Platinum achievement but for steam
Old thread got shut down but the suggestion is still relevant. I like to play games on the hardest difficulty, explore 9/10ths of the map/alternate routes and collect most of the optional items but I wouldn't say that I'm drawn to nabbing 100% of the achievements because some of them can be so stupid and tedious.

Recently I was looking at my platinum achievements ( Zero at the time ) and that made me go back and play a few last gen games and polish them off. If there was a platinum in steam I know i'd be more inclined here to do the same.

A platinum achievement would also be nice to keep DLCs from removing your '100% completion' from the base game.
Zuletzt bearbeitet von FuNkDr.SpOt; 20. Feb. 2024 um 15:52
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Beiträge 1627 von 27
Ursprünglich geschrieben von Ben Lubar:
Ursprünglich geschrieben von FuNkDr.SpOt:
Nothing you stated is a single downside. If PS already does it, it's not any type of relevant issue for the devs. Again, you're just arguing for the sake of it. This isn't an issue for devs. Hell, it's not even one they need to implement. Steam could and it wouldn't even take a day. Not like they're working on HL3. If the devs gave us a top 10 of their biggest issues, achievements wouldn't even be mentioned. #1 would be the hours and deadline grind, #2 would be Negative/toxic players like some of you.

PC being an open platform has nothing to do with this issue. They're already doing achievements. How does this make PC less open? It doesn't. Again, just a pedantic argument.

Steam has been more than a storefront for more than a decade. This forum. Friend lists. Personalized profile pages, etc. And again, they already have achievements.

Chasing developers off of the platform by adding arbitrary requirements about what kinds of achievements a game is required to have doesn't sound like "not an issue" to me.
There isn't one dev that would get chased away by this. You're making a problem that doesn't exist.

Again, DEVS ALREADY PROVIDE ACHIEVEMENTS
Ursprünglich geschrieben von Start_Running:
Ursprünglich geschrieben von FuNkDr.SpOt:
Ive been with steam since day one, and every step of the way has been about increasing engagement with their ecosystem. They don't just compete with the big 3, they also have to compete with epic, gog and others.

Having all your achievements under one pc roof is just one more reason to buy with steam. I looked at my psn achievements and was surprised to see it go as far back as ps3 around 2012.
Yeah but your achievements aren't going to be under one big roof. As said. This feature already exists. Developers need to be the ones to implement it. and to be fair the idea is pretty pointl;ess in the PC gameing sphere. I mean You couyld have a plat achievement for a game today and it could go poof when you wake up tomorrow because the released a dlc, or hjust plain up and decided to add a couple dozen more achievements to the base game.

This is why that's better implemented on the dev side of things since they can better account for that.

If Valve does it then Valve has to deal with the headache of people whining about the platinum, trophy going bye bye because the stupid dev hade the NERVE to add MORE CONTENT.
Achievements already are under one big roof. Steam. And no, there isn't a platinum achievement that's universal throughout Steam.

Why is it any more pointless in the PC gaming sphere than the achievements we already have? It's not.

There was a previous convo about them going poof and the overwhelming likelihood is it won't. Much like the current Steam achievements or on PS, achievements don't disappear. You're making up a problem before it exists.

What headache of people whining? Gamers are insufferable and whine no matter what. There was someone like you whining and creating problems that didn't exist at every single turn for every new feature Steam added.
So, on one side we have your argument where steam will have this imaginary headache over an imaginary problem when achievements already exist
On my side of the argument, Adding a platinum achievement adds one more engagement point and reason for people to stay committed to Steam's ecosystem instead of Epic or EA or GoG or whatever comes along. If it didn't add value, Steam never would have created achievements in the first place and Sony never would have implemented a platinum trophy in the first place.

Prime example. Platinum got me to to go back and play 4 or 5 of my favorite PS4 games again for that last few trophies . If Steam had a platinum mode enabled i probably would have bought Borderlands 3, Metro Exodus, The Outer Worlds and Tiny Tina's Wonderlands on here instead of Epic.
Zuletzt bearbeitet von FuNkDr.SpOt; 3. März 2024 um 2:26
Ursprünglich geschrieben von FuNkDr.SpOt:
Ursprünglich geschrieben von Start_Running:
Yeah but your achievements aren't going to be under one big roof. As said. This feature already exists. Developers need to be the ones to implement it. and to be fair the idea is pretty pointl;ess in the PC gameing sphere. I mean You couyld have a plat achievement for a game today and it could go poof when you wake up tomorrow because the released a dlc, or hjust plain up and decided to add a couple dozen more achievements to the base game.

This is why that's better implemented on the dev side of things since they can better account for that.

If Valve does it then Valve has to deal with the headache of people whining about the platinum, trophy going bye bye because the stupid dev hade the NERVE to add MORE CONTENT.
Achievements already are under one big roof. Steam. And no, there isn't a platinum achievement that's universal throughout Steam.
Yes Because all achievements are.. wait for it, done by devs,. There's no reason for Steam to do what devs can, and should . Since steam doing it will just create issues.

Ursprünglich geschrieben von FuNkDr.SpOt:
Why is it any more pointless in the PC gaming sphere than the achievements we already have? It's not.
Read what you quoted.

Ursprünglich geschrieben von FuNkDr.SpOt:
There was a previous convo about them going poof and the overwhelming likelihood is it won't. Much like the current Steam achievements or on PS, achievements don't disappear. You're making up a problem before it exists.
Going poof in the case would be a by product of the way it works. You do realize that devs can remove achioevements or reset them as easily as they can add them right? If Steam is doing the tracking then its tracking whether or not the achievements unlocked = the total achievements for the game. So what happens when the dev adds 10 achievements. Then the current cheevo count is gonna be 10 less than the total. And whoops there goes the platinum.

If its a one time thing I,e it sttays around after its unloicked regardless then it becomes meaningless since you can have someone with a platinum trophy, even though there's like 10 cheevos they haven't gotten.

So the system either opens itself to the trophy going poof and people complainiong. Or people having the plat trophy without having 100% off the achievements., which is going to have people complain, as well as fundamentally invalidate the meaning of the trophy itself.


And thats even before you get into the ways people can cheat cheevos.
Ursprünglich geschrieben von Start_Running:
Ursprünglich geschrieben von FuNkDr.SpOt:
Achievements already are under one big roof. Steam. And no, there isn't a platinum achievement that's universal throughout Steam.
Yes Because all achievements are.. wait for it, done by devs,. There's no reason for Steam to do what devs can, and should . Since steam doing it will just create issues.
The achievement flags are created by the devs. "Go to this village and collect 3 barrels".
The achievement system is STEAM. Thus, the devs can't get together and create a platinum award that is universal among all steam games.

Ursprünglich geschrieben von Start_Running:
Ursprünglich geschrieben von FuNkDr.SpOt:
Why is it any more pointless in the PC gaming sphere than the achievements we already have? It's not.
Read what you quoted.
So you admit you have no valid point. Moving on.

Ursprünglich geschrieben von Start_Running:
Ursprünglich geschrieben von FuNkDr.SpOt:
There was a previous convo about them going poof and the overwhelming likelihood is it won't. Much like the current Steam achievements or on PS, achievements don't disappear. You're making up a problem before it exists.
Going poof in the case would be a by product of the way it works. You do realize that devs can remove achioevements or reset them as easily as they can add them right? If Steam is doing the tracking then its tracking whether or not the achievements unlocked = the total achievements for the game. So what happens when the dev adds 10 achievements. Then the current cheevo count is gonna be 10 less than the total. And whoops there goes the platinum.

If its a one time thing I,e it sttays around after its unloicked regardless then it becomes meaningless since you can have someone with a platinum trophy, even though there's like 10 cheevos they haven't gotten.

So the system either opens itself to the trophy going poof and people complainiong. Or people having the plat trophy without having 100% off the achievements., which is going to have people complain, as well as fundamentally invalidate the meaning of the trophy itself.


And thats even before you get into the ways people can cheat cheevos.

They don't go poof on Steam currently. They don't go poof on Playstation currently. You're creating a problem that doesn't exist. So there goes that complaint.

Platinum trophies for games with DLC can be obtained without 100% and that's ok. The trophy shouldn't be behind a paywall. It's how Sony does it now and how I propose Steam do it. So now your other pedantic, made-up-problem is addressed too.

Cheaters already exist. Why would adding a platinum achievement SUDDENLY make what they do matter to me? Another made-up-problem.
Devs can create an "you have all achievements" achievement, which is similar to a Platinum.

Though personally I still wish there were options to disable it all...
Ursprünglich geschrieben von FuNkDr.SpOt:
Ursprünglich geschrieben von Start_Running:
Yes Because all achievements are.. wait for it, done by devs,. There's no reason for Steam to do what devs can, and should . Since steam doing it will just create issues.
The achievement flags are created by the devs. "Go to this village and collect 3 barrels".
The achievement system is STEAM. Thus, the devs can't get together and create a platinum award that is universal among all steam games.
M'dude. The Achievement system is based on the game's internal acghievements. it is literally just a mirroring . The devs say what achievements there are and the game tells steam when the condition has been met.

And thusly the dev can also create a Got all the other achievements achievements for their game.. Simple. As far as Valve is concerned, that's just another achievement.


Ursprünglich geschrieben von FuNkDr.SpOt:
Ursprünglich geschrieben von Start_Running:
Going poof in the case would be a by product of the way it works. You do realize that devs can remove achioevements or reset them as easily as they can add them right? If Steam is doing the tracking then its tracking whether or not the achievements unlocked = the total achievements for the game. So what happens when the dev adds 10 achievements. Then the current cheevo count is gonna be 10 less than the total. And whoops there goes the platinum.

If its a one time thing I,e it sttays around after its unloicked regardless then it becomes meaningless since you can have someone with a platinum trophy, even though there's like 10 cheevos they haven't gotten.

So the system either opens itself to the trophy going poof and people complainiong. Or people having the plat trophy without having 100% off the achievements., which is going to have people complain, as well as fundamentally invalidate the meaning of the trophy itself.


And thats even before you get into the ways people can cheat cheevos.

They don't go poof on Steam currently. They don't go poof on Playstation currently. You're creating a problem that doesn't exist. So there goes that complaint.
\They do go poof on STeam actually. Devs do occsionally remove acheivements from their game. Usually due to them being broken, in some form or fashion. I.e they are legacy achievements that require doing something that is technically no longer possible within the game's current frame work. An example would be 'Get 100 hit combo'... which was totally do able, but recent patch hardcapped combos at 52. So is now impossible.

Devs do remove Achievements and when they do, they go poof on steam.
I can't say how they work on Playstation but that's a different system.


Ursprünglich geschrieben von FuNkDr.SpOt:
Platinum trophies for games with DLC can be obtained without 100% and that's ok. The trophy shouldn't be behind a paywall. It's how Sony does it now and how I propose Steam do it. So now your other pedantic, made-up-problem is addressed too.
And what about when the dev just adds new achievements to the base games withiout DLC. They can do that. Again Playstation is a different system...one whyich mind you seems to give less flexibility to developers.

Valve's motto has always been to provide tools and flexibility and not to impose anything on developers. That's why devs don't even have to use the STeam acheivement system at all. They can have the achievem,ents in their game be completely internal.
Ursprünglich geschrieben von Start_Running:
Ursprünglich geschrieben von FuNkDr.SpOt:
The achievement flags are created by the devs. "Go to this village and collect 3 barrels".
The achievement system is STEAM. Thus, the devs can't get together and create a platinum award that is universal among all steam games.
M'dude. The Achievement system is based on the game's internal acghievements. it is literally just a mirroring . The devs say what achievements there are and the game tells steam when the condition has been met.

And thusly the dev can also create a Got all the other achievements achievements for their game.. Simple. As far as Valve is concerned, that's just another achievement.


Ursprünglich geschrieben von FuNkDr.SpOt:


They don't go poof on Steam currently. They don't go poof on Playstation currently. You're creating a problem that doesn't exist. So there goes that complaint.
\They do go poof on STeam actually. Devs do occsionally remove acheivements from their game. Usually due to them being broken, in some form or fashion. I.e they are legacy achievements that require doing something that is technically no longer possible within the game's current frame work. An example would be 'Get 100 hit combo'... which was totally do able, but recent patch hardcapped combos at 52. So is now impossible.

Devs do remove Achievements and when they do, they go poof on steam.
I can't say how they work on Playstation but that's a different system.


Ursprünglich geschrieben von FuNkDr.SpOt:
Platinum trophies for games with DLC can be obtained without 100% and that's ok. The trophy shouldn't be behind a paywall. It's how Sony does it now and how I propose Steam do it. So now your other pedantic, made-up-problem is addressed too.
And what about when the dev just adds new achievements to the base games withiout DLC. They can do that. Again Playstation is a different system...one whyich mind you seems to give less flexibility to developers.

Valve's motto has always been to provide tools and flexibility and not to impose anything on developers. That's why devs don't even have to use the STeam acheivement system at all. They can have the achievem,ents in their game be completely internal.
Nothing you said is adding any value to the convo. I can't tell if you're just trolling or you're naturally an obtuse devils advocate.
The achievements system defiantly in need of a revamp and some improvements.

Some suggestions:

- Change the ribbon. Its ugly and very bland, not much identity to it like the platinum PlayStation trophy. At least change the design of it and make the ribbons like platinum on PlayStation, or use a different branding name that stick to players heads.

- Separate DLC from the main game so people don't lose their 100% when the developer adds a DLC with new achievements. People shouldn't be forced to buy a DLC in order to retain their 100% completion.

- Free weekend, deleted and refunded games shouldn't count toward your avg completion rate.


I believe these three things are desperately needed for the system to improve.
Other options like the ability to reset achievements for speedrunners is welcome but not necessary.

I know I'm talking to a wall because no one in Valve will read this or care enough (because people have been asking for these things for years), but might as well since I have some free time.

Good luck though...
Ursprünglich geschrieben von AshenCue:
The achievements system defiantly in need of a revamp and some improvements.

Some suggestions:

- Change the ribbon. Its ugly and very bland, not much identity to it like the platinum PlayStation trophy. At least change the design of it and make the ribbons like platinum on PlayStation, or use a different branding name that stick to players heads.

- Separate DLC from the main game so people don't lose their 100% when the developer adds a DLC with new achievements. People shouldn't be forced to buy a DLC in order to retain their 100% completion.

- Free weekend, deleted and refunded games shouldn't count toward your avg completion rate.


I believe these three things are desperately needed for the system to improve.
Other options like the ability to reset achievements for speedrunners is welcome but not necessary.

I know I'm talking to a wall because no one in Valve will read this or care enough (because people have been asking for these things for years), but might as well since I have some free time.

Good luck though...

1. Agree.

2. Game developers can do this already.

3. The new Private Games feature that went live yesterday does this.

:winterbunny2023:
Ursprünglich geschrieben von FuNkDr.SpOt:
Nothing you said is adding any value to the convo. I can't tell if you're just trolling or you're naturally an obtuse devils advocate.

Because it doesn't affirm your idea?
If you wanted an echo chamberyou should have posted the idea on twtter or facebook.


Facts remain.

- Dev-pubs can already create such trophies. IF THEY WANT. Ity also gives the publishers more control over what gets counted. They can for example exclude one time events from the consideration, or maybe only count the single-player cheevos towards it and not the mp skirmish.

- Valve doing ity would create two possible scenarios which would have people not unlike yourself complaining. Either those platinum badges go poof every time a dev/pub decides to add achievements, whether by DLC or by content updates.; OR You have the potential for people with platinum trophies while missing half the cheevos because they got them prior to the mega content oatch. (or they cleared the cheevos while the game was in early access, IN the case of the former you'd never be certain if your trophiy would be there the next time you log in. And in the case of the latter it would make the whole idea of platinum meaningless.

- There is already a way to show off 100%. It's called the completionist showcase
AshenCue 5. März 2024 um 10:04 
Ursprünglich geschrieben von cSg|mc-Hotsauce:

3. The new Private Games feature that went live yesterday does this.

:winterbunny2023:

The problem is when I private my games, the changed stats (achievements and avg completion rate) only visible to others, not myself.
BJWyler 5. März 2024 um 11:20 
Ursprünglich geschrieben von FuNkDr.SpOt:
Ursprünglich geschrieben von BJWyler:
The downside is having yet another platform dictate minute details to developers and publishers. We don't need to make PC more like consoles. The PC is an open platform, and to stay true to that spirit is leaving as much to developers and publishers to decide what they implement for their products and where. And for the storefronts to focus on being storefronts, and not being awarders.
Nothing you stated is a single downside. If PS already does it, it's not any type of relevant issue for the devs. Again, you're just arguing for the sake of it. This isn't an issue for devs. Hell, it's not even one they need to implement. Steam could and it wouldn't even take a day. Not like they're working on HL3. If the devs gave us a top 10 of their biggest issues, achievements wouldn't even be mentioned. #1 would be the hours and deadline grind, #2 would be Negative/toxic players like some of you.

PC being an open platform has nothing to do with this issue. They're already doing achievements. How does this make PC less open? It doesn't. Again, just a pedantic argument.

Steam has been more than a storefront for more than a decade. This forum. Friend lists. Personalized profile pages, etc. And again, they already have achievements.
It seems I may have misconstrued what you are asking for then. It happens because many such requests like this involve people who want Valve to dictate to devs what they should do with their own games and achievements.

There's really no problem for Steam to add a Platinum trophy to the showcases they already have for achievements, though it would seem redundant with things like the completionist showcase. It doesn't matter all that much to me, as I don't need that type of bling on top of the badges we already get when an achievement is completed. My only thing is where do we put an end to getting rewards for being rewarded for doing an activity in a game? Should we have a Diamond trophy for people who get 5 platinums? Then a Ruby encrusted Diamond trophy for those with 5 Diamonds, then an Emerald embossed Rudy encrusted Diamond trophy for those with 5 Ruby encrusted Diamonds? At some point, we have to say what we have works well enough for the system as it is designed.
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