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And any decent software developer would tell you for a lot less that securing a software on a PC to not being accessible by other software on the same PC is simply not possible.
It's all a balancing act
Yo know what they say: "Good, cheap, fast... But you can only pick two" At the end of the day you need to place a point between all those three points, and the closer you place it to one, the further it is from the other two. And the only balanced point doesn't get any of the three at fullest.
Making a multiplayer game is like that. You need to make an accessible game, but you also want it fun, cheater free, profitable... And a lot more things. And if you make your game the most cheater free possible it's probably not going to be very accessible, and probably will impact game mechanics and its fun. Maybe even making it unprofitable.
You can't really make a good, cheap and fast game. You need to give some here to get some there.
But would your enviroment be avaiable to a majority of users? Will it be accessible for a large ammount of players? Economically viable?
Reality often grants wishes like a monkey paw. It'll give you what you want, but take something you love in exchange.
Think of how blockbuster failed to acknowledge the demand of streaming. They're gone. Now, Valve is more diversified than blockbuster, but they should acknowledge that as gamers get older and educated, they're not going to play games that are plagued by bad actors.
Not everything Valve originally did was about pure profit. It was about innovation and destroying the competition by addressing the needs of gamers.
If they're going to become a corporate monolith that just keeps releasing broken multiplayer games (look at CS2/WZ/Finals being non-starters with all the cheating) then, what's the point in defending the status quo?
To just hear yourself talk? People are waking up and they're not going to keep gaming if it's nothing but cheaters.
One way is for the server to restrict data sent to players based on whether they should be able to see another player or not, for example where any player that is not in line of sight (or should not be seen), the data will not be sent out... but this means the server needs to calculate this each time the data is being updated, and there is a very small delay between where line of sight changes, and the server sends out the updated data for it, and the computations required increase exponentially as number of players increases
I think you lack imagination.
Doesn't have to be R6 levels of cement-foot, but obviously, a balance I think could be found.
Have we achieved World Peace?
Have we conquered global warming?
Have we even been able to put a stop to simple shoplifting.
Imagination has nothing to do with it.