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I don't even think that's enough to get more than a very positive rating on steam.
The simple reason that tag doesn't exist is that frankly no two people will agree on what a 'hidden gam' is. I've seen many of those youtubers and I don't agree with most of the items on their list. Hidden in their case seems to just be 'games they didn't know about'
However if you're really set on this. that's what curators are for
I know for a fact that 500 reviews unlocks the "Overwhelmingly Positive" tag. So yeah. 1500 is really low and really hidden.
And I think reviews speak for themselves. You can narrow any category down to what types of games you want to see, but it's really hard to dig through all the giant games Steam shoves in your face every day that already sell millions of copies.
This category would help these curators find new games. How do you think they find them? The same way I do. Steam should do a better job at promoting small indie devs that don't have the budget for marketing their games like the big publishers do.
Why?
I mean MArketing doesn't require as much budget as one believes if one is willing to put in the time.
MArketing the game is the dev's job, not Steam's.
Or better way to put it is STeam is a marketing multiplier. They will miltiply the efficacy of any marketing the dev/pub does.
Look here's the thing. Your definition of what counts as a hidden Gem is YOUR definition. No one else's. Your criteria doesn't for example differentiate between a hidden gem, and a game that just targeted a niche audience.
Steam pushes games that already have a large following and trending sales, agreed. But that's why I'm asking for a category to showcase high review scores, low review counts. It would help those indies who can't keep up with people with larger marketing budgets and get them more coverage on Steam. Like it or not, a solo developer marketing a game will never be able to do what a large publisher can do, even an indie publisher like Devolver.
And if people cared so much about what "hidden gem" means, then how are we all relying on review scores to decide if a game is good or not? A "hidden gem" can be defined however Steam wants, and in this case, I'm proposing we define it as a game that has high praise, by the few people who have discovered it.
There are TONS of examples of hidden gems that large streamers or youtubers stumbled across and blew up, that wouldn't have otherwise been given that chance. Among Us is one of those games. A "Hidden Gem" category would just simply make those games easier to find.
Just because you don't like rubies doesn't mean one laying under a pile of dirt isn't a gem. The category would sweep away that dirt and let you pick the gems you're interested in. Just like the "Popular Upcoming" category suggests what's popular based on wishlists. It doesn't mean those games are all going to be what I'm interested in. No Steam category is going to accomplish that.
Because the weight of each review is magnified.
Except Devolvber doesn't struggle that much. They have their marketing pipelines and many indies learn this pretty quickly. The key to marketing is to know your audience and talk to them,
Indies are also more apt to be more niche oriented and thusly their review score is more indicative of that nichness than 'gemness'.
Personally I think the the whole idea of a hidden gem needs to die and be buried upside down at a crossroads. It meant something back in the days of limited production ruins and highly regonalized distribution... but in these days.
It's just code for people dumpster diving in hopes of finding a good game that's been underpriced by its developer.
Yes it can be defined.. but like any definition in gaming there's always going to be contention.. I'd say that if a game is already gotten enough reviews to be overwhelmingly positive then it 's already fairly well known and bespoke in its niche communities.
I'd say gofor the games that only manage to be positive.
And don't assume everyone uses reviews the same way you do. Many smarter folks don't use reviews to tell them which game is good, they use reviews to tell tgham WHAT is good/bad about a game. Heck the most a review score can tell you is whether or not it's popular and popular doesn't necessarily mean YOU or any given person will consider it good. I mean Titanic was a popular movie but you couldn't pay me to sit throufgh it again. Godfather triilogy was a snooze fest tyo me... And I honestly ffind the popularity of MCdonalds to be baffling...like... they're edible but they literally have no flavour.
STumbled uupon you say?
Oh sweet summer child.
I'd wager half of those cases are developers slipping the youtuber a free key..
Which is part of how games get marketing.
And again I've seen many of those videos...Can't say I agree with them.
For me most of tghose would just be the gravel you dig through to find actual gems and thats because as I said. whether a niche title appeals to someone is going to be very hit or miss. SOmetimes you get the rare case where there's genuiine mass market appeal and in those cases there;''s a pretty organic flow of discovery.
Likewise. Not every piece of red glass is a ruby.
Well tell you what. Start tagging them :-)
The only thing I can say to this is lets have the category. Logistically how it's done is up for debate and what metrics to use.
If I understand the argument the "hidden gems" name is a no go because the term isn't a good one, and the reviews isn't the metric to use. If that's the case propose a suitable category name and what metrics to use. Since that seems to be the issue I've seen you bring up multiple times. Not that the category shouldn't exist just the way it exists.
At the end of the day, I'd like to sort via review scores vs review counts. That's all I'm really asking for.
And no, it's not easy mode to give small games a fair shake. First of all, for a review to count toward a game's official score it has to be purchased, not gifted. So developers can't just give out 500 keys to dummy accounts or friends and ask for positive reviews. And I seriously doubt an indie dev truly trying to get their game out there is going to throw away thousands of dollars to cheese review scores. That would be so much work you may as well just spend that time and money running ads and marketing your game. Not to mention that organic negative reviews that those games would likely receive the second they started floating to the top of the "Hidden Gem" category (or whatever you want to call it) would kill their momentum immediately.
I'm not proposing that indies don't need to market their games either or that Steam should do it for them. (Though they definitely do once they hit escape velocity...) I'm simply proposing that we should have a way to dig deeper than the top 300 games on Steam when we're browsing. It's abundantly clear that the games that make the most money get the most coverage on Steam. I'm simply asking for a category that doesn't care about revenue or wishlists and only cares about review scores as a criteria so we can look at the small games that worked hard to make quality products but they didn't have the spark to take it mainstream. I'd like a category that reflects game quality and not marketing power, even if those games are niche and don't fit everyone's definition of a "great game".
Lastly, I'm 100% biased here because I am a developer with a game here on Steam with a high review score and a low review count and I have dozens of players joining my Discord or leaving reviews saying that my game is a hidden gem and they don't know how more people aren't playing it or how they hadn't heard of it before. I simply don't have the marketing power or budget to put it in front of the audience it needs. And yes... I'm sending free keys to streamers and Youtubers. They're a bit overwhelmed with keys right now after 14 THOUSAND games released last year on Steam alone.
I know how Steam works because Steam pays my mortgage every month. I know that they don't put unpopular games in front of people because they don't make enough money to fit their criteria, and that makes perfect sense. Which is why I'm not fighting for more front page coverage for indies. I'd just simply like to see any sort of search criteria that doesn't require clicking through 15 pages to finally start finding games that aren't mainstream multi-million dollar hits.
I mean, I agree. Obviously the better marketing you do, the more your game will be seen... regardless of the quality of your game. And there-in lies the problem. Let's look at an example:
The Day Before did fantastic marketing. It made an insane amount of money very quickly and was promoted all over Steam. Then the review scores tanked. But it still made money because now all the bad publicity made people curious and more people bought it. Does that game still deserve to be promoted on the front page by Steam? Steam doesn't care. They only see the amount of sales the game got and so they keep pushing it and the devs keep making more money because Steam keeps promoting it.
How about an indie game like Horizon's Gate that launched with nowhere near the marketing budget that a game like The Day Before had. They pulled in a bunch of positive reviews and are sitting at overwhelmingly positive now with only 847 reviews in 4 years. But Steam says "Meh. They didn't make much money. Let's pass."
I'm not saying Steam should promote every game with under 1000 review scores. But the ones with great scores will likely lead to a LOT more sales if we had a way to find them because clearly the game is loved by its players.
All I'm asking is that Steam make a category where revenue isn't the driving factor. Let us see games that actually deserve to be seen. Not because of marketing efforts, but because of design and production efforts.