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Steam doesn't price the games. Weird how for 'broken hardware' they are out of stock from sales.
Guess only actual customers understand how Valve works.
Most games that allow permadeath settings are not tagged permadeath. If they were, or if the game description made a point to mention it, this problem would be solved. Example: The Long Dark and Green Death are both survival games which allow permadeath (I think The Long Dark even requires it), yet neither one is tagged "permadeath", I just checked, including checking the extended list you can see by clicking the "+" symbol next to the main tags.
So far, it seems there is no solution. I took a huge dump on V-Rising review section for wasting my time with a product that was not as described. I refunded the purchase. The game is not bad, but the company described it as a survival game and I quickly figured out the game won't let you NOT survive, and the game is really just an Action/RPG Diablo clone with crafting, base building, and drinking blood for buffs, not for survival.
In addition to my review, and my thread here, I also left a suggestion in the suggestion box of the company to add survival settings to the game or adjust the description to reflect the actual game play.
My hope is that game companies will take care to describe the characteristics of their games more accurately because that will better serve them, Steam, and players.
In The Long Dark, you will shoot at wolves, and rabbits, but that doesn't make it even remotely similar to FPS. If the company behind The Long Dark described it as a FPS, they'd piss off a lot of FPS fans and everyone would suffer for it. Similarly, if V-Rising is sold as a survival game, survival fans are going to be pissed off because it's actually just an Action/RPG with crafting and building.
Diablo is not a survival game just because I drink a potion, Mario Bros is not survival just because I eat a mushroom. Lets be honest and lets give honest reviews when game companies tell us their game is what it isn't.
Regardless, tags are user generated.
First, let me mention that tags are not the only problem that need fixing. Game companies are falsely describing their games to match whatever is currently popular.
But my main point is that there are a lot of games that offer easy settings and painless respawning to players that want that AND offer hard settings including permadeath settings to players who enjoy those settings. In this way, they please a range of players and when they describe their games as "survival", it is accurate, because the settings exist to enjoy an easy or hard survival experience. Examples: The Long Dark, Green Hell, Frost Punk, Subnautica, Planet Crafter, and many more that offer a full range of experiences AND accurately describe the game they are selling.
Then there are games which describe themselves exactly the same way, but don't do any of what I just described above. There is no way to not survive, yet they call themselves survival games because the genre is hot right now. In these games, doing stuff like eating, drinking, recharging, etc. are simply optional buffs that are not essential to survival. Buffs and needs are not the same thing. Also, there is no death, only fainting. So needs maintenance can be ignored. But if you want buffs, you eat, drink, whatever. Like Mario eats a mushroom before he goes to save the princess. Mario is not a survival game and shouldn't claim to be.
The second style of game can be great. There are players that love to have progress without setbacks. Such action/rpg games like Valheim, V-Rising, etc please a lot of players and that's great. The only problem is, rather than explaining that they are Action/RPGs with crafting/basebuilding, they make the false claim that they are somehow a survival game despite the fact that you can't NOT survive, survival is guaranteed, every epic thing will be yours if you grind long enough, there is not death, only fainting. The possibility of dying simply isn't coded into the game in any way, shape, or form. If you can't die, it's not about survival. You see, survival is about avoiding death, not avoiding fainting. But these fainting simulators can be fun for people that like them so they deserve a tag that honestly describes them.
If fainting simulators describe themselves as survival games a gamer that liked a fainting sim like V-Rising or Valheim or Emperyion Galactic Survival may think "oh joy, I love survival games" then he ends up buying an actual survival game because those fainting sims misled him. Now he owns The Long Dark and hates it because he was led to believe that survival games are about fainting, not dying. He may have never seen a "game over" screen and get PTSD.
Game genres are not clear-cut and there is a lot of room for personal interpretation. While it can certainly be fun to discuss their application as an academic exercise, it's not feasible or practical to suggest the industry adhere to your personal standards.
Whether or not you find the specific information you happen to be looking for in any resource (I rarely fail to learn all I need from a game after watching a few full video or stream playthroughs), you have the remarkable resource of fourms for which you can ask any question to get the details you are looking for. Once again, a resource that has never really failed me.
That's rich, because here in the forums I hear people calling Valheim a survival game because you get buffs from eating but you can't die no matter what, survival is not an option, the designers made it a requirement. But hey, if Dev says it's survival, fanboi gonna agree. Doesn't need to make sense.
People often seem to forget that tags aren't limited to genres or such, but can be applied because of available mecehanics. A game having survival mechanics, even without immediate threat of death, still has a correctly applied survival tag.
I get what you are going for, but you might need to face the fact that genres as well as tags are a pretty broad brush. If you prefer a narrower definition, that is fine - but the way to go isn't asking a store to redefine, it is to look for yourself if a product is delivering what you wan't to have before purchasing it.
Right, so lets promote that The Long Dark describe itself as a FPS (because you can shoot rabbits) so that FPS fans will spend their money, find out that Steam allows game companies to intentionally mislead consumers knowing that many of them will fail to get refunds for various reasons. Healthy market, that one, good choice.