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1) there is no real standard for providing system requirements. aka you can't make a filter for somethign where there is no standardization
2) even if by some miracle you redid the entire steam library of games to fit this 'standard'. you still have the problem of "what does integrated mean"
See you 'think' you know what this means, but you don't actually know. What you're actually saying is "i want this to run on MY computer", which is not how standaridization works.
"But just make any integrated graphics card!". Ok so basically you're saying that an Intel GMA3000 is the same as an Intel Xe IRIS as an integrated graphics card. Saying 'integrated' has such a wide variation of variability its about as useful as saying "you need a graphics card"
Third and most obvious issue is that very few developers actually test their games on computers with integrated graphics. The system specifications in store pages are almost exclusively for desktop PC's running dedicated graphics cards. Even laptops are rarely used for testing overall. Do note that laptop RTX 4060 ≠ desktop RTX 4060. All laptop components are far less powerful than their desktop counterparts.
Is it doable, totally. Is every obstacle and issue in implementation thought out? Not at all. This is just a concept, and even an imperfect solution is better than none at all. "Integrated cards" doesn't have to be the final category, or even the final name of it. It's the concept of a less powerful card in a huge number of laptops (quite possibly more than any other card save ones on Macs so it's entirely relevant). If we can iron out the issues with implementation, then it'll benefit many.
Steam also collects a vast amount of system data. Perhaps that could be of use to implementation.