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All game's have flaws and cheaters will always exploit those flaws.
https://steamcommunity.com/discussions/forum/10/135507548120407092/
File it under "punishing everyone for the sins of a few".
I will never accept some anticheat tool to have free reign on my box like a rootkitted spyware, and that is what it would take.
When I was in the army, we used encrypted communication. However, we had a "fill" or a key, that changed weekly that let us decypher our own comms. If there was a way to loop 2FA into the process, I could see this making "another program" deciphering encrypted information, exponentially harder, or at a minimum, requiring cheat makers to make a system that has to now hack the 2FA on top of their main cheat app.
I'm just brain-storming. Not a CoSci-entist.
Can you explain what method you're thinking of?
I suppose the first barrier for entry would be ping, but I think there would be an instant market in the areas that could support it.
Complete invasive monitoring. Processes, web sites visited, key strokes, video output, internet connect points since most cheats run as a live service or at least the best ones do, anything you can think of.
You can only eliminate the client by not running it on the PC you're playing on. Which leaves streaming as the only option.
And ping is not the only problem. Not everyone has a high quality internet connection to stream a low latency FullHD video stream (less time to compress, so higher bandwidth required), or is willing to pay a subscription to play a game.
It feels like you're taking your preconceived idea (round peg) and trying to shove it into my thread (square hole).
MMOs already are run primarily server side, and it still doesn't prevent cheaters from doing what they do.
At the end of the day, there is no magic bullet to stop cheating in Multiplayer games. If people want to limit their exposure to cheaters, then they need to set up their own private servers and vet each and every person they allow to play on them.
Valve did give us this new "steam group" setting to MM in. Imagine if someone with the marketing resource made a steam group and personally vetted every account that got in... That would be super cool. The logistics behind such an operation would be difficult though and require more than one person for the work load.