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Ein Übersetzungsproblem melden
Again, DEVS ALREADY PROVIDE ACHIEVEMENTS
Why is it any more pointless in the PC gaming sphere than the achievements we already have? It's not.
There was a previous convo about them going poof and the overwhelming likelihood is it won't. Much like the current Steam achievements or on PS, achievements don't disappear. You're making up a problem before it exists.
What headache of people whining? Gamers are insufferable and whine no matter what. There was someone like you whining and creating problems that didn't exist at every single turn for every new feature Steam added.
So, on one side we have your argument where steam will have this imaginary headache over an imaginary problem when achievements already exist
On my side of the argument, Adding a platinum achievement adds one more engagement point and reason for people to stay committed to Steam's ecosystem instead of Epic or EA or GoG or whatever comes along. If it didn't add value, Steam never would have created achievements in the first place and Sony never would have implemented a platinum trophy in the first place.
Prime example. Platinum got me to to go back and play 4 or 5 of my favorite PS4 games again for that last few trophies . If Steam had a platinum mode enabled i probably would have bought Borderlands 3, Metro Exodus, The Outer Worlds and Tiny Tina's Wonderlands on here instead of Epic.
Read what you quoted.
Going poof in the case would be a by product of the way it works. You do realize that devs can remove achioevements or reset them as easily as they can add them right? If Steam is doing the tracking then its tracking whether or not the achievements unlocked = the total achievements for the game. So what happens when the dev adds 10 achievements. Then the current cheevo count is gonna be 10 less than the total. And whoops there goes the platinum.
If its a one time thing I,e it sttays around after its unloicked regardless then it becomes meaningless since you can have someone with a platinum trophy, even though there's like 10 cheevos they haven't gotten.
So the system either opens itself to the trophy going poof and people complainiong. Or people having the plat trophy without having 100% off the achievements., which is going to have people complain, as well as fundamentally invalidate the meaning of the trophy itself.
And thats even before you get into the ways people can cheat cheevos.
The achievement system is STEAM. Thus, the devs can't get together and create a platinum award that is universal among all steam games.
So you admit you have no valid point. Moving on.
They don't go poof on Steam currently. They don't go poof on Playstation currently. You're creating a problem that doesn't exist. So there goes that complaint.
Platinum trophies for games with DLC can be obtained without 100% and that's ok. The trophy shouldn't be behind a paywall. It's how Sony does it now and how I propose Steam do it. So now your other pedantic, made-up-problem is addressed too.
Cheaters already exist. Why would adding a platinum achievement SUDDENLY make what they do matter to me? Another made-up-problem.
Though personally I still wish there were options to disable it all...
And thusly the dev can also create a Got all the other achievements achievements for their game.. Simple. As far as Valve is concerned, that's just another achievement.
\They do go poof on STeam actually. Devs do occsionally remove acheivements from their game. Usually due to them being broken, in some form or fashion. I.e they are legacy achievements that require doing something that is technically no longer possible within the game's current frame work. An example would be 'Get 100 hit combo'... which was totally do able, but recent patch hardcapped combos at 52. So is now impossible.
Devs do remove Achievements and when they do, they go poof on steam.
I can't say how they work on Playstation but that's a different system.
And what about when the dev just adds new achievements to the base games withiout DLC. They can do that. Again Playstation is a different system...one whyich mind you seems to give less flexibility to developers.
Valve's motto has always been to provide tools and flexibility and not to impose anything on developers. That's why devs don't even have to use the STeam acheivement system at all. They can have the achievem,ents in their game be completely internal.
Some suggestions:
- Change the ribbon. Its ugly and very bland, not much identity to it like the platinum PlayStation trophy. At least change the design of it and make the ribbons like platinum on PlayStation, or use a different branding name that stick to players heads.
- Separate DLC from the main game so people don't lose their 100% when the developer adds a DLC with new achievements. People shouldn't be forced to buy a DLC in order to retain their 100% completion.
- Free weekend, deleted and refunded games shouldn't count toward your avg completion rate.
I believe these three things are desperately needed for the system to improve.
Other options like the ability to reset achievements for speedrunners is welcome but not necessary.
I know I'm talking to a wall because no one in Valve will read this or care enough (because people have been asking for these things for years), but might as well since I have some free time.
Good luck though...
1. Agree.
2. Game developers can do this already.
3. The new Private Games feature that went live yesterday does this.
Because it doesn't affirm your idea?
If you wanted an echo chamberyou should have posted the idea on twtter or facebook.
Facts remain.
- Dev-pubs can already create such trophies. IF THEY WANT. Ity also gives the publishers more control over what gets counted. They can for example exclude one time events from the consideration, or maybe only count the single-player cheevos towards it and not the mp skirmish.
- Valve doing ity would create two possible scenarios which would have people not unlike yourself complaining. Either those platinum badges go poof every time a dev/pub decides to add achievements, whether by DLC or by content updates.; OR You have the potential for people with platinum trophies while missing half the cheevos because they got them prior to the mega content oatch. (or they cleared the cheevos while the game was in early access, IN the case of the former you'd never be certain if your trophiy would be there the next time you log in. And in the case of the latter it would make the whole idea of platinum meaningless.
- There is already a way to show off 100%. It's called the completionist showcase
The problem is when I private my games, the changed stats (achievements and avg completion rate) only visible to others, not myself.
There's really no problem for Steam to add a Platinum trophy to the showcases they already have for achievements, though it would seem redundant with things like the completionist showcase. It doesn't matter all that much to me, as I don't need that type of bling on top of the badges we already get when an achievement is completed. My only thing is where do we put an end to getting rewards for being rewarded for doing an activity in a game? Should we have a Diamond trophy for people who get 5 platinums? Then a Ruby encrusted Diamond trophy for those with 5 Diamonds, then an Emerald embossed Rudy encrusted Diamond trophy for those with 5 Ruby encrusted Diamonds? At some point, we have to say what we have works well enough for the system as it is designed.