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You do realize that the persons selling the cheats are lying right? Nothing can be overwatch safe, and undetectable, if they actually are, will only last a short time.
Once they know it exists, they just can't say "block cheat" in the game... if it was that simple EVERY game would do that.
Here is why it takes so long to ban someone for cheating...
First they have to know about the cheat and get their hands on it.
Once they are able to get their hands on it, they have to be able to figure out how it works and if there is anything in the cheat that they can see that points out the cheat is active.
Then they have to come up with something to be able to block it and they have to test it to make sure they don't get any false positives.
Then they have to put it into the wild to test it. Once they start detecting a bunch of cheaters with it and again confirm no false positives (using accounts with a cheat on it and see if it gets detected on 3rd party servers) then they make it go live and that when you start seeing mass banning happening, just like what happened recently when a guy tricked a bunch of people into using a cheat he said was undetectable and what happened was over 3000 people got banned. It was funny. :)
The cheat makers don't have to do all that. All they have to do is change their code a little and get around the detection and they start all over again.
Notice how easy it is for cheat makers to make the cheats and its much harder for the anti-cheat people to come up with counters to those cheats. There is also not just 1 cheat maker, there are thousands of them, all of them changing their code all the time to keep getting past stuff like VAC.
Not everyone who has a high amount of kills is a cheater. I've had high amount of kills with few deaths in games over the years. Sometimes it was 20 or 30 to 1. Some of my friends that I know do not cheat, have had higher. So again just because they have a high number of kills and few deaths doesn't automatically mean they are cheaters.
I would work on your anger issues and learn that its far easier to edit cheats to be undetected at first, then it is for a anti-cheat programmer to program their software to pick up that cheat, specially if they don't know what they are looking for. And no looking for something looking at a wall and following someone on the other side is not something the anti-cheat program can do. It has to look for code that alters what the person is seeing, and its mixed in with lots of other code that the game is usually running.
Very basically and don't take this as a literal meaning, you are looking for a single drop of frozen water in an ocean filled with lots of other frozen drops of water. It can be found, but you have to do a whole lot of looking. If the programmers for the anti-cheat have access to the cheat program they will know what the drop looks like and where its at, so they can find it. The cheat maker though can easily change the look of the drop of frozen water and where its located at very easily.
The best cheats, are not sold out on an open website. The best ones that will be hard for the anti-cheat programmers to get their hands on, are ones created by a group of cheaters and passed around behind closed doors so to speak.
You really have no idea how cheats work. Heres the basics...
They are not editing the code of the game directly. A program needs to be put into ram to be able to be read by the OS and run. While the program is in ram its a whole bunch of 0 and 1 (binary).
A hackers program can read all the 0 and 1 and can put it into a form they can read. Once they figured out which groups of 0 and 1 can alter certain things, they can then remove the good code, and replace it with their own. All this is done on the fly, as in while the game is live. Hackers make their altered code look like game code so the game doesn't know any better.
Anti-cheat programs look for the "finger prints" of a cheat program accessing the ram. Hackers can easily change the "finger prints" of the code, but anti-cheat makers need to figure out what they are looking for.
While idle there can be many dozens or more programs running in the background of an OS. Then while playing a game there can be even more. A good hacker can make the "finger prints" of their program look like the "finger prints" of another program (this is where false positives can come in). When a game is running, you can add on dozens more stuff running in the background of the OS to make the game be able to run.
Basically you can have hundreds of things running while you play a game. An anti-cheat program has to be able to sort through all that. And with each persons computer it can be different stuff, it could be more stuff or less stuff. Just for example on my system I could have winamp, fraps, raptr, speedfan, logitech and amd drivers and a dozen other things running just when my system is idle. Each program has dozens of things that could be running while they are running.
In ram a single program could be thousands of lines of 0 and 1. All of them changing all the time while in use. So just at idle you could have hundreds of thousands of lines of 0 and 1, and even more so when running a game.
This is just very basic and I know I'm leaving stuff out as its been a while since I did any programming. I think I'm leaving out the machine code part that the running program gets translated into first and then in to binary in ram.
There is no true way to fully protect the stuff in ram.
Basically I live by the simple rule, if it can be programmed, it can be hacked. Its always going to be a cat and mouse game. The hackers find a away to alter something, the anti-cheat people find a way to detect and block. But to do that, they need access to the program thats doing the altering so that they can reverse engineer how its doing it and find those "finger prints"
And yes right now it is not possible to do everything you are requesting.
Oh and its not the servers that are being hacked. Its the code run on a persons own computer that is being hacked. So creating "secure" servers for extra money would just be taking extra money from people. Its like saying for extra money your car will never be in an accident. There is no way a car seller can ever actually do that. It would be whats called "snake oil", drink this tonic and you will never get sick again, its only 1000 dollars a bottle. Lots of idiots buy it, the people leave town, a month later the people get the flu, now they have the flu and are out 1000 bucks.
Remember the saying I live by, if it can be programmed, it can be hacked.
Leaving a game and getting a temp ban is something else entirely. It has nothing to do with hackers/cheater. It has to do with people who are babies, and who are about to lose and instead of losing they just disconnect their net connection or leave the game. There is no way for steam to know if someone pulled their network cable or if their net connection actually did fail so they give a temp ban. As for leaving in the middle of a fight, well thats just rude to the rest of your team (doesn't matter if there is a cheater or not, how is the game suppose to know if the anti-cheat can't detect it and it can't do that if it doesn't find those "finger prints"). So put up with it till the end of the round and then leave when you will not get a ban for it. If you don't want to wait that long, then get used to having the temp ban.
Because it's just SOOOOO easy to make a server that detects everyone who cheats and what not right?
Probably just a few lines of code and DONE, cheat free server for everyone!
Do you not think Valve would have done it right from the start? Cheating hurts the playerbase and it might lose them more players than it gains them.
If it could have been done it would have been done from the start because it means they wouldn't need to spend manpower on VAC which btw actually bans a ton of people. It's just losers that cheat don't give up that easily.
I believe the games that people watch are random, and the person they watch is random and there are no names and you don't know if you are being watched or not.
Other then overwatch, which I do believe is live play there is no way to report players for cheating because, screenshots can be faked, and even game play video can be faked. Overwatch is somehow connected right to the servers.
Learning coding can take a long time. I was ok at it, I did have a knack for Assembly language, which uses machine code, but I was never all that good with anything dealing with a database, I just could not get the hang of it which really messed up my friends because they could never get assembly, but had no issues with databases. I also did have a knack at finding parts of code, in any programming language that I knew, that were wrong. When I was in school for it, people I considered far smarter them myself would ask me to take a look at their code, I could usually find where they missed something in under 5 minutes when it took them an hour and could never find it.
All the learning I did was over a couple of years. I didn't have a go at it when I was younger though so I didn't pick it up as quickly. The younger you are when you start learning it, the better though I do know some older people that picked it up no problem. There are lots of places out there to learn the basics of programming for free, just google "free programming tutorials".
So good luck in learning programming, there are lots of languages to learn, I would certainly suggest assembly as one of the languages you learn, C/C++ are a couple of others you need to learn. I also hope you do become good in it, who knows maybe you might come up with an anti-cheat program that can easily pick up even unknown cheats, its always possible, just not very probable.
Onlive-like streaming gaming.
Take the hardware & software from the user's hands. Give them just a screen and a controller.
It has many grim implications though. Sure it's a road I wouldn't like going.