ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
Stuff like that is personally licensed to you and you agreed to not share your steam login info when you made your account.
You don't need to profit for it to be piracy.
Customers understand this.
You just have to stop looking at just yourself and think of how this impacts other
That's the issue, people wanna try to resell keys they got for free/pennies, for near Steam's market value.
Even going so far as using the $10 dollar pass that was introduced at some point to move them from the fresh copies and being put in used ones.
It was scummy behavior by Gamestop.
So Steam became popular because Developers learned that 1 copy = 1 sale.
If you remove this you will destroy Steam and PC gaming as it is.
Would be nice if people used the search feature and READ all the other threads on the same topic as they are posting about and find out why their ideas are bad BEFORE making a post.
First off robocache is crypto crap which can and will crash taking any and all your money with it. Crap like that is not going to be allowed on Steam, they have banned crypto on Steam already.
Here is just some of what would more then likely happen....
Kiss sale prices good by, and all the prices would rise. No more bundle sites and super cheap games.
Game developers would leave Steam for some other platform that doesn't allow reselling of their games.
Game developers start make all their games subscription based so if you stop playing you can no longer access any of it.
Game developers make everything microtransaction based and everything in the game is consumable/destructible so you have to keep buying it over and over again to use it and can't actually resell it. But the base game would be either F2P or subscription based.
The reason why all this would happen is because developers and Valve would loose a HUGE amount of money with people buying games, beating them and then selling them off right away to others who would wait to buy them instead of buying for pull price.
Even if you "gave" developers and Steam a cut of what you get, anything they get would be far less then what they get by selling it on the store unless the price you sell the game for is far above what they are selling it for on Steam and at that point, why would people bother to buy it from you?
We care about the devs because if they are not making money, they have no reason to make games. They have no reason to put games on sale. They have no reason to not fill games with microtransactions and DRM and all sorts of other junk that is very anti-consumer.
They have no reason to stay on Steam or even go to any other platform and go make their own, and then we are back to where we were 20+ years ago with super expensive gives that you have to hunt around for to actually find and 1000+ different game launchers all possibility interacting with each other in bad ways. (this happened with certain DRM in the past and cause lots of issues)
As for the physical games.... you are buying a license to use the game, thats it. Most games today are not actually coming on the disc, they are digital downloads because of how expensive it is to fill the number of needed discs.
Also you are talking about consoles because today no PC comes with a blu-ray player. You have to go out of your way and buy one and install it yourself and thats IF your case can actually take a 5 1/4 drive which many can't. Getting an external bay which you hook up to USB is just as hard to find when you don't know to look for one.
Even consoles are doing away with blu-ray drives. And neither consoles or PCs are moving to USB sticks or cartridges or microSD cards for game installs.
The physical games you can get for PC, well some don't even include a disc, just some other stuff and a code from the game. The ones with disc is just a DVD with some junk on it, not even the game. And if you try to sell the disc... well who ever buys it won't be able to install it because the code is locked to what ever account put it in.
Hmmmmmm which do you think the dev and Valve would like more.....
70% of a 60 dollar game with 30% going to steam to you know keep the servers and stores going....
or...
10 dollars (or less because there are lots of games for much less then 60 bucks) 5 dollars going to Valve to do far less with (and Valve does a lot behind the scenes that you don't see, like paying banking fees for you) and the rest going to you.... (also remember that there are many games that sell for under 60 dollars)
Something tells me they wouldn't like your idea. They kind of like to be able to eat, keep a roof over their head and make games for people to buy oh and be able to keep their families fed too....
Physical console games have limited life time (storage devices eventually break down or get destroyed or lost/stolen). Are expensive to make. Are only sold for so long. Can be hard to find in your area. Cost lots of money to ship. Cost lots of money to store them. Cost money to keep them on the shelf. Hardly make any money for the actual game developers.
Digital only games have an unlimited life time (they never break down), don't cost anything extra to make because you have already made it when you made the game. Are usually sold for ever or until a license for a licensed product in the game (like a car or music or something) runs out, but that doesn't happen often. Can be easily found as long as you can get online. Costs almost nothing in bandwidth to send to someone. Costs almost nothing to store it on a sever somewhere. Costs almost nothing to have a digital store shelf for as long as the store is around. Because there is no need for storage/shipping/printing/ costs most of the price of a game is actually making them money far more quickly.
In the past about 15% to 20% of the cost of a game went to the developers. Now its more like 70%. Why would they want to go back to that or worse?
your missing the point, i am not saying that users should be allowed to set the prices for the games they want to trade in. I am saying steam should set the prices just as game stop set the prices.
steam could allow users to trade in a 40 dollar game for 10 dollars, thus resell that 10 dollar purchased key to someone else for 20 dollars, and even give the developer a 10 or 20% cut of the resale, meaning the developer would get 4 dollars, steam would get 6 dollars and the resale of the game would cost them nothing.
mean while the funds would all remain in steam wallet to use on other games. so steam would technically lose nothing , and would in fact be creating more profit for its developers while allowing its users to trade up games they no long want.
the concept is old doing it digitally also opens the door for some people who would rebuy the same game again because that what people do. why they do it , i don't know but many times people buy a game, trade it in, then rebuy it again later down the line when they wanted to play it again.
game stop making money on resold games isn't the same due to gamestops brick store costs and employee's they pay, 1000's of people unlike steam who has only a handful of questionable employee's.
its already speculated that steam receives a generous number of free keys for games that they sell, leading to what appears to be steam accounts full of 1000's of games which is simply not believable by a typical video game purchaser.
its more about users being given the option to resell the games rather then try and refund them. its just more options to the user, steam could profit off this greatly if they actually conceived the concept that carried game stop along for years.
Let the "I'm a real steam user and you're not" fallacy commence.
Good to see the troll farms are back from their holiday breaks.
The best we can do is stop feeding it. And hope Valve at some point will take action against it.
if i owned 1000's of games on steam i would surely want to sell them all and buy different ones, not keep the same 1000 games, thats why none of you even play the games you own.
Sell them and buy games you want to play with the funds. easy logic.
now make it happen.