Better achievement system for completionists.
The steam achievement system has been lacking, I mean yea it's there and some achievements let you track progress, but what do you get when you finish all the achievements in a game? You get a blue medal saying you did it, and is able to put it on the completionist showcase on your profile (that one is really nice).

Here is my suggestion for a reworked version of it:
First give a cool name to finishing all the achievements, kinda like how PS calls it a "Platinum Trophy".
Then, add a rating system which determines the difficulty of said "Platinum", the rating will take into account the skill required to get that platinum, the grind it takes to farm certain stuff, and overall average amount of people who actually got it. It should be done manually by a team. (There are already plenty of people who do it consistently for free im should valve could spare an extra dollar on them.)
Then, create a special badge, which awards you XP the more you level it up, it levels up the more difficult platinums you have, so a game where you can platinum in like 5 minutes wont equal the same as a game like elden ring.

Of course give everything cool names to incentivize people to get 100% completion on games, this system will help players spend much more time on games they play and help them appreciate more the time and attention to detail the developers worked so hard on.

One last thing, I know there are certain programs that help you unlock all the achievements automatically, which will quickly lead to people abusing the system and leveling up their badge unfairly. Valve knows these programs exist but because achievements are not that important they don't patch it.
If a system like this ever gets developed, they'll need to patch this exploit.
Would love to hear some feedback :)
< >
Сообщения 111 из 11
No thanks.

There's really no problem for Steam to add a Platinum trophy to the showcases they already have for achievements, though it would seem redundant with things like the completionist showcase. It doesn't matter all that much to me, as I don't need that type of bling on top of the badges we already get when an achievement is completed. My only thing is where do we put an end to getting rewards for being rewarded for doing an activity in a game? Should we have a Diamond trophy for people who get 5 platinums? Then a Ruby encrusted Diamond trophy for those with 5 Diamonds, then an Emerald embossed Rudy encrusted Diamond trophy for those with 5 Ruby encrusted Diamonds? At some point, we have to say what we have works well enough for the system as it is designed.

And how is Steam supposed to patch out a program that mimics the API call of a game so that it is impossible to tell if the call came from the game or SAM.
Отредактировано BJWyler; 27 мая. 2024 г. в 10:16
I'm fine with more options, as long as one of the major improvements is a disable. Let's not just cater to the people who like achievements, but give options to all.
You can get all the achievements on PC because it is an open platform through various means, you do not even need to play the game.

Three examples:

Load a friends completed game save file.

Download a completed game save file.

Use SAM.


When people talk about consoles and trophies as the incentive to play, they forget games are abandoned on Console, just like on PC.

Secondly when people talk of integrity and true achievement hunters they literally forget that they cannot prove the owner of an account, whether that be on Steam, EA Play app, Blizzard app etc or on Console was the one to actually get the trophy or achievement.

Damn it, i cannot kill Gascoigne in Bloodborne.

Here, pass me the controller.

Thanks man.
SAM can't be "fixed" unless Valve stops allowing games to set their own achievement progress. And that is very unlikely.
Автор сообщения: Ben Lubar
SAM can't be "fixed" unless Valve stops allowing games to set their own achievement progress. And that is very unlikely.
Ok, maybe not fixed, but detected maybe?
If detected it should give the player the option to completely reset his progress and start again, if not the achievements wont count
Автор сообщения: EYAL5555
Автор сообщения: Ben Lubar
SAM can't be "fixed" unless Valve stops allowing games to set their own achievement progress. And that is very unlikely.
Ok, maybe not fixed, but detected maybe?
If detected it should give the player the option to completely reset his progress and start again, if not the achievements wont count
And whose problem is it when that system inevitably has both false positives and false negatives?
Автор сообщения: EYAL5555
Автор сообщения: Ben Lubar
SAM can't be "fixed" unless Valve stops allowing games to set their own achievement progress. And that is very unlikely.
Ok, maybe not fixed, but detected maybe?
If detected it should give the player the option to completely reset his progress and start again, if not the achievements wont count
How should it detect it? SAM does nothing strange or out of the ordinary, in fact it simply triggers the standard Steam API for the achievements.
Автор сообщения: Crazy Tiger
Автор сообщения: EYAL5555
Ok, maybe not fixed, but detected maybe?
If detected it should give the player the option to completely reset his progress and start again, if not the achievements wont count
How should it detect it? SAM does nothing strange or out of the ordinary, in fact it simply triggers the standard Steam API for the achievements.
Also, someone unlocking a bunch of achievements by coming online after being offline for a play session is indistinguishable to Steam from someone unlocking a bunch of achievements by using SAM.
Автор сообщения: EYAL5555
The steam achievement system has been lacking, I mean yea it's there and some achievements let you track progress, but what do you get when you finish all the achievements in a game? You get a blue medal saying you did it, and is able to put it on the completionist showcase on your profile (that one is really nice).

Here is my suggestion for a reworked version of it:
alright lets here what you got


Автор сообщения: EYAL5555
First give a cool name to finishing all the achievements, kinda like how PS calls it a "Platinum Trophy".
100% Completion sounds pretty cool.

Автор сообщения: EYAL5555
Then, add a rating system which determines the difficulty of said "Platinum", the rating will take into account the skill required to get that platinum, the grind it takes to farm certain stuff, and overall average amount of people who actually got it. It should be done manually by a team. (There are already plenty of people who do it consistently for free im should valve could spare an extra dollar on them.)
Fundamentally impossible since what one person finds difficult is not what another person finds difficult. The person who can hit 100 consecutive no scope headshots, might very well get stonewalled by a simple cipher puzzle. The guy who can pull off the 99 hit Air to OTG combo b will likely find a simple time management puzzle impossible.

In that sense all Achievements are of equal difficulty.

Автор сообщения: EYAL5555
Then, create a special badge, which awards you XP the more you level it up, it levels up the more difficult platinums you have, so a game where you can platinum in like 5 minutes wont equal the same as a game like elden ring.
Yeah no m8. You're not gonna get XP for playing the game you bought.
You get XP for engaging with the platform, and buying stuff.

Автор сообщения: EYAL5555
One last thing, I know there are certain programs that help you unlock all the achievements automatically, which will quickly lead to people abusing the system and leveling up their badge unfairly. Valve knows these programs exist but because achievements are not that important they don't patch it.
If a system like this ever gets developed, they'll need to patch this exploit.
Would love to hear some feedback :)
Yeah Valve can patch it, and so can Dev/pubs. Teh problem is .. you wouldn't like the patch. And quite frankly most dev/ppubs don't consider them important becau. They're like the sprinkles on an ice cream cone. Just a little something extra
Valve is not going to take remote control of a developer's achievements, nor force their hands to tweak their achievements so that they reward players with XP. Essentially, you are putting all the faith in developers to fulfill your proposed expansion of the achievements system, and they are not (all) going to do that.

In fact, you can look to the system that Epic Games Store uses and see how there is basically no standard whatsoever over there, if developers even give enough attention to use any system at all. Some games reward you with bragging rights and XP, while other games put achievements out that can't even be showcased to begin with because they rely on some old iteration of the same system they had.

Valve has had one system since the very start, and it is simple enough for enough developers to bother with it, so let's not retrace what already hasn't worked.
Отредактировано Mailer; 27 мая. 2024 г. в 14:23
They're not going to change the entire API system just so some people can have bragging rights over achievements.

Because that's what they would need to do to make it so achievements couldn't be cheated by SAM.
< >
Сообщения 111 из 11
Показывать на странице: 1530 50

Дата создания: 27 мая. 2024 г. в 10:01
Сообщений: 11