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Adding in 'Single Core', 'Dual Core', 'Quad Core', 'Hexa Core', 'Octo Core' or 'Deca Core' would be fine assuming you KNOW what you have. But then you'll confuse the matter as people say "i can see 8 processors in my pc!" when they actually have 4 and have HyperThreading.
In the case of Far Cry it states it requires an i5-750. i5 processors can be either a dual or quad core type, but the 750 is a quad core processor. You may find that some items will work with EITHER a quad or dual core, but sometimes it just comes down to knowing which processor you have and what the minimum is. You may find that it states a dual core, but you still don't have the processor power needed - so you meet the core requirements but not the speed requirements!
The # of physical cores doesn't actually matter, a 4 core with hyperthreading is still 8 logical cores and is still able to run 8 threads at a time (2 per physical core), thus increasing the potential workload performed as compared to a 4 core running 4 threads.
An extreme example of the concept of logical cores is the UltraSPARC T-Series RISC CPU's. The T2 Series came in 4, 6 or 8 core variants which could run 8 threads per core. That means running 32, 48 or 64 threads at one time. This is HIGHLY symmetric processing. This means that those CPU's are REALLY awesome at running multi-threaded workloads, but stink at single threaded stuff. (X86 CPU's don't have this weakness, it's just an aspect of the UST series design)
When it comes to game requirements, unless X# of cores or greater is explicitly specified then it doesn't matter there either. What matters then is a relative comparison, and more so, what software you are running. For example, a newer model dual core running 4ghz could theoretically outperform an older model quad core@3Ghz, or even 4.5ghz (assuming it could OC stabily). But only with multi-threaded software designed to take advantage of more cores (this is not exactly true. the OS can schedule single threads on any CPU core, but a multi-threaded app still takes better advantage)
Basically OP, you're going to need to learn how to do a relative comparision between your system and requirements if you want to play games on your PC. You can use tools like "can i run it? (google for it), too. If you just don't want to be bothered then gaming on console may be the better option for you.
According to that page 2-CPU users and 4-CPU users are virtually tied in terms of total share, with dual actually enjoying a slight lead over quad.
I think you can safely ignore these people: "- lol, u only hav dual core, ur rig suuuuuxxx". Even if they weren't simply being jerks, they're in the minority in comparison to your setup anyway, if only slightly.
Other people have pointed out the more technical details of the situation, so I figured I'd chime in on the human aspect. :)
Uh, I think you're missing the point. The point is currently there is NOTHING to say whether the processor in question is a single, dual, quad, megatron, or whatever core processor. Nothing. Literally nothing. Yeah, every single time I go to buy a game, I could go "hmm I wonder if that's a quad core processor" and then go to look it up...or Steam could have something beside it to help the layman by TELLING them it's a dual/quad/whatever.
Secondly, it would be helpful to have a tool that would automatically tell the user and caution them if they did not meet the system requirements as set by the developer when you actually went to purchase something. Third, I play games on my PC. Almost 700, in fact. What a stupid thing to tell someone who has been on steam as long as I have.
This was actually stated in another thread to another user, that OBVIOUSLY they weren't using a gaming PC because OF COURSE only gaming PCs have quad or higher processors. No, that simply isn't true. This also further distracts the issue that if someone who isn't very techie comes across a minimum system requirement that throws out some random processor, that literally does not mean anything to them.
While most people that play games on their PC are a tad more techie, there are many who would still save a lot of time and heart ache by having it simply laid out there for them. Finally, again, I'm not the only one. There are plenty of people complaining in the forums because they bought a game and it simply doesn't work because they didn't meet the minimum system requirements.
In a lot of these cases, having one of the methods I recommended would have prevented such an instance from occurring.