow of the erdtree) that are so hard to find.
Kindred 29 MAR 2024 a las 5:00 p. m. 
Publicado originalmente por Start_Running:
Publicado originalmente por Kindred:

This category would help these curators find new games. How do you think they find them?
Basically just drawing from their own obscure games experience, or more often cribbing from another curator or tuber.

Publicado originalmente por Kindred:
The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
Why?
I mean MArketing doesn't require as much budget as one believes if one is willing to put in the time.

MArketing the game is the dev's job, not Steam's.
Or better way to put it is STeam is a marketing multiplier. They will miltiply the efficacy of any marketing the dev/pub does.


Look here's the thing. Your definition of what counts as a hidden Gem is YOUR definition. No one else's. Your criteria doesn't for example differentiate between a hidden gem, and a game that just targeted a niche audience.

Steam pushes games that already have a large following and trending sales, agreed. But that's why I'm asking for a category to showcase high review scores, low review counts. It would help those indies who can't keep up with people with larger marketing budgets and get them more coverage on Steam. Like it or not, a solo developer marketing a game will never be able to do what a large publisher can do, even an indie publisher like Devolver.

And if people cared so much about what "hidden gem" means, then how are we all relying on review scores to decide if a game is good or not? A "hidden gem" can be defined however Steam wants, and in this case, I'm proposing we define it as a game that has high praise, by the few people who have discovered it.

There are TONS of examples of hidden gems that large streamers or youtubers stumbled across and blew up, that wouldn't have otherwise been given that chance. Among Us is one of those games. A "Hidden Gem" category would just simply make those games easier to find.

Just because you don't like rubies doesn't mean one laying under a pile of dirt isn't a gem. The category would sweep away that dirt and let you pick the gems you're interested in. Just like the "Popular Upcoming" category suggests what's popular based on wishlists. It doesn't mean those games are all going to be what I'm interested in. No Steam category is going to accomplish that.
Start_Running 29 MAR 2024 a las 7:04 p. m. 
Publicado originalmente por Kindred:
Steam pushes games that already have a large following and trending sales, agreed. But that's why I'm asking for a category to showcase high review scores, low review counts.
And if you think about that you understand why that is a terrible metric. It's basically easy mody to get a high score with a low review count.

Because the weight of each review is magnified.

Publicado originalmente por Kindred:
It would help those indies who can't keep up with people with larger marketing budgets and get them more coverage on Steam. Like it or not, a solo developer marketing a game will never be able to do what a large publisher can do, even an indie publisher like Devolver.
Except Devolvber doesn't struggle that much. They have their marketing pipelines and many indies learn this pretty quickly. The key to marketing is to know your audience and talk to them,

Indies are also more apt to be more niche oriented and thusly their review score is more indicative of that nichness than 'gemness'.

Personally I think the the whole idea of a hidden gem needs to die and be buried upside down at a crossroads. It meant something back in the days of limited production ruins and highly regonalized distribution... but in these days.

It's just code for people dumpster diving in hopes of finding a good game that's been underpriced by its developer.

Publicado originalmente por Kindred:
And if people cared so much about what "hidden gem" means, then how are we all relying on review scores to decide if a game is good or not? A "hidden gem" can be defined however Steam wants, and in this case, I'm proposing we define it as a game that has high praise, by the few people who have discovered it.
Yes it can be defined.. but like any definition in gaming there's always going to be contention.. I'd say that if a game is already gotten enough reviews to be overwhelmingly positive then it 's already fairly well known and bespoke in its niche communities.

I'd say gofor the games that only manage to be positive.

And don't assume everyone uses reviews the same way you do. Many smarter folks don't use reviews to tell them which game is good, they use reviews to tell tgham WHAT is good/bad about a game. Heck the most a review score can tell you is whether or not it's popular and popular doesn't necessarily mean YOU or any given person will consider it good. I mean Titanic was a popular movie but you couldn't pay me to sit throufgh it again. Godfather triilogy was a snooze fest tyo me... And I honestly ffind the popularity of MCdonalds to be baffling...like... they're edible but they literally have no flavour.

Publicado originalmente por Kindred:
There are TONS of examples of hidden gems that large streamers or youtubers stumbled across and blew up, that wouldn't have otherwise been given that chance. Among Us is one of those games. A "Hidden Gem" category would just simply make those games easier to find.
STumbled uupon you say?
Oh sweet summer child.
I'd wager half of those cases are developers slipping the youtuber a free key..
Which is part of how games get marketing.

And again I've seen many of those videos...Can't say I agree with them.
For me most of tghose would just be the gravel you dig through to find actual gems and thats because as I said. whether a niche title appeals to someone is going to be very hit or miss. SOmetimes you get the rare case where there's genuiine mass market appeal and in those cases there;''s a pretty organic flow of discovery.

Publicado originalmente por Kindred:
Just because you don't like rubies doesn't mean one laying under a pile of dirt isn't a gem.
Likewise. Not every piece of red glass is a ruby.

Publicado originalmente por Kindred:
The category would sweep away that dirt and let you pick the gems you're interested in. Just like the "Popular Upcoming" category suggests what's popular based on wishlists. It doesn't mean those games are all going to be what I'm interested in. No Steam category is going to accomplish that.

Well tell you what. Start tagging them :-)
coroag 29 MAR 2024 a las 7:27 p. m. 
Publicado originalmente por Start_Running:
Publicado originalmente por Kindred:
Steam pushes games that already have a large following and trending sales, agreed. But that's why I'm asking for a category to showcase high review scores, low review counts.
And if you think about that you understand why that is a terrible metric. It's basically easy mody to get a high score with a low review count.

Because the weight of each review is magnified.

Publicado originalmente por Kindred:
It would help those indies who can't keep up with people with larger marketing budgets and get them more coverage on Steam. Like it or not, a solo developer marketing a game will never be able to do what a large publisher can do, even an indie publisher like Devolver.
Except Devolvber doesn't struggle that much. They have their marketing pipelines and many indies learn this pretty quickly. The key to marketing is to know your audience and talk to them,

Indies are also more apt to be more niche oriented and thusly their review score is more indicative of that nichness than 'gemness'.

Personally I think the the whole idea of a hidden gem needs to die and be buried upside down at a crossroads. It meant something back in the days of limited production ruins and highly regonalized distribution... but in these days.

It's just code for people dumpster diving in hopes of finding a good game that's been underpriced by its developer.

Publicado originalmente por Kindred:
And if people cared so much about what "hidden gem" means, then how are we all relying on review scores to decide if a game is good or not? A "hidden gem" can be defined however Steam wants, and in this case, I'm proposing we define it as a game that has high praise, by the few people who have discovered it.
Yes it can be defined.. but like any definition in gaming there's always going to be contention.. I'd say that if a game is already gotten enough reviews to be overwhelmingly positive then it 's already fairly well known and bespoke in its niche communities.

I'd say gofor the games that only manage to be positive.

And don't assume everyone uses reviews the same way you do. Many smarter folks don't use reviews to tell them which game is good, they use reviews to tell tgham WHAT is good/bad about a game. Heck the most a review score can tell you is whether or not it's popular and popular doesn't necessarily mean YOU or any given person will consider it good. I mean Titanic was a popular movie but you couldn't pay me to sit throufgh it again. Godfather triilogy was a snooze fest tyo me... And I honestly ffind the popularity of MCdonalds to be baffling...like... they're edible but they literally have no flavour.

Publicado originalmente por Kindred:
There are TONS of examples of hidden gems that large streamers or youtubers stumbled across and blew up, that wouldn't have otherwise been given that chance. Among Us is one of those games. A "Hidden Gem" category would just simply make those games easier to find.
STumbled uupon you say?
Oh sweet summer child.
I'd wager half of those cases are developers slipping the youtuber a free key..
Which is part of how games get marketing.

And again I've seen many of those videos...Can't say I agree with them.
For me most of tghose would just be the gravel you dig through to find actual gems and thats because as I said. whether a niche title appeals to someone is going to be very hit or miss. SOmetimes you get the rare case where there's genuiine mass market appeal and in those cases there;''s a pretty organic flow of discovery.

Publicado originalmente por Kindred:
Just because you don't like rubies doesn't mean one laying under a pile of dirt isn't a gem.
Likewise. Not every piece of red glass is a ruby.

Publicado originalmente por Kindred:
The category would sweep away that dirt and let you pick the gems you're interested in. Just like the "Popular Upcoming" category suggests what's popular based on wishlists. It doesn't mean those games are all going to be what I'm interested in. No Steam category is going to accomplish that.

Well tell you what. Start tagging them :-)


The only thing I can say to this is lets have the category. Logistically how it's done is up for debate and what metrics to use.

If I understand the argument the "hidden gems" name is a no go because the term isn't a good one, and the reviews isn't the metric to use. If that's the case propose a suitable category name and what metrics to use. Since that seems to be the issue I've seen you bring up multiple times. Not that the category shouldn't exist just the way it exists.
Corce 29 MAR 2024 a las 7:39 p. m. 
Honestly I'd love something like this. I love Early Access games and spend too much time digging through games with bad or mixed reviews. Plus smaller dev teams need some love, too.
Kindred 30 MAR 2024 a las 12:29 a. m. 
I'm not going to keep making walls of quotes here.

At the end of the day, I'd like to sort via review scores vs review counts. That's all I'm really asking for.

And no, it's not easy mode to give small games a fair shake. First of all, for a review to count toward a game's official score it has to be purchased, not gifted. So developers can't just give out 500 keys to dummy accounts or friends and ask for positive reviews. And I seriously doubt an indie dev truly trying to get their game out there is going to throw away thousands of dollars to cheese review scores. That would be so much work you may as well just spend that time and money running ads and marketing your game. Not to mention that organic negative reviews that those games would likely receive the second they started floating to the top of the "Hidden Gem" category (or whatever you want to call it) would kill their momentum immediately.

I'm not proposing that indies don't need to market their games either or that Steam should do it for them. (Though they definitely do once they hit escape velocity...) I'm simply proposing that we should have a way to dig deeper than the top 300 games on Steam when we're browsing. It's abundantly clear that the games that make the most money get the most coverage on Steam. I'm simply asking for a category that doesn't care about revenue or wishlists and only cares about review scores as a criteria so we can look at the small games that worked hard to make quality products but they didn't have the spark to take it mainstream. I'd like a category that reflects game quality and not marketing power, even if those games are niche and don't fit everyone's definition of a "great game".

Lastly, I'm 100% biased here because I am a developer with a game here on Steam with a high review score and a low review count and I have dozens of players joining my Discord or leaving reviews saying that my game is a hidden gem and they don't know how more people aren't playing it or how they hadn't heard of it before. I simply don't have the marketing power or budget to put it in front of the audience it needs. And yes... I'm sending free keys to streamers and Youtubers. They're a bit overwhelmed with keys right now after 14 THOUSAND games released last year on Steam alone.

I know how Steam works because Steam pays my mortgage every month. I know that they don't put unpopular games in front of people because they don't make enough money to fit their criteria, and that makes perfect sense. Which is why I'm not fighting for more front page coverage for indies. I'd just simply like to see any sort of search criteria that doesn't require clicking through 15 pages to finally start finding games that aren't mainstream multi-million dollar hits.
Pipe 30 MAR 2024 a las 1:34 a. m. 
whoa, look at those awards. op did a critical hit with this suggestion lol
76561198407601200 30 MAR 2024 a las 1:38 a. m. 
Publicado originalmente por Kindred:
Publicado originalmente por Start_Running:
Hence. Curators. That is literally why these were created. Just follow a couple that specialize in these games.

This category would help these curators find new games. How do you think they find them? The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
That is part of the struggle. They want exposure, do good marketting.
Kindred 5 ABR 2024 a las 1:30 p. m. 
Publicado originalmente por The Living Tribunal:
Publicado originalmente por Kindred:

This category would help these curators find new games. How do you think they find them? The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
That is part of the struggle. They want exposure, do good marketting.

I mean, I agree. Obviously the better marketing you do, the more your game will be seen... regardless of the quality of your game. And there-in lies the problem. Let's look at an example:

The Day Before did fantastic marketing. It made an insane amount of money very quickly and was promoted all over Steam. Then the review scores tanked. But it still made money because now all the bad publicity made people curious and more people bought it. Does that game still deserve to be promoted on the front page by Steam? Steam doesn't care. They only see the amount of sales the game got and so they keep pushing it and the devs keep making more money because Steam keeps promoting it.

How about an indie game like Horizon's Gate that launched with nowhere near the marketing budget that a game like The Day Before had. They pulled in a bunch of positive reviews and are sitting at overwhelmingly positive now with only 847 reviews in 4 years. But Steam says "Meh. They didn't make much money. Let's pass."

I'm not saying Steam should promote every game with under 1000 review scores. But the ones with great scores will likely lead to a LOT more sales if we had a way to find them because clearly the game is loved by its players.

All I'm asking is that Steam make a category where revenue isn't the driving factor. Let us see games that actually deserve to be seen. Not because of marketing efforts, but because of design and production efforts.
76561198407601200 5 ABR 2024 a las 4:06 p. m. 
Publicado originalmente por Kindred:
Publicado originalmente por The Living Tribunal:
That is part of the struggle. They want exposure, do good marketting.

I mean, I agree. Obviously the better marketing you do, the more your game will be seen... regardless of the quality of your game. And there-in lies the problem. Let's look at an example:

The Day Before did fantastic marketing. It made an insane amount of money very quickly and was promoted all over Steam. Then the review scores tanked. But it still made money because now all the bad publicity made people curious and more people bought it. Does that game still deserve to be promoted on the front page by Steam? Steam doesn't care. They only see the amount of sales the game got and so they keep pushing it and the devs keep making more money because Steam keeps promoting it.

How about an indie game like Horizon's Gate that launched with nowhere near the marketing budget that a game like The Day Before had. They pulled in a bunch of positive reviews and are sitting at overwhelmingly positive now with only 847 reviews in 4 years. But Steam says "Meh. They didn't make much money. Let's pass."

I'm not saying Steam should promote every game with under 1000 review scores. But the ones with great scores will likely lead to a LOT more sales if we had a way to find them because clearly the game is loved by its players.

All I'm asking is that Steam make a category where revenue isn't the driving factor. Let us see games that actually deserve to be seen. Not because of marketing efforts, but because of design and production efforts.
Valve has ways for developers to market their game, they aren't picking and choosing when to promote it simply goes on how the tools are utilized by development.
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Publicado el: 29 MAR 2024 a las 10:09 a. m.
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