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That's not how that works
That's not how any of that works
ARM and x86 are entirely different architectures. It has nothing to do with Proton. Proton wont run on ARM because its not compiled for ARM its compiled for x86. Please try to understand what the differences are
I wanted to say that for those games that do not support Arm you could make use of compatibility layers like Box86/64. In short, that was what I wanted to say.
Arm is growing rapidly and has been for a long time. Native support on the client is inevitable at this rate, it's just a matter of when. Please Steam.
If you can run a game at an acceptable speed with emulation, surely you can run a launcher with emulation with no problems.
Valve at this point totally abandoned SteamCMD, is not even in maintenance mode, they wouldn't touch it unless it is completely broken and total unusable resulting in huge outcry.
You did have better luck to grab attentions via some famous influencers or petition or making it viral.
I don't know where to start. 32-bit Linux executables are not "dated". They are compiled at the same time as their 64-bit counterparts. SteamCMD is not "abandoned". It still receives regular feature updates.
They’re are way too many people that automatically think 64bit is “better” and would rather see literally 90 % of their Steam library become unusable
https://help.steampowered.com/en/faqs/view/6424-467A-31D9-C6CB
Uhhhh you can already do that?
SteamCMD is a stripped down version of SteamGUI, primarily used for game server so what kind of features are you talking about? Tell me about it.
And what has that to do with SteamCMD which primarily used for servers?
You know you people need to understand that SteamCMD much lighter weight that Steam Client and Valve doesn't even care to do anything for SteamCMD. There are games with server that can run on arm64 and that is the point, Valve doesn't care even for servers so quit dreaming that Valve will do something for client arm64.