morgezuma 2023 年 11 月 23 日 下午 3:59
Welcome to "Fainting Simulator" Everyone Wins just for Showing up!
Who needs a challenge? Not you! Let other players face risk and get their thrills at the prospect of achieving victory against all odds. For you, victory is guaranteed! Grind for glory, brah! You can be a winner just for showing up.

Tired of losing? Want game developers to hold your hand and assure you that there will be no ups and downs, only ups and more up up ups! Just buy "Fainting Simulator" for the win! No one loses in Fainting Simulator.

And we have many versions of this game. 1. Deep Rock Galactic 2. Valheim 3. Empyrion Galactic Survival 4. V-Rising 5. Etc. etc. These are all fainting simulators. Some players love them, and more power to them, I am glad they are having fun. Other players feel completely ripped off because nothing in the game description warned us that these games are fainting simulators, and we simply can't enjoy games where you are immortal and just grind for guaranteed progress without any way to lose the game.

Lazy game designers don't provide settings that allow all players to tune the game to suit their needs. Better designers provide a full range of risk vs reward dynamics. For example: Subnautica, Green Hell, The Long Dark, Frost Punk, and many more. Many game designers manage to please everyone including casual game lovers who want to explore without risk as well as hardcore types who need permadeath to be the result of running out of oxygen 1000 meters below the sea or getting ganged by angry natives while lost in the jungle.

Everyone should enjoy gaming the way that suits them. You enjoy your way, and other enjoy their own way. And, everyone should know what they're getting before they buy the game. For my part, I'm just not going to buy games on Steam anymore if "fainting simulators" are disguised to look just like the type of games I actually enjoy (the kind that provide a sense of adventure by placing rewards behind risky obstacles).

For me, it's $40 lost when I find out that when I kill the boss, he's dead, but if he kills me, I just respawn and try again until success. Or look at me, I'm a vampire that got burned to death by the sun, and the wind blew away my ashes, but hello, friendly little elves collected my ashes, restored my health, and tucked me back into my coffin so that I can try again, 1000x if need be. Every achievement is mine, every epic thing is mine, I just need to grind for it, that's all. That kind of game is desired by some players, I say let them enjoy it. But let us know in the description! That way, players who enjoy that kind of game can buy it and those who find them meaningless can avoid them. That's transparent and honest, which builds trust.

Let us have a tag to identify games that involve combat, don't include fatal consequence, and all progress and achievement is guaranteed if you simply grind for it. What should the tag be called? Any ideas?

Here are a few suggestions:
Grind for glory
Fainting simulator
Everyone wins
No losing
Care Bear
No Consequence
Immortality sim
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正在显示第 16 - 30 条,共 46 条留言
Crazy Tiger 2023 年 11 月 24 日 上午 9:05 
引用自 morgezuma
This thread is about tags and descriptions being USEFUL in correctly describing what a game is about. I would think this to be a positive thing for players, Steam, and all honest game companies.
The thing is that you not agreeing to when or where a tag is applied doesn't mean it's not useful or not correctly descriptive.
morgezuma 2023 年 11 月 24 日 上午 9:10 
引用自 Tanoomba
I don't see "fainting simulator" catching on.
Yeah, I like it, because I feel it mocks the kind of games I despise, but that's not helpful. I wish people that like those "Everyone wins just for showing up" games had a simple term for them.

Player 1 "Wow, I played The Long Dark and hated it because uh, I couldn't keep myself fed and warm and the dang it, failing to meet my needs KILLED ME, that sucks, I'm never playing a survival game again!"

Player 2 "I got you bro, there's another kind of "survival game" that, strangely, is described exactly the same way, but don't worry bro, they just call it a survival game but it's impossible to NOT survive, haha funny right?! You get to own every epic thing and get big glory for achieving all the legendary stuff, it's all guaranteed! grind for glory brah, it's easy. Just buy Deep Rock Galactic, V-Rising, Valheim, or any of the other Action/RPGs that use the "survival" description because that genre is hot right now."

I wish these players could come up with a term that they like. They want to infinitely re-spawn and never face risk or consequence. What can they call a game that provides that?
Respawner?
Valheim-Like?
Everyone Wins?
No Setbacks?

This is nothing about difficulty. You can play a real survival game on easy settings and it's easy, but still a survival game where failing to meet needs results in death, not fainting.

To be survival, failure to meet needs must result in death. To be "fake survival" failing to meet needs results in fainting. So I guess games that include "survival elements" and do not allow anyone to click an option for permadeath (even if they want to), are Action/RPGs with survival elements and don't offer a permadeath option. Thats very wordy. So this is the problem, Action/RPGs are describing themselves in the same terms used by actual survival games and it's leading to bad reviews and refunds.

There should be a genre descriptor for "everyone wins" games so that if they stick "survival" into their description, survival genre fans will know it's not an actual survival game.
最后由 morgezuma 编辑于; 2023 年 11 月 24 日 上午 9:12
❤ Sly Succubus ❤ 2023 年 11 月 24 日 上午 9:18 
I play games to have fun, not to struggle and be annoyed. If I want to play a survival game, I'll do it knowing I have friends who play it with me, otherwise there's zero reason for me to play anything of the sort.

There's already a term for these games that have survival mode with no loading or respawn systems, their known as Hardcore, because they remove any function of easy or medium notes, some games may term them differently but collectively their known by their bulk name of Hardcore.

In Runescape, you have Ironman mode which if you die, you can either pay 5$ for the only revival chance you'll get and your 2nd death wipes the account, or Hardcore Ironman that effectively nukes the account entirely upon death. Warcraft has added it as well, your death will wipe the hero from existence.

And what your asking for also already exists, its known as Hardcore Survival games and some games have them as is but others don't.

Its not an issue of US not knowing what it is, its the issue of you not knowing they are called Hardcore games, they exist, I play a few already, thats the difference. What defines a survival game is the requirement of food, water and sleep, that is low tier, but add heat or shelter is just survival-crafting games in the nutshell. Death leading to a wipe of your game is known as Hardcore Survival which, yes, some games do that.
最后由 ❤ Sly Succubus ❤ 编辑于; 2023 年 11 月 24 日 上午 9:19
morgezuma 2023 年 11 月 24 日 上午 9:33 
引用自 Sly Succubus

Its not an issue of US not knowing what it is, its the issue of you not knowing they are called Hardcore games, they exist, I play a few already, thats the difference. What defines a survival game is the requirement of food, water and sleep, that is low tier, but add heat or shelter is just survival-crafting games in the nutshell. Death leading to a wipe of your game is known as Hardcore Survival which, yes, some games do that.

No, Green Hell, The Long Dark, etc are simply described as survival games. Yes, they have settings which allow hard core modes. But a survival game on easy settings is easy while still requiring needs be met to avoid death. That's what survival means.

In contrast, there are Action/RPGs that toss in some food, water, etc elements, but these are just buffs, not requirements. I can play Valheim, V-Rising, etc and NEVER eat and yet NEVER DIE. They don't have any settings which result in death for not meeting needs. So they are using the "survival game" tag as a way to generate more sales. They are actually Action/RPGs with food, blood, or whatever decorated to look like "survival" when they are simply buffs. When Mario eats a mushroom, that's a buff, not survival.

I'm not selling the idea that players should play like I do. Great survival games like The Long Dark, Green Hell, Subnautica, etc. offer a full range of play from casual to hardcore. And they accurately describe themselves as survival because they offer game modes where meeting needs is what allows you to survive.

Survival game are a struggle to survive the elements.
Action/RPGs are a struggle to survive enemies. If they let you eat a hot dog or drink someone's blood to buff your abilities that doesn't make them a survival game.
❤ Sly Succubus ❤ 2023 年 11 月 24 日 上午 9:36 
引用自 morgezuma
引用自 Sly Succubus

Its not an issue of US not knowing what it is, its the issue of you not knowing they are called Hardcore games, they exist, I play a few already, thats the difference. What defines a survival game is the requirement of food, water and sleep, that is low tier, but add heat or shelter is just survival-crafting games in the nutshell. Death leading to a wipe of your game is known as Hardcore Survival which, yes, some games do that.

No, Green Hell, The Long Dark, etc are simply described as survival games. Yes, they have settings which allow hard core modes. But a survival game on easy settings is easy while still requiring needs be met to avoid death. That's what survival means.

In contrast, there are Action/RPGs that toss in some food, water, etc elements, but these are just buffs, not requirements. I can play Valheim, V-Rising, etc and NEVER eat and yet NEVER DIE. They don't have any settings which result in death for not meeting needs. So they are using the "survival game" tag as a way to generate more sales. They are actually Action/RPGs with food, blood, or whatever decorated to look like "survival" when they are simply buffs. When Mario eats a mushroom, that's a buff, not survival.

I'm not selling the idea that players should play like I do. Great survival games like The Long Dark, Green Hell, Subnautica, etc. offer a full range of play from casual to hardcore. And they accurately describe themselves as survival because they offer game modes where meeting needs is what allows you to survive.

Survival game are a struggle to survive the elements.
Action/RPGs are a struggle to survive enemies. If they let you eat a hot dog or drink someone's blood to buff your abilities that doesn't make them a survival game.
I mean The Long Dark also calls itself a Horror game so its one of those situations to less of survival and more of the story aspect I suppose, but it is what it is, like there's ot many terms for games anymore that frankly I feel at some point we'll reach a stage where there's more types of Survival games then there are for Action-type tags...and that tag list is already nearing about 100 different subtags...
Start_Running 2023 年 11 月 24 日 上午 9:39 
YOu know a fainting simuylator sounds like a legit idea.
Time your faint for maximum effectr, , customize your swoon animations, stack and cancel swoons for combos but be sure you land on something or someone soft.
Tanoomba 2023 年 11 月 24 日 上午 9:51 
Tags are user-generated. If the games you don't consider "survival" games are tagged as such, it's because many others do consider that tag applicable. Obviously you're not all going by the same definition. None of those games are tagged as "survival" by the devs, so I'm not sure where this idea that the tag is being used to "boost sales" comes from.
Boblin the Goblin 2023 年 11 月 24 日 上午 10:18 
引用自 morgezuma
引用自 Tanoomba
I don't see "fainting simulator" catching on.
Yeah, I like it, because I feel it mocks the kind of games I despise, but that's not helpful. I wish people that like those "Everyone wins just for showing up" games had a simple term for them.

Player 1 "Wow, I played The Long Dark and hated it because uh, I couldn't keep myself fed and warm and the dang it, failing to meet my needs KILLED ME, that sucks, I'm never playing a survival game again!"

Player 2 "I got you bro, there's another kind of "survival game" that, strangely, is described exactly the same way, but don't worry bro, they just call it a survival game but it's impossible to NOT survive, haha funny right?! You get to own every epic thing and get big glory for achieving all the legendary stuff, it's all guaranteed! grind for glory brah, it's easy. Just buy Deep Rock Galactic, V-Rising, Valheim, or any of the other Action/RPGs that use the "survival" description because that genre is hot right now."

I wish these players could come up with a term that they like. They want to infinitely re-spawn and never face risk or consequence. What can they call a game that provides that?
Respawner?
Valheim-Like?
Everyone Wins?
No Setbacks?

This is nothing about difficulty. You can play a real survival game on easy settings and it's easy, but still a survival game where failing to meet needs results in death, not fainting.

To be survival, failure to meet needs must result in death. To be "fake survival" failing to meet needs results in fainting. So I guess games that include "survival elements" and do not allow anyone to click an option for permadeath (even if they want to), are Action/RPGs with survival elements and don't offer a permadeath option. Thats very wordy. So this is the problem, Action/RPGs are describing themselves in the same terms used by actual survival games and it's leading to bad reviews and refunds.

There should be a genre descriptor for "everyone wins" games so that if they stick "survival" into their description, survival genre fans will know it's not an actual survival game.


I like these hyperbolic scenarios you are using to justify this weird grudge against these games.
76561199559798421 2023 年 11 月 24 日 上午 10:30 
"pretend steam employee Simulator" would be popular
Tito Shivan 2023 年 11 月 24 日 上午 10:45 
引用自 morgezuma
Here are a few suggestions:
Grind for glory
Fainting simulator
Everyone wins
No losing
Care Bear
No Consequence
Immortality sim
Or... we can go the other way around and tag the 'hard' ones.
I suggest 'Soulsvival' for example.
最后由 Tito Shivan 编辑于; 2023 年 11 月 24 日 上午 10:45
Knee 2023 年 11 月 24 日 上午 10:55 
引用自 Everyone is Invited
"pretend steam employee Simulator" would be popular
"pretending there are not millions of steam users unless they are windows 7 users" might tickle your fancy instead
Boblin the Goblin 2023 年 11 月 24 日 上午 11:00 
引用自 Everyone is Invited
"pretend steam employee Simulator" would be popular

Only with people who aren't actual customers.
76561199559798421 2023 年 11 月 24 日 上午 11:00 
how about run a steam company simulator, where you have to over price junk games and broken hardware, combat forum disapproval , and market manipulate both customers and mega corps. to get the cheapest employee numbers with the highest possible profit, all while dodging lawsuits and maintaining a zero liability exposure.

crisis events would incluce

Free game forum posting
nobody is real posting
Mega corp canceled another .OS
Holiday Event Promotions
New Game release that Corpo wants a discount on where player profits suffer.
players would have to pay out of profit for forum posting shills to counter forum threads
最后由 Everyone is Invited 编辑于; 2023 年 11 月 24 日 上午 11:04
morgezuma 2023 年 11 月 24 日 上午 11:33 
引用自 Tanoomba
Tags are user-generated. If the games you don't consider "survival" games are tagged as such, it's because many others do consider that tag applicable. Obviously you're not all going by the same definition. None of those games are tagged as "survival" by the devs, so I'm not sure where this idea that the tag is being used to "boost sales" comes from.

Yeah, words lose their meaning when misused. I just left a horrible review for V-Rising based on the game company's description of the game as a survival game. Here is what they called it:
ABOUT THIS GAME
A Vampire Survival Experience

Awaken as a weakened vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive.

And yet, I basked in the sun again and again. I refused to drink blood. Yet these tests only resulted in fainting. I quickly discovered there is no way to NOT survive. Therefore, it's not a survival game. The challenge in survival games, is obviously the struggle to survive. In V-Rising, you can completely ignore all needs forever and you will never perish. V-Rising is actually an Action/RPG Diablo clone with crafting and basebuilding and combat buffs that take the form of drinking various kinds of blood. Buffs do not equal survival. If you make a game where eating mushooms makes you powerful (Like Mario Bros), it's not survival because of the word "eat", the mushrooms are buffs, that's it.

If everyone survives no matter what, it's not a survival game.

So, yeah, the game company either 1. wants to cash in on the survival game craze despite not having a survival game. or 2. they intend to offer options later that will let players opt in to settings where drinking blood and avoiding sun is actually mandatory. Because you're a vampire duh?

Until they rectify this, their reputation and bottom line suffers. But the're new, and they'll learn. The companies that do best describe their products accurately so as not to mislead consumers. Because backlash.
Tanoomba 2023 年 11 月 24 日 上午 11:40 
引用自 morgezuma
I quickly discovered there is no way to NOT survive. Therefore, it's not a survival game.
Sure it is. It's just a survival game that's forgiving and doesn't punish the player harshly for failing.

Isn't your problem solved by sticking to games tagged with "permadeath"?
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发帖日期: 2023 年 11 月 23 日 下午 3:59
回复数: 46