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Given how much those Linux users hate Apple, it has "tech bros inventing the city bus" energy.
64-bit is actually faster across the board; there's one benchmark where 32-bit is a tiny bit ahead, but it's so small it's basically a draw. The most striking example of 64-bit being faster is the OpenSSL benchmark, which is especially noteworthy because one of the most CPU-intensive things Steam does is decryption, which Steam uses OpenSSL for.
Yeah, and you can install those 32 bit libraries if and when you want to play a 32-bit game.
If a distro goes 64-bit only and stops distributing 32-bit binaries, as it currently stands Steam can't run at all on those distros, even if you never actually intend to play a 32-bit game. Given that that approximately 0 people use Steam on 32-bit only OSes, having Steam be a 32-bit only app is nonsensical.
OH. okay!
My mistake then.
Sorry, everyone.
Why are Linux users suddenly looking at Apple and going "yeah that is totally the way we want to go".
Well; other than in the sense that you pointed out for me before, i.e., it using 64-bit CEF, and as such the structure between "client as such" and CEF being likely more IPC-like than direct; slower, clumsier, less direct control, ...