Add Achievement Categorization
This is an issue with all games, but I've been thinking about it more with the looming release of Shadow of the Erdtree DLC. With the way that Steam Achievements are set up, anyone who has gotten 100% of the achievements in a game but have chosen or are unable to purchase DLC will have that 100% "perfect" score removed from their game. I propose that game developers be given the ability to add categories to their achievement lists.

To use Elden Ring as my example again, there are currently 42 achievements available. Let's say that someone has a full 42/42 achievements. When the DLC comes out, they will have 42/42+x, where x is the number of new achievements. What I propose is to allow the Elden Ring "list" to still maintain 42/42 while a second list will appear on the same game achievement page that lists 0/x. That way, a player can still feel accomplished in having achieved "perfection" in a game without being forced to purchase any new DLC to do so.

This is currently how Playstation handles their achievements, and I'll admit that this is partly my inspiration for this suggestion. But I also think it's a valid idea in its own right and would be pretty simple to implement.

Note: I expect that this wouldn't be any sort of automatic update to games. The categories would simply be made available by a Steam update and the onus would be on the developers to implement the functionality. Games that are already released may not be made to conform to this and new games would only conform if the developers took the time to make the necessary changes.
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https://steamcommunity.com/discussions/forum/10/412446890546485392/
https://steamcommunity.com/discussions/forum/10/135509823664642194/
https://steamcommunity.com/discussions/forum/0/4120176169361024245/
https://steamcommunity.com/discussions/forum/10/5824898961050713164/
https://steamcommunity.com/discussions/forum/10/4202490864588559856/
https://steamcommunity.com/discussions/forum/10/4362376335340438282/
https://steamcommunity.com/discussions/forum/10/4328600722519766670/

Been there discussed that. This is not a console platform. This is a PC platform, and the two should remain gratefully separated in as many aspects as possible.

I do not want to have to track thousands of achievements via hundreds or thousands of DLC that I have for my hundreds of games. Any and all content added to a game - either directly or via a DLC is content for that game. If that content is not completed, then the game is not completed. Therefore it is not 100%.
Messaggio originale di BJWyler:
Been there discussed that. This is not a console platform. This is a PC platform, and the two should remain gratefully separated in as many aspects as possible.

What platform would https://steamcommunity.com/stats/TF2/achievements/ be hosted on, exactly?

It has grouped achievements. Something developers have been asking for just as much as players. It's just that Valve hasn't given third party developers the ability to use those yet.
Messaggio originale di Ben Lubar:
Messaggio originale di BJWyler:
Been there discussed that. This is not a console platform. This is a PC platform, and the two should remain gratefully separated in as many aspects as possible.

What platform would https://steamcommunity.com/stats/TF2/achievements/ be hosted on, exactly?

It has grouped achievements. Something developers have been asking for just as much as players. It's just that Valve hasn't given third party developers the ability to use those yet.

This is essentially what I mean. One page of achievements for the game, but the base game and DLCs would reach have their own "category." I wasn't aware that the functionality existed within Steam's platform; thanks for pointing that out. Any idea why it's not available to third-party developers? Has Steam ever commented on that?
Messaggio originale di BJWyler:
https://steamcommunity.com/discussions/forum/10/412446890546485392/
https://steamcommunity.com/discussions/forum/10/135509823664642194/
https://steamcommunity.com/discussions/forum/0/4120176169361024245/
https://steamcommunity.com/discussions/forum/10/5824898961050713164/
https://steamcommunity.com/discussions/forum/10/4202490864588559856/
https://steamcommunity.com/discussions/forum/10/4362376335340438282/
https://steamcommunity.com/discussions/forum/10/4328600722519766670/

Been there discussed that. This is not a console platform. This is a PC platform, and the two should remain gratefully separated in as many aspects as possible.

I do not want to have to track thousands of achievements via hundreds or thousands of DLC that I have for my hundreds of games. Any and all content added to a game - either directly or via a DLC is content for that game. If that content is not completed, then the game is not completed. Therefore it is not 100%.

and yet we always read "you don't need the dlc, the base game is fine as it is, stop being spoiled, it's totally optional, you got the full game, there is just more if you want". there would be nothing wrong with making dlcs into their own attached categories, it would make more sense, bring a lot more clarity, and avoid this idiotic situation where players complete a game and then have the perfect game score being removed whenever some publishers decide that they should be given more money
Messaggio originale di TrueKam:
Messaggio originale di Ben Lubar:

What platform would https://steamcommunity.com/stats/TF2/achievements/ be hosted on, exactly?

It has grouped achievements. Something developers have been asking for just as much as players. It's just that Valve hasn't given third party developers the ability to use those yet.

This is essentially what I mean. One page of achievements for the game, but the base game and DLCs would reach have their own "category." I wasn't aware that the functionality existed within Steam's platform; thanks for pointing that out. Any idea why it's not available to third-party developers? Has Steam ever commented on that?

As far as I know, Valve has not commented. I see an unanswered Steamworks forum thread from 2014 and one from me in 2022 but nothing official.
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Data di pubblicazione: 8 giu 2024, ore 8:58
Messaggi: 5