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How is such rarity determined, arbitrarily?
Currently rarity amounts to prevalence among those who have any relevant achievements.
One person’s “pleasantly eye-catching” is another’s “annoyingly distracting.”
Seems a waste-of-effort for a notification which lasts a second or two.
Showcases already exist.
So, “make everything server-side?”
How do you intend to prevent, e. g., save-trading and -scumming?
Eh, not personally interested in automatic spamming of my off-service feeds with whatever game nonsense I’m doing, but someone might want the capability, I suppose.
Achievement isn’t enough for you to surmount some challenge that you need tchotchkes to do stuff in games?
What “other data?”
Average TTC seems a bit useless. Speed runners might care (but I suspect they’re interested in other means of recording their successes).
Yeah, those who are interested in their AGC won’t appreciate being gated from completion by achievements which aren’t possible.
Lots of these seem external to the games, themselves, and therefore not appropriate as achievements per se.
Most of your suggestions 2-8, are just kind of boilerplate opinions. "I want a different system, or a copy of Playstation achievements."
9-10 are ultimately up to the developer, not controlled by Valve. And the reality there is you can't please everyone. No implementation is best/correct, it's subjective.
The system that is in place now is what we have. They are not going to change it for a simple reason, lots of games that have achievements in them now, no longer have developers to work on them and Valve is not going to create a second system and support both of them just because some people want more shiny stuff.
Its good as it is, but if they do change it, give us an option to turn it all off. So no sounds, no popping up, no indication that was got one. Just let it do its thing quietly in the background.
Already have the showcase, thats good enough. Also the achievements are designed by the game developers, not Valve and they are not going to go back and remake them if there is no developers around or if developers don't want to do it.
So you are pretty much stuck with just the showcase.
Seeing as how Valve doesn't care about achievements and changing/securing the API in a way to stop stuff like SAM from being used, or people just using other peoples save files or what ever other ways people get achievements won't happen because yet again, lots of devs not around to include the new version of the API which would no doubt have to change to block all that stuff.... which would also more then likely get hacked within weeks/days which would need to be changed yet again....
Unlike consoles, PCs are WIDE open and that makes stuff like achievements easy to get a bunch of ways that are pretty much impossible to lock down. How do we know this? Because even on consoles, where they have full control over the OS, the network and everything else.... achievements cans still be hacked. Its a bit harder but it can still be done.
Short version, is its just not going to happen. If you value achievements, fine, get them yourself in game. Just don't care how others get them.
Ahh yes, spam everyone else out there with all that junk... great way to get people to remove you from their social media.
No thanks, I don't want to see all that junk pop up. Leave it on Steam how it is now. Thats the only place it matters and even then it doesn't actually matter.
Ahh here we go, the "give me free stuff" part of the request...
Again not going to happen because of how open PCs are and how easy it is to get achievements without actually playing the game.
Valve has no idea about average time to earn them, even the developers don't know. They already show how many people have gotten them and the percentage.
What we have now is good enough, don't need a bunch of extra useless data.
Can already be done if the developer wants. Valve has no clue about whats going on in the game itself, they can only see its running.
As mentioned in many other threads about this topic... this can already be done, developers just don't bother doing it for the most part though a couple do.
No they won't because they have all been suggested many times over the years and Valve has yet to do anything, so the chances of any of them being done are near 0. But if they are going to do them, don't expect them any time soon, Valve time is a real thing.
Valve doesn’t require use of the Achievements feature at all, so I wouldn’t expect this to come.
Can already be done, but that is 100% up to the developer to do it because Valve has no idea whats going on inside the game, they can only see it running.
Three examples:
Load a friends completed game save file.
Download a completed game save file.
Use SAM.
As for seperate base game achievements and dlc achievements the developer already has that option, but most choose not to use it.
When people talk about consoles and trophies as the incentive to play, they forget games are abandoned on Console, just like on PC.
Secondly when people talk of integrity and true achievement hunters they literally forget that they cannot prove the owner of an account, whether that be on Steam, EA Play app, Blizzard app etc or on Console was the one to actually get the trophy or achievement.
Damn it, i cannot kill Gascoigne in Bloodborne.
Here, pass me the controller.
Thanks man.
that's my dream idea
it's also a selling point. a review with 250 hours, loves the game, but as a completionist your goal is different. you see 1% beat the game and find avg time to 100% the game is over 500 hours.
it's also a way to judge how grindy the game is or what's more likely judge how difficult it is for others, so it's a way to determine how other gamers are playing the game.
it also tells you how to market your communication surrounding the game as well as your content, should it be aimed for the casuals or hardcore players?
there's so many more uses that have come up knowing % that beat the game. the biggest one is that most people want to play the game as the developer intended and beat the game as the developer intended, but if that completion rate is low, then the game likely isn't as fun UNLESS it has a high time to beat. that's the best reason in my opinion.