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Ein Übersetzungsproblem melden
16x10 is actually becoming far more common. its becoming the norm in many gaming laptops, macbooks, etc.
The name of the game was in quotes clearly signifying he wasn't specifically talking about a specific game, but the concept of a flagship game. Unlike consoles the Steam deck was not marketed to new users, so it doesn't have the need for what consoles do.
The steam deck has always been marketed as a way for people to take their existing games on the go. Its not about flag ship titles, its about unchaining yourself from your PC and taking your existing library to a portable format.
Yep, people wanted a game they could play that wasn't limited to the steam deck/ VR. As popular as the Steam deck is its nowhere near as popular as the standard PC. Hence why no one is going to develop games for it anymore then they will develop games for the ODIN 2, the Ally, the Legion, etc. None of them will have flagship titles developed for them because it makes no sense.
People get confused between a console and a portable PC when the two have vastly different markets.
Ace Combat 7 is Verified and has a Platinum rating.
Assault Horizon is also Verified with a Gold status.
Those are 2 perfect games for joystick based controls, and I know Ace Combat 7 recognizes input from the hardware I've tested, so I'm not surprised it works well with the Deck.
Valve doesn't need to make what's already out there which serve as outstanding examples of what the Deck can play. It sells itself, as demonstrated by the large amounts of units sold. When's the last time you saw a more open portable handheld that welcomed you to install whatever OS you like on it?
Would you rather have the performance of let's say, L4D3 on source engine, or the performance or Back 4 Blood? Because one is Valves engine, the other is not - and if you want a strong example, something "butter smooth" would be preferable compared to source.
That's why I like it when people make something that is VR-Compatible but not VR-Required.
Almost like Valve learned from their mistakes, unlike other companies like epic.
Oooh, I wonder if they are going to update HL2 to Source 2 like they did with CS:GO.
Franly, the situation with Alyx and VR is irrelevant.
There's absolutely no reason why Valve can't make a game that supports the Steam Deck's features while remaining perfectly playable on PC.
How do we know this?
Because there is no shortage of third party games that support the Nintendo Switch's features like gyro, HD Rumble, touch screen and even the IR Sensor, yet all these games are perfectly playable on PC.
If devs of all sizes (from indies to AAA) can do it, then there's absolutely no reason why Valve can't.
Never once claimed or said they wouldn't make a game in the future that would or wouldn't work on the steam deck afterall...
Guess you don't invest your money then. Can get a pretty decent return, with little to no risk. Plus Gabe does a lot of Philanthropy that he uses his money for.