Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
If something is bugged, tell the game developer. If it doesn't get fixed, don't bug Valve about it, its not up to them to fix things or tell the developer to fix things.
Its just a tiny reward for doing something in the game, if you get it, ok, if you don't, ok. Its not the end of the world.
Is just another thing with Valve.. they implement stuff and then they don't care about.
what happens if they do? What is the punishment? Valve can't create new laws of physics. Even if they say "all achievements need to be attainable" (which isn't even true for their games) someone's going to make an achievement you can't get, either on purpose or by accident. What happens when they do?
It's definitely possible and plenty of other services already do this.
Anyway, idk why I'm needing to explain the logistics. Once again, its a suggestion. It's not like I'd be the one making it and it likely won't be made at all. I don't know why I'm getting so many comments on this. 😂
Here's Steam's page on the certification process they perform: https://partner.steamgames.com/doc/store/review_process
This only happens when a game is first being released, not when a game updates. Valve doesn't want their week-long series of tests to be required every time a game developer wants to update a game. (Consoles do require this, and that is why console games receive updates much less frequently than games on PC do.)
Certification basically means the game can run and isn't committing certain types of fraud. It doesn't mean the game has no bugs.
Here are just a few reasons why achievements might not be legitimately attainable:
- Achievements can be given for participating in a game's crowdfunding campaign.
- Achievements might depend on participating in timed events that no longer take place.
- Achievements might depend on playing online with a member of the dev team, none of which have played the game for years.
- Achievements might require online functionality for a game that no longer has online support.
- Achievements can be made intentionally impossible to acquire for the sake of reinforcing a game's themes or making some kind of point.
- Achievements might require DLC or content that has been de-listed or is no longer available.
That much work for achievements would not make any sense financially. Companies would just drop achievements to save themselves from the hassle. Testing costs. Delays in release cost. The system itself would cost. It's a lose-lose for the developer and Valve both.
I remember hearing about a game that did that so if anyone got a specific achievement they were banned for cheating, which was the only way to get all the achievements. Some games give items or other unlocks for achievements, so using one (or more) as a trap to look for cheaters is actually fairly smart, and unlocking all achievements with a tool instead of effort is not true achievement hunting.
Lol this thread is so aggressive. I never thought it would be so controversial. 😂
People just love to argue.