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回報翻譯問題
It's never going away
Why would Valve buy useless anti-cheat software when they can use their own? ...and yes ALL anti-cheat software is useless, because NONE of it has ever stopped cheaters. At best its slowed them down a little. Cheat makers can easily change their software so its not picked up by the anti-cheat, but the ones working on the anti-cheat first have to know about the cheat, and then get their hands on it and take time to study it and make counter measures, and then to test it so there are no false positives, then make it run in the background to start catching cheaters in a net they can't see and then make it go live to catch as many cheaters as they can so that those cheaters can't warn others.
Valorant is also filled with cheaters.... and yes its easy to check because you can just use what ever your favorite search engine is and search for "Valorant cheaters"
Copy and paste for every time a "I have a great idea to stop cheating" and the "DO SOMETHING" posts that always happen because people don't bother to use the search feature...
While below is mainly aimed at VAC, it can be said about any anti-cheat software.
Do you really think that they just sit there saying, "oh we have the perfect way to stop all hackers/cheaters once and for all, but we're just not going to do it cause we're lazy, ohh look at that, more money just rolled in, time to sit back doing nothing again"....
You have no idea how hard it is to stop hackers/cheater.
Blocking IPs are pointless, IPs can be changed in seconds, also if you block a single IP you could end up blocking lots of innocent people specially if the ISPs reuse IPs.
Blocking Hardware IDs is also as pointless, they can be changed and if you sell off your hardware, anyone who gets it will be banned.
Asking for some form of ID is pointless without anyway for Valve to actually Verify that ID is actually real. There is this thing called photo editing, its easily done by just about anyone. So sending pictures of the ID is pointless. There is no government databases that Valve can tap into from every single country they sell in the world because no government in their right mind would ever allow a game company access to private information.
Take the US all on its own, there are 50 different states, each with their own IDs, there is no single US ID so that would be 50 different databases Valve would need access too. Canada, same thing, each province and territory has their own Provincial ID, no actual Canadian ID. Now think about the hundreds of countries out there that are setup the same way.
There is no place that people can take their IDs to get verified because it would cost Valve a lot of money to pay those places to do that for them. You would also need a lot of places because no one is going to drive even miles every time they need to get their ID checked.
Most people do not have passports and to get one is very expensive, least it is in my country and its only good for a few years. If I'm not traveling outside of my country why do I need a passport?
Phone calls to talk to someone, pointless & expensive.
Require phone numbers won't work because there are free services out there that allow you to get free numbers and free texting. Also not everyone has a cell phone.
Sending someone to persons home, very expensive.
Limiting the number of accounts people can make is not possible. For one thing, Valve has no idea who is sitting at the keyboard. If you have 1 PC but have a family of 4 or 5 or more that all use that PC for gaming, and each of them has their own account, you just made it impossible for that family to have their own games on their own accounts, which is better then every single game for kids and adults on one account.
Valve can't even use a camera on the PC to see who is behind the keyboard because not all PCs have webcam. I (and may of my friends) don't use webcams. If I had a laptop with one, I would have tape over it. Cell phone has a case that covers the selfie camera.
Valve has to know about the hack and has to get their hands on it.
Then they have to figure out how it does its thing.
Then they have to figure out how to detect someone using it.
Then they have to figure out how to make sure they don't get any false positives.
Then they make it go active for a few weeks before actually hitting the kill switch.
Even before hitting the waiting time, this could be a few weeks work or more.
Why do they wait a few weeks to hit the kill switch? To get as many cheaters as they can in the net so that once they turn it on, the roaches don't go screaming to people "don't turn on the hack, its been detected".
Valve is also working on an automated way to detect cheating with teaching an AI what to look for. BUT this takes a long time to do and even then its not going to be perfect. Valve needs it to be perfect, to not create false positives that ban people who didn't actually cheat.
Now, do you know how easy it is for a cheat maker to change the cheat to make it undetectable? Sometimes its as simple as changing a few lines of code and thats it. Basically a few minutes work, then compile the program, test it, and upload it somewhere.
So if you want to help Valve, stop making posts like this. Look for people spreading urls to websites with hacks and send those urls (for the hacks and hack sites) to steam support. Don't post them in public, just send it to steam support.
If the game is not VAC protected, then you have to contact the game developer/publisher via the games discussion area and ask them how to submit the stuff to them.
No game developer with anti-cheat software has ever figured out how to use AI to do this in the last 20 or 30 years because if you haven't guessed, AI is VERY complicated. Also anti-cheats are always doing catch up and not able to get a head of the game.
Last I heard, Valve is still working on using AI but they are also trying to make sure that it doesn't do false positives because that can hurt games just as much as a bunch of cheaters running around. Its not being used in games right now, but "might" go live later this year or next year. Even when it goes live, you will more then likely not notice much after the first big ban wave. After that, there will still be cheaters, they just might not be so obvious.
For now, VAC will keep doing what its doing.
If AI was as easy to use/configure/program as you seem to think it is to do a specific job then you certainly don't know anything about programming or AIs. Even the AIs that are out there now, aren't actually AIs (they are machine learning which is different from AI) and most/all of them have all sorts of problems including stuff like hallucinations which is not good for accuracy.
People just seem to throw around the term AI because its the in thing right now. Heck you see lots of companies putting AI into the name of stuff when AI has nothing to do with the product. AI ready power supplies as just one of the more dumb examples.
And not to mention these poorly implemented ANTI-CHEAT systems and cheater-prevention features as:
PRIME status
Trust Factor
Overwatch
VAC3
VAC Net
VAC Live
6 systems, nearly non-existent and non-working ..
Additionally NEITHER CSGO nor CS2 have something to do with skill at all, purely luck-based as CSGO and CS2 have the worst hitreg in gaming history..
If you seek for skill-based games, check Counter-Strike: Source ..
https://store.steampowered.com/app/240/CounterStrike_Source/
However, I additionally want to add as mentioned in an other same thread ::
Professional Cheating Software are subscribed for 120 EUR per Month . . . single and/or selected "modules" less, so now imagine . . .
Here is a "REAL LIFE" example from 2015, it had costed 120 EUR / month:
https://imgur.com/a/EV5RPCX
Today, these are of course more advanced than 10 years ago ... !!!
And especially "UNDETECTED" for older engines as the good old Source Engine as for CS:S, TF2, DOD:S, etc ...
The most common cheats/hacks are still AIMLOCKS + TRIGGERBOTS and/or WALLHACKS... not even a full aimbot is be used anymore to be more subtile . . .
There are "public" cheats and hacks and cheaply build cheats and hacks or plainly fake-hacks (money stealing, system infection) available which may instantly trigger VAC, but this is an other story . . .
Yet a best idea still would be to register your ID Card or similar on Steam . .. once banned, stay banned forever . . . maybe with a second chance available by additionally limiting a Steam Account and Access . . .
There is also an other idea I have but dont share it . . .
P.s.:
"INOFFICIALLY" VAC hasnt been further developed and updated for the Source Engine . . .
So we all wait for it, after a decade ... you know ?
In CS:S for example, there are still obvious cheater playing FOR MORE THAN 10 YEARS, and are still NOT VAC-Banned . . . it sux ... !!!
And last time I had touched CSGO/CS2 was when Danger Zone was released, and so heavily infected with cheater after a week . . .
Before DangerZone was released, my last playtime in CSGO was when Wingman was released. After less than a week, if was heavily infested with cheater . . .
It has EVER been unplayable . . . The "real" CSGO was its CLOSED ALPHA and CLOSED BETA times, especially with official 102.400002 tick servers hosted. Best days. CSGO died a few weeks after its OPEN BETA release, pre-1.0 release and of course died by its 1.0 release due to cheater and toxic people. Not to mention the implementation of skins and such crap . . .
CSGO/CS2 is a very
"what you see is what you get" it's really good for now at getting both new and old players alike to post new negative reviews that that say things like, hackers, cheaters, spinbots, WH, AB VAC = Valve Allow Cheats, and recommending Faceit over VAC even other non Valve games to play instead.
Keep up the good work @ Valve / dev teams!
but bro, it is simply that popular, Steme Market Economy.
It keeps banning people. People keep complaining about the bans being faulty too. Every single time.
So in my books it's doing a good job.
So there's two main things stopping games like CS2 from having the same miracle of successful anti-cheat:
Unfortunately, you can't really "fix" those without ruining the game. So between the cheat developers figuring out a way around the anticheat and the anticheat developers figuring a way around that way around, there are going to be cheaters.
This is sentiment analysis / human engagement-engines 101.
And "cheaters" and hackers have been embedded in the same industries they're creating software and heuristics for, for as long as those things have existed. You'd be surprised at how well it pays to be part of the teams fixing stuff that you're also helping others break, haha.
It's all just a game. Keep survivin'.
"Hacker" carries a far larger negative connotation, which is arguably more likely to carry forth action because these guys are ultimately driving away potential players from trying out the cheater-ridden games and buying stuff, which hurts Valve from a company standpoint.
The problem is, selling someone a product that's dangerous to the person using it in ways that aren't clearly documented beforehand is fraud. Even if you're doing it to try to stop someone from doing something that breaks the rules, that'd still be committing a crime.
Plus you'd only catch people who haven't cheated yet. Anyone who is currently cheating wouldn't trust a new no-name cheat vendor with no track record.