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As I said, it doesn't serve Valve nor the game devs/publishers, it won't change. It requires either a change in how licensing works or a massive boycot by users. Neither will happen anytime soon, or at all.
We're back to the beginning: it serves the publishers because their profit margins will increase and we'll have enforcement against snake oil companies like Irdeto.
Hate to burst your bubble but many developers don't release their games their because of the lack of DRM
DRM isn't malware
You've no proof for any one of these statements. DRM is malware and that's simply by design; it negatively affects the paying customers, not the people who end out going around it.
Good amount of Devs abandon drm over time, especially when certain 3rd parties defeat the drm, making it not worth having. Steam users have been fairly vocal in the game hubs about not buying if there's always-online drm as well.
After the whole deleting bit, people should've seen that as a red flag, many users did see that as a red flag and stopped making purchases. Vote with your wallet. There will be financial consequences and they will most likely reverse the decision after seeing profits shrink.
It's about protecting it & making sure people have to buy it to the point it makes illegitimate party stuff not work at all. Once defeated, many abandon the drm as mentioned previously.
We got ten years of people wanting those games back here.
It's their fault for putting the third party launchers in their games in the first place.
This isn't going to go away.
Not until piracy suddenly ceases to exist, at which point DRM would become pointless.
When EA came back to Steam WITH their third party client, their games were on top of the best sellers list for months. Meaning lots of people value higher having the game in steam than the game requiring a third party client.
I bought BF2042 in Steam instead of buying it in Origin during the last sale.
The problem with GOG is it doesn't have all the games people want to buy.
DRM doesn't solve the problem.
This is why the OP will NEVER create anything of value
There's already restrictions on publishers to not exploit customers with cryptocurrency-related games and other guidelines. This is just another guideline. I don't think any company would risk taking a bullet for Irdeto of all companies to afford that much of a profit loss from losing out on Steam.
Affecting the consumer's product negatively to no net benefit to anyone but the scam company in question is a reason, however. Even beyond the "sociopolitical" (read: their parent company partaking in the broadcasts of violent conversion therapies, hate speech, and breach of human rights[www.icj.org]), that should be reason alone.
Stop arguing against everyone's best interests.
EDIT: Edited for clarity and accuracy and to remove hyperbole that could be seen as problematic. Thank you, Mad Scientist.