KoTz May 24, 2024 @ 7:02am
Achievement Steam
Hello, Steam community and developers,

I would like to suggest a series of improvements to the Steam achievement system to make it more dynamic, engaging, and visually appealing, inspired by the PlayStation trophy system. I believe these changes can enrich the gaming experience and increase player engagement on the platform.

1. Achievements with Rarity Levels:
Similar to PlayStation, achievements could have rarity levels (Bronze, Silver, Gold, Platinum) indicating the difficulty or special significance of achieving them. This would add an extra layer of challenge and satisfaction to collecting them.

2. Redesign Achievement Notifications:
Revamp the design of achievement notifications to make them more eye-catching and visually pleasing. Notifications could include animations, unique sound effects, and trophy icons corresponding to the rarity level of the achievement.

3. Customizable Notification Position:
Allow players to choose the position of achievement notifications on the screen (center, right side, etc.). This customization would make the gaming experience more comfortable and tailored to each player's preferences.

4. Trophies on Profile:
Implement a trophy system where the rarest or most significant achievements are prominently displayed on players' profiles, similar to PlayStation trophies. These trophies could have a beautiful and detailed design, making them more visually appealing.

5. Transparent Use of Achievement API:
Improve the transparency and security in the use of the achievement API to prevent potential abuses or manipulations. Ensure that achievements are genuinely earned by players.

6. Social Media Integration:
Facilitate the integration of achievements with social media, allowing players to automatically share their most notable achievements with friends and followers, promoting healthy competition and recognition.

7. Exclusive Rewards:
Add exclusive rewards for certain achievements, such as profile themes, avatars, or exclusive in-game items. These rewards would incentivize players to strive harder for the most difficult achievements.

8. Detailed Statistics:
Provide detailed statistics about achievements, such as the percentage of players who have earned each achievement, the average time to earn them, among other data. This would help create a sense of community and competition among players.

9. Innovative Achievements:
Implement unique achievements that have never existed in the history of gaming. Some ideas include:

* "Bug Explorer": Awarded for finding and reporting a rare bug in a game.
* "Community Guide": Given for creating a guide or tutorial that receives a certain number of positive ratings.
* "Customization Master": Earned for creating a popular mod or custom skin widely used by the community.
* "Digital Archaeologist": Gained by finding a deeply hidden Easter egg in the game's code.

10. Separate Base Game and DLC Achievements:
Separate achievements for the base game and DLCs, allowing players to clearly see which achievements belong to each part of the content. This would help better organize achievements and provide a clearer view of the player's progress.

Hopefully, these suggestions will be considered by Valve to further enhance the gaming experience on Steam. Let's come together and make our voices heard!

Share your thoughts and suggestions in the comments below. Together, we can make a difference.
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Showing 1-10 of 10 comments
₭ł₮₮Ɇ₦ May 24, 2024 @ 7:10am 
The trading platform is sometimes buggy, and you want to get involved in achievements ...)
Aachen May 24, 2024 @ 7:19am 
Originally posted by KoTz:
…. 1. Achievements with Rarity Levels:
Similar to PlayStation, achievements could have rarity levels (Bronze, Silver, Gold, Platinum) indicating the difficulty or special significance of achieving them. This would add an extra layer of challenge and satisfaction to collecting them ….

How is such rarity determined, arbitrarily?

Currently rarity amounts to prevalence among those who have any relevant achievements.

…. 2. Redesign Achievement Notifications:
Revamp the design of achievement notifications to make them more eye-catching and visually pleasing. Notifications could include animations, unique sound effects, and trophy icons corresponding to the rarity level of the achievement ….

One person’s “pleasantly eye-catching” is another’s “annoyingly distracting.”

Seems a waste-of-effort for a notification which lasts a second or two.

…. 4. Trophies on Profile:
Implement a trophy system where the rarest or most significant achievements are prominently displayed on players' profiles, similar to PlayStation trophies. These trophies could have a beautiful and detailed design, making them more visually appealing ….

Showcases already exist.

…. 5. Transparent Use of Achievement API:
Improve the transparency and security in the use of the achievement API to prevent potential abuses or manipulations. Ensure that achievements are genuinely earned by players ….

So, “make everything server-side?”

How do you intend to prevent, e. g., save-trading and -scumming?

…. 6. Social Media Integration:
Facilitate the integration of achievements with social media, allowing players to automatically share their most notable achievements with friends and followers, promoting healthy competition and recognition ….

Eh, not personally interested in automatic spamming of my off-service feeds with whatever game nonsense I’m doing, but someone might want the capability, I suppose.

…. 7. Exclusive Rewards:
Add exclusive rewards for certain achievements, such as profile themes, avatars, or exclusive in-game items. These rewards would incentivize players to strive harder for the most difficult achievements ….

Achievement isn’t enough for you to surmount some challenge that you need tchotchkes to do stuff in games?

…. 8. Detailed Statistics:
Provide detailed statistics about achievements, such as the percentage of players who have earned each achievement, the average time to earn them, among other data. This would help create a sense of community and competition among players ….

What “other data?”

Average TTC seems a bit useless. Speed runners might care (but I suspect they’re interested in other means of recording their successes).

…. 9. Innovative Achievements:
Implement unique achievements that have never existed in the history of gaming. Some ideas include:

* "Bug Explorer": Awarded for finding and reporting a rare bug in a game.
* "Community Guide": Given for creating a guide or tutorial that receives a certain number of positive ratings.
* "Customization Master": Earned for creating a popular mod or custom skin widely used by the community.
* "Digital Archaeologist": Gained by finding a deeply hidden Easter egg in the game's code ….

Yeah, those who are interested in their AGC won’t appreciate being gated from completion by achievements which aren’t possible.

Lots of these seem external to the games, themselves, and therefore not appropriate as achievements per se.
nullable May 24, 2024 @ 7:29am 
There's already rarity in the percentage of users have X achievement. If you can read and understand percentages then you know how rare an achievement is.

Most of your suggestions 2-8, are just kind of boilerplate opinions. "I want a different system, or a copy of Playstation achievements."

9-10 are ultimately up to the developer, not controlled by Valve. And the reality there is you can't please everyone. No implementation is best/correct, it's subjective.
Gwarsbane May 24, 2024 @ 7:31am 
Originally posted by KoTz:
Hello, Steam community and developers,

I would like to suggest a series of improvements to the Steam achievement system to make it more dynamic, engaging, and visually appealing, inspired by the PlayStation trophy system. I believe these changes can enrich the gaming experience and increase player engagement on the platform.

1. Achievements with Rarity Levels:
Similar to PlayStation, achievements could have rarity levels (Bronze, Silver, Gold, Platinum) indicating the difficulty or special significance of achieving them. This would add an extra layer of challenge and satisfaction to collecting them.

The system that is in place now is what we have. They are not going to change it for a simple reason, lots of games that have achievements in them now, no longer have developers to work on them and Valve is not going to create a second system and support both of them just because some people want more shiny stuff.

Originally posted by KoTz:
2. Redesign Achievement Notifications:
Revamp the design of achievement notifications to make them more eye-catching and visually pleasing. Notifications could include animations, unique sound effects, and trophy icons corresponding to the rarity level of the achievement.

3. Customizable Notification Position:
Allow players to choose the position of achievement notifications on the screen (center, right side, etc.). This customization would make the gaming experience more comfortable and tailored to each player's preferences.

Its good as it is, but if they do change it, give us an option to turn it all off. So no sounds, no popping up, no indication that was got one. Just let it do its thing quietly in the background.


Originally posted by KoTz:
4. Trophies on Profile:
Implement a trophy system where the rarest or most significant achievements are prominently displayed on players' profiles, similar to PlayStation trophies. These trophies could have a beautiful and detailed design, making them more visually appealing.

Already have the showcase, thats good enough. Also the achievements are designed by the game developers, not Valve and they are not going to go back and remake them if there is no developers around or if developers don't want to do it.

So you are pretty much stuck with just the showcase.



Originally posted by KoTz:
5. Transparent Use of Achievement API:
Improve the transparency and security in the use of the achievement API to prevent potential abuses or manipulations. Ensure that achievements are genuinely earned by players.

Seeing as how Valve doesn't care about achievements and changing/securing the API in a way to stop stuff like SAM from being used, or people just using other peoples save files or what ever other ways people get achievements won't happen because yet again, lots of devs not around to include the new version of the API which would no doubt have to change to block all that stuff.... which would also more then likely get hacked within weeks/days which would need to be changed yet again....

Unlike consoles, PCs are WIDE open and that makes stuff like achievements easy to get a bunch of ways that are pretty much impossible to lock down. How do we know this? Because even on consoles, where they have full control over the OS, the network and everything else.... achievements cans still be hacked. Its a bit harder but it can still be done.

Short version, is its just not going to happen. If you value achievements, fine, get them yourself in game. Just don't care how others get them.


Originally posted by KoTz:
6. Social Media Integration:
Facilitate the integration of achievements with social media, allowing players to automatically share their most notable achievements with friends and followers, promoting healthy competition and recognition.

Ahh yes, spam everyone else out there with all that junk... great way to get people to remove you from their social media.

No thanks, I don't want to see all that junk pop up. Leave it on Steam how it is now. Thats the only place it matters and even then it doesn't actually matter.


Originally posted by KoTz:
7. Exclusive Rewards:
Add exclusive rewards for certain achievements, such as profile themes, avatars, or exclusive in-game items. These rewards would incentivize players to strive harder for the most difficult achievements.

Ahh here we go, the "give me free stuff" part of the request...

Again not going to happen because of how open PCs are and how easy it is to get achievements without actually playing the game.


Originally posted by KoTz:
8. Detailed Statistics:
Provide detailed statistics about achievements, such as the percentage of players who have earned each achievement, the average time to earn them, among other data. This would help create a sense of community and competition among players.

Valve has no idea about average time to earn them, even the developers don't know. They already show how many people have gotten them and the percentage.

What we have now is good enough, don't need a bunch of extra useless data.


Originally posted by KoTz:
9. Innovative Achievements:
Implement unique achievements that have never existed in the history of gaming. Some ideas include:

* "Bug Explorer": Awarded for finding and reporting a rare bug in a game.
* "Community Guide": Given for creating a guide or tutorial that receives a certain number of positive ratings.
* "Customization Master": Earned for creating a popular mod or custom skin widely used by the community.
* "Digital Archaeologist": Gained by finding a deeply hidden Easter egg in the game's code.

Can already be done if the developer wants. Valve has no clue about whats going on in the game itself, they can only see its running.



Originally posted by KoTz:
10. Separate Base Game and DLC Achievements:
Separate achievements for the base game and DLCs, allowing players to clearly see which achievements belong to each part of the content. This would help better organize achievements and provide a clearer view of the player's progress.

As mentioned in many other threads about this topic... this can already be done, developers just don't bother doing it for the most part though a couple do.


Originally posted by KoTz:
Hopefully, these suggestions will be considered by Valve to further enhance the gaming experience on Steam. Let's come together and make our voices heard!

Share your thoughts and suggestions in the comments below. Together, we can make a difference.

No they won't because they have all been suggested many times over the years and Valve has yet to do anything, so the chances of any of them being done are near 0. But if they are going to do them, don't expect them any time soon, Valve time is a real thing.
Blitz4 May 24, 2024 @ 7:31am 
*) Require an achievement that shows if a player has beaten the game
Aachen May 24, 2024 @ 7:34am 
Originally posted by Blitz4:
*) Require an achievement that shows if a player has beaten the game

Valve doesn’t require use of the Achievements feature at all, so I wouldn’t expect this to come.
Gwarsbane May 24, 2024 @ 7:35am 
Originally posted by Blitz4:
*) Require an achievement that shows if a player has beaten the game

Can already be done, but that is 100% up to the developer to do it because Valve has no idea whats going on inside the game, they can only see it running.
Nx Machina May 24, 2024 @ 7:36am 
You can get all the achievements on PC because it is an open platform through various means, you do not even need to play the game.

Three examples:

Load a friends completed game save file.

Download a completed game save file.

Use SAM.


As for seperate base game achievements and dlc achievements the developer already has that option, but most choose not to use it.


When people talk about consoles and trophies as the incentive to play, they forget games are abandoned on Console, just like on PC.

Secondly when people talk of integrity and true achievement hunters they literally forget that they cannot prove the owner of an account, whether that be on Steam, EA Play app, Blizzard app etc or on Console was the one to actually get the trophy or achievement.

Damn it, i cannot kill Gascoigne in Bloodborne.

Here, pass me the controller.

Thanks man.
Last edited by Nx Machina; May 24, 2024 @ 7:56am
WhiteKnight May 24, 2024 @ 7:41am 
Good suggestions. I hate the steam achievements. It's plain & ugly.
Blitz4 May 24, 2024 @ 7:42am 
Originally posted by Gwarsbane:
Originally posted by Blitz4:
*) Require an achievement that shows if a player has beaten the game

Can already be done, but that is 100% up to the developer to do it because Valve has no idea whats going on inside the game, they can only see it running.
yup

that's my dream idea

it's also a selling point. a review with 250 hours, loves the game, but as a completionist your goal is different. you see 1% beat the game and find avg time to 100% the game is over 500 hours.

it's also a way to judge how grindy the game is or what's more likely judge how difficult it is for others, so it's a way to determine how other gamers are playing the game.

it also tells you how to market your communication surrounding the game as well as your content, should it be aimed for the casuals or hardcore players?

there's so many more uses that have come up knowing % that beat the game. the biggest one is that most people want to play the game as the developer intended and beat the game as the developer intended, but if that completion rate is low, then the game likely isn't as fun UNLESS it has a high time to beat. that's the best reason in my opinion.
Last edited by Blitz4; May 24, 2024 @ 7:43am
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Date Posted: May 24, 2024 @ 7:02am
Posts: 10