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I'm not quite sure why Valve needs to try and re-implement or override existing control options.
It's like asking: "what's Steam Input for if we already have JoyToKey...?"
Arbitrarily not wanting to use existing configuration options isn't a terribly good argument for repeating those features.
And JoyToKey is a 3rd party application that isn't included with the OS or in games, so users may not have it. It's a bit different than options that already exist that are built into the OS or a game. On the OS side Valve would end up just letting you control those OS options from their UI. Nothing wrong with doing that, but it's kinda of six of one half dozen of the other.
To be clear I'm not saying Valve shouldn't or couldn't add (some of) those options. I'm used to using the existing options, and I never use Steam Input, so I have some biases: "why not just use the options that already exist". My preferences in that regard aren't superior though.
No Steam should not effect the mouse speed in games... I don't want yet a 3rd place I have to adjust the mouse.
A decent mouse will have software that you can already do this per game. I have a Logitech G502 SE Hero. Not top of the line, but a decent mouse. The software for it allows you to set things up per game.
There are many mice makers out there that also have software that can be used with their mice to do that.
Just keep the OPTION disabled in this case (would be default, of course). No problem.
Hands off of the primary means of interacting with the modern desktop OS.
That goes for mouse and keyboard both.
Let me be clear for those unfamiliar with Steam Input: it is optional. I keep it disabled at default in Steam options, and use it only to custom remap a few games (i.e. enabled per game).
https://partner.steamgames.com/doc/features/steam_controller
Except for the cases where Valve broke controller input in applications not managed by Steam, when Steam input, the Steam overlay, and the option to expand Steam input to desktop Windows applications all were expressly disabled.
As usual, the hardest part for non-programmers is to realize that programs have bugs - and will always have bugs. Despite best efforts and competence of the software developers involved. (Which, given historical evidence over the past few years, is no longer an area Valve is notably strong in.)
That includes bugs in how certain behavior that should not be affecting other programs, could still inadvertently be affecting them. Because bugs. And the only way to make sure you don't get any of those, is to not start down the path that would introduce the potential for them to happen.
Software is simply complicated. If the average software product were likened to, say, the construction of a suspension bridge, with expressions and statements mapped onto number of girders and rivets, you'd already end up with a bridge that would loop the entire Earth no less than 3 times for a basic sticky notes app keeping 'todo'-lists.
And risk minimization should be a thing you factor into your decisions.
Seriously, except very rare cases, when option is disabled hence no software hook applied I wouldn't be so paranoid... and update/fixes do exist anyway.
Ah, I see you applied selective reading and missed:
You don't like the idea anyway, acknowledged thanks.
https://github.com/a1xd/rawaccel/blob/master/doc/Guide.md
So yes this needs to be a thing, because switching to Desktop Mode just to have mouse settings is a no go for some games while docked, since they refuse to full-screen on anything other than the Steam Deck's screen, which turns my 55" TV into a glorified nightlight with me sitting across the room squinting at the 7" screen in the dock. And this isn't even mentioning the loss in performance due the all the desktop cruft running in the background (arguably not THAT bad, but still...).
I think the keyboard should be added in too so that the combined keyboard and mouse is a single Steam Input for the game that can be assign to a player, just like how individual gamepads are. This also allows fun customization things like turbo key presses or mouse clicks.