Valve should step up their game developing!
Valve should step up and start contributing more to videogame history!

For a company that's been in the game this for long, they've contributed very little apart from lootbox-ridden esports.

Sony has given us Ghost of Tsushima, God of War, the Uncharted series, The Last of Us, Bloodborne, Demon's Souls, Horizon, Ratchet & Clank, Gran Turismo, inFamous, Killzone and Resistance and the absolute best Spider-Man games ever made!

Don't need to list Nintendo's contributions, It would make this post absurdly long.

Even Xbox has contributed more with Halo (which is objectively better than Half-Life as a game series), Gears, Fable, Forza, Flight Simulator Hi-Fi Rush, Sunset Overdrive, Sea of Thieves and the Age of Empires series.

What does Valve has to show for it's decades in the gaming industry apart from lootbox-ridden games? Half-Life, Portal and Left 4 Dead? Is that it? That's remarkably weak!

CDPR is much smaller and younger company and they are giving us gems like The Witcher 3 and Cyberpunk 2077.

Fortnite just passed 5 million concurrent players, so even Valve's esports titles are severely beaten by the competition.

I'd like to see Valve do a better job at game developing instead of simply resting on the laurels of yesteryear. It would be great if Valve would walk away from lootbox games (and stop enabling gambling sites) and focus on high quality single player games.

Doesn't even have to be Half-Life 3. Just something good to play.
Ursprünglich geschrieben von Lunduke is the Trump of tech:
Ursprünglich geschrieben von brian9824:
Ursprünglich geschrieben von RFK FTW:
snip
Since this is not directly related to the thread, i'll just again remind you that you should really read the links people send you. Opportunity costs explain the concept of losing money by not taking a more profitable option.

In this case steam has a lot of ways they could use their money, investing it into developing games isn't always the best solution as its a lot of risk and reward. There are other options that are far safer and guaranteed to profit.
no i wasnt off topic. i was replying to you so if i was off topic then it means that you derailed the topic.
but my post was silently deleted because it proved you wrong so that just goes to prove even more everything i say is correct.
Seems that there is a group of users who can post off topic as much as they want but not normal users.
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Beiträge 106120 von 134
Ursprünglich geschrieben von SlowMango:
Ursprünglich geschrieben von FOXDUDE69:

Steam Deck owner here. I can confirm that compatibility is a problem.

Additionally, I can confirm that the large majority of modern games that the Steam Deck is most efficient at running (2D games) tend to not support the Deck's native aspect ratio, so you'll be playing a lot of games with black bars at the top and at the bottom of the screen.

Going with a 16:10 aspect ratio when 16:9 has long been the standard was a strange decision.

It would be cool if Valve developed a few games that not only run efficiently on the deck but also took advantage of the Steam Deck's features.

What would Valve's Breath of the Wild look like?


Even games that don't have native support for it have no issues displaying on the Deck. It's such a minor difference, there isn't any noticeable stretching or anything on any of the he games I've played.

16x10 is actually becoming far more common. its becoming the norm in many gaming laptops, macbooks, etc.
Ursprünglich geschrieben von FOXDUDE69:
"What would Valve's big system seller. which took advantage of all the Steam Deck's features, look like?"
The problem is they did that for their VR headset and people got royally pissed.
Ursprünglich geschrieben von FOXDUDE69:
Ursprünglich geschrieben von Tito Shivan:
That's the problem of wishing for devs to do games. Where we set up the bar.

Why Valve (or anyone else) has to make a 'Breath of the Wild'? Why can't it just be a normal game?

I not asking Valve to make a Breath of the Wild specifically.

If you look at the sentence in the context of the post:

It would be cool if Valve developed a few games that not only run efficiently on the deck but also took advantage of the Steam Deck's features.

What would Valve's Breath of the Wild look like?

You might understand that what I'm saying is:

"What would Valve's big system seller. which took advantage of all the Steam Deck's features, look like?"

This is why context matters.

The name of the game was in quotes clearly signifying he wasn't specifically talking about a specific game, but the concept of a flagship game. Unlike consoles the Steam deck was not marketed to new users, so it doesn't have the need for what consoles do.

The steam deck has always been marketed as a way for people to take their existing games on the go. Its not about flag ship titles, its about unchaining yourself from your PC and taking your existing library to a portable format.
Ursprünglich geschrieben von Tito Shivan:
Ursprünglich geschrieben von FOXDUDE69:
"What would Valve's big system seller. which took advantage of all the Steam Deck's features, look like?"
The problem is they did that for their VR headset and people got royally pissed.

Yep, people wanted a game they could play that wasn't limited to the steam deck/ VR. As popular as the Steam deck is its nowhere near as popular as the standard PC. Hence why no one is going to develop games for it anymore then they will develop games for the ODIN 2, the Ally, the Legion, etc. None of them will have flagship titles developed for them because it makes no sense.

People get confused between a console and a portable PC when the two have vastly different markets.
Ursprünglich geschrieben von FOXDUDE69:
Ursprünglich geschrieben von Tito Shivan:
That's the problem of wishing for devs to do games. Where we set up the bar.

Why Valve (or anyone else) has to make a 'Breath of the Wild'? Why can't it just be a normal game?

I not asking Valve to make a Breath of the Wild specifically.

If you look at the sentence in the context of the post:

It would be cool if Valve developed a few games that not only run efficiently on the deck but also took advantage of the Steam Deck's features.

What would Valve's Breath of the Wild look like?

You might understand that what I'm saying is:

"What would Valve's big system seller. which took advantage of all the Steam Deck's features, look like?"

This is why context matters.
Games with remapping keys & input recognition already take a strong advantage, that's mostly air combat based games, which are already on steam.

Ace Combat 7 is Verified and has a Platinum rating.
Assault Horizon is also Verified with a Gold status.

Those are 2 perfect games for joystick based controls, and I know Ace Combat 7 recognizes input from the hardware I've tested, so I'm not surprised it works well with the Deck.

Valve doesn't need to make what's already out there which serve as outstanding examples of what the Deck can play. It sells itself, as demonstrated by the large amounts of units sold. When's the last time you saw a more open portable handheld that welcomed you to install whatever OS you like on it?

Would you rather have the performance of let's say, L4D3 on source engine, or the performance or Back 4 Blood? Because one is Valves engine, the other is not - and if you want a strong example, something "butter smooth" would be preferable compared to source.

Ursprünglich geschrieben von Tito Shivan:
Ursprünglich geschrieben von FOXDUDE69:
"What would Valve's big system seller. which took advantage of all the Steam Deck's features, look like?"
The problem is they did that for their VR headset and people got royally pissed.
That's why I like it when people make something that is VR-Compatible but not VR-Required.

Almost like Valve learned from their mistakes, unlike other companies like epic.
Ursprünglich geschrieben von eram:
https://www.pcgamesn.com/half-life/steam-update


Oooh, I wonder if they are going to update HL2 to Source 2 like they did with CS:GO.
Ursprünglich geschrieben von brian9824:
Ursprünglich geschrieben von Tito Shivan:
The problem is they did that for their VR headset and people got royally pissed.

Yep, people wanted a game they could play that wasn't limited to the steam deck/ VR. As popular as the Steam deck is its nowhere near as popular as the standard PC. Hence why no one is going to develop games for it anymore then they will develop games for the ODIN 2, the Ally, the Legion, etc. None of them will have flagship titles developed for them because it makes no sense.

People get confused between a console and a portable PC when the two have vastly different markets.

Franly, the situation with Alyx and VR is irrelevant.

There's absolutely no reason why Valve can't make a game that supports the Steam Deck's features while remaining perfectly playable on PC.

How do we know this?

Because there is no shortage of third party games that support the Nintendo Switch's features like gyro, HD Rumble, touch screen and even the IR Sensor, yet all these games are perfectly playable on PC.

If devs of all sizes (from indies to AAA) can do it, then there's absolutely no reason why Valve can't.
Ursprünglich geschrieben von FOXDUDE69:
There's absolutely no reason why Valve can't make a game that supports the Steam Deck's features while remaining perfectly playable on PC.
Correct, there is no reason they can't, and if they wish to make a game in the future i'm sure it will work just fine on it. They aren't going to design one around it though, and they might never make another game as their focus has long since shifted away from making games.

Never once claimed or said they wouldn't make a game in the future that would or wouldn't work on the steam deck afterall...
I would rather see Valve put that 30% they take and become a publisher for indie developers, funding games from indie developers. At least that 30% will go to be more useful for far more gamers and developers than anything else that Valve spends on while hording the rest.
Knee 8. Nov. 2023 um 13:13 
Ursprünglich geschrieben von WolfEisberg:
I would rather see Valve put that 30% they take and become a publisher for indie developers, funding games from indie developers. At least that 30% will go to be more useful for far more gamers and developers than anything else that Valve spends on while hording the rest.
hoarding money doesn't make you money
Ursprünglich geschrieben von Knee:
Ursprünglich geschrieben von WolfEisberg:
I would rather see Valve put that 30% they take and become a publisher for indie developers, funding games from indie developers. At least that 30% will go to be more useful for far more gamers and developers than anything else that Valve spends on while hording the rest.
hoarding money doesn't make you money

Guess you don't invest your money then. Can get a pretty decent return, with little to no risk. Plus Gabe does a lot of Philanthropy that he uses his money for.
Knee 8. Nov. 2023 um 14:09 
Ursprünglich geschrieben von brian9824:
Ursprünglich geschrieben von Knee:
hoarding money doesn't make you money

Guess you don't invest your money then. Can get a pretty decent return, with little to no risk. Plus Gabe does a lot of Philanthropy that he uses his money for.
That's what I mean, not investing it means it is losing value.
Ursprünglich geschrieben von Knee:
Ursprünglich geschrieben von brian9824:

Guess you don't invest your money then. Can get a pretty decent return, with little to no risk. Plus Gabe does a lot of Philanthropy that he uses his money for.
That's what I mean, not investing it means it is losing value.
and where is the proof that you lose your money if you dont invest?
Knee 8. Nov. 2023 um 14:30 
Ursprünglich geschrieben von RFK FTW:
Ursprünglich geschrieben von Knee:
That's what I mean, not investing it means it is losing value.
and where is the proof that you lose your money if you dont invest?
Ursprünglich geschrieben von haiku:
An observation
That you might have missed lately
Fiscal Inflation
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