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You can't just "improve" it to stop cheating, its a constant cycle.
Plus often when an anti-cheat does identify a cheater they wont immediately ban because then that tells the cheat manufacturer their cheat was detected and they immediately tweak it. Often they wait and instead of banning 5-10 people they can ban tens of thousands at once.
Cheating is a multi billion dollar industry, and not something done by some random guy in his parent's basement.
VAC works the exact same way in every game that uses it... and
https://steamcommunity.com/discussions/forum/9/4846392474904201492/#c4846392474904308685
That statement is still true.
Search before creating a thread.
Copy and paste for every time a "I have a great idea to stop cheating" and the "DO SOMETHING" posts that always happen because people don't bother to use the search feature...
While below is mainly aimed at VAC, it can be said about any anti-cheat software.
Do you really think that they just sit there saying, "oh we have the perfect way to stop all hackers/cheaters once and for all, but we're just not going to do it cause we're lazy, ohh look at that, more money just rolled in, time to sit back doing nothing again"....
You have no idea how hard it is to stop hackers/cheater.
Blocking IPs are pointless, IPs can be changed in seconds, also if you block a single IP you could end up blocking lots of innocent people specially if the ISPs reuse IPs.
Blocking Hardware IDs is also as pointless, they can be changed and if you sell off your hardware, anyone who gets it will be banned.
Asking for some form of ID is pointless without anyway for Valve to actually Verify that ID is actually real. There is this thing called photo editing, its easily done by just about anyone. So sending pictures of the ID is pointless. There is no government databases that Valve can tap into from every single country they sell in the world because no government in their right mind would ever allow a game company access to private information.
Take the US all on its own, there are 50 different states, each with their own IDs, there is no single US ID so that would be 50 different databases Valve would need access too. Canada, same thing, each province and territory has their own Provincial ID, no actual Canadian ID. Now think about the hundreds of countries out there that are setup the same way.
There is no place that people can take their IDs to get verified because it would cost Valve a lot of money to pay those places to do that for them. You would also need a lot of places because no one is going to drive even miles every time they need to get their ID checked.
Most people do not have passports and to get one is very expensive, least it is in my country and its only good for a few years. If I'm not traveling outside of my country why do I need a passport?
Phone calls to talk to someone, pointless & expensive.
Require phone numbers won't work because there are free services out there that allow you to get free numbers and free texting. Also not everyone has a cell phone.
Sending someone to persons home, very expensive.
Limiting the number of accounts people can make is not possible. For one thing, Valve has no idea who is sitting at the keyboard. If you have 1 PC but have a family of 4 or 5 or more that all use that PC for gaming, and each of them has their own account, you just made it impossible for that family to have their own games on their own accounts, which is better then every single game for kids and adults on one account.
Valve can't even use a camera on the PC to see who is behind the keyboard because not all PCs have webcam. I (and may of my friends) don't use webcams. If I had a laptop with one, I would have tape over it. Cell phone has a case that covers the selfie camera.
Valve has to know about the hack and has to get their hands on it.
Then they have to figure out how it does its thing.
Then they have to figure out how to detect someone using it.
Then they have to figure out how to make sure they don't get any false positives.
Then they make it go active for a few weeks before actually hitting the kill switch.
Even before hitting the waiting time, this could be a few weeks work or more.
Why do they wait a few weeks to hit the kill switch? To get as many cheaters as they can in the net so that once they turn it on, the roaches don't go screaming to people "don't turn on the hack, its been detected".
Valve is also working on an automated way to detect cheating with teaching an AI what to look for. BUT this takes a long time to do and even then its not going to be perfect. Valve needs it to be perfect, to not create false positives that ban people who didn't actually cheat.
Now, do you know how easy it is for a cheat maker to change the cheat to make it undetectable? Sometimes its as simple as changing a few lines of code and thats it. Basically a few minutes work, then compile the program, test it, and upload it somewhere.
So if you want to help Valve, stop making posts like this. Look for people spreading urls to websites with hacks and send those urls (for the hacks and hack sites) to steam support. Don't post them in public, just send it to steam support.
If the game is not VAC protected, then you have to contact the game developer/publisher via the games discussion area and ask them how to submit the stuff to them.
If you want to help the anti cheat devs, send them the cheats or let them know where the cheats can be found and the devs will take it from there.
The battle between cheaters and anti cheats is a never ending game of cat and mouse.
Not all, but that makes for the most precise system when it does work off known cheats, some also work on heuristics but those can also have more false positives especially if someone gets a lucky stream, or can work by detecting modified files even if those files are being modified in a way that isn't a cheat.
Dont people not listen anymore ?
I have told you a billion times, that with my way of handling anticheat, you wont be able to cheat in the games at all .. because cheating would be against the " Allowed" list of things you can do in the game, if you do anything not allowed in the game -> " Block list" that would give you instant ban on it instantly !
The only thing I would need a Vac-team for is the question of wallhacking, the most blatant wallhack can be detect with an Ai easy, man we even had that back in the 90s buildin the anticheat called Punkbuster.. but if someone is really talented player he will know how to read the game, so we would need eye´s on the match to see it .. human eye´s and many of them to avoid false possitivs on that one !
But anything game mechanical can be detected instantly, all you need is the data from both game clients and then match them up against each other!
And then we need a game developer that dont mess around with the game mechanics and make changes on the weapons all the time, just to please his cheaters more, because he earn money on selling cheats to them !
Except the instant ban part. Because that way you get way less cheaters caught.