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If you have been working closely with Valve since 2015, you should know that Valve's "suggested" prices aren't mandatory. Game devs/pubs still have the choice to ignore Valve's suggestions.
There are also plenty threads about this, but the notice means that it will happen on that date. It is not likely ever to change unless regions can get their currency value up to a minimal amount of value to be worthy of international trade.
No. The mere fact that you will be shown prices in USD does not mean you will be charged US prices. Regional pricing for Turkey is not being abandoned, the Turkish Lira is. Turkey will from now on enjoy the regional pricing of the MENA-USD Steam pricing-region.
These will be the suggested prices in MENA-USD (and LATAM-USD) as compared to US USD prices: https://steamdb.info/blog/steam-turkey-argentina-usd/
Probably not. The TRY is the problem, changes to mitigate its volatility doesn't prevent Turkish users from buying games.
The change isn't meant to "benefit" Steam or publishers, but rather alleviate the burden of dealing with the TRY and ARS and shifting it onto the users who use that currency.
If subscriptions services are the solution for Turks, then what's the problem? People already use subscription services and Valve hasn't been trying to mitigate that at all. It's not a concern for them. So what else you got? Also since Turks are still paying publishers for their games, how does it harm publishers?
You also seem to be under the delusion that Turkish users are going to act in a unified way. I think if you dig really deep into your economics education you'll see that that's not very likely. And while Turks may make up a large group, their value as customers may not be 7th. You have to realize Valve has more data than you do, better data than you do and more experience and expertise on the subject. It's quite possible they're making a very informed decision compared to some of your assumptions and FUD.
https://en.wikipedia.org/wiki/Subregion#Eurasia
https://en.wikipedia.org/wiki/Subregion#Europe
You can see Turkey in the list of countries in both lists. Europe and Asia. There is also the title Eurasia. You can find it there too.
It may have been written incorrectly on Wikipedia some cases, but the fact that Steam management does not know this raises, questions about geographical games control.
For example, Tekirdağ, a Turkish city, is in Europe. Geographically. The city of Kars is in Asia. Again, geographically.
If the realities you are talking about are not based on geography, that is, science, which region can you talk about? Political beliefs are not our primary consideration. As I mentioned at the beginning, this is the case geographically. This is the case in all encyclopedias and serious scientific articles.
I think you have an idea about the big brain. However, this issue is a philosophical issue and is quite unrelated to the main topic. Frankly, 90% of the conversations in forum type places go to waste, and people who are actually very nice, can little attack each other with ridiculous arguments, or so they think.
If you think that I am writing unnecessary information here and therefore being pedantic, it is not because I want it to be understood that way. This was not my intention. Please ignore this.
Since I thought that the geographical definitions on the information page had nothing to do with pricing, it caught my attention and I shared it. That's it.
I am not angry with you, good friend, there is no reason anyway. Best wishes, good people. Best regards
We all know that TRY is the main problem here.This is why we are facing all of these changes. I don't think there will be anyone who would disagree with this statement.
Yes, you are right. These changes are not meant to benefit Steam or publishers, but rather to protect them from the volatility of the TRY.
Yes, Steam has more experience and probably a larger dataset than I do, but I see that they are using the current dataset and not focusing on the USD/TRY forecast and local taxation on USD-based spending. The current USD/TRY exchange rate is 28.16, and the expected rate before 2024 is 30. However, according to forecasts, the rate will reach 50 before 2025.
We need to consider local regulations to protect the TRY against the USD. For example, each bank uses different exchange rates, and the Central Bank of the Republic of Türkiye (CBRT) forces banks to use higher rates to prevent the country from rapid TRY volatility. For instance, the current rate is 28.16, and at my bank, BBVA, the rate is 29.45. Additionally, there are extra taxes for each USD-based transaction.
So, the formula for a $10 game on Steam would be like this: [10$(VATs-included) x 29.45] + VATl.
*VATs = Steam's 20% inclusive tax
*VATl = Local taxes for the UDS-based transaction
I believe that if the exchange rate continues to rise, there will be even stricter regulations. At some point, it may become almost impossible to buy a game on Steam. Does this bother Steam? I don't know. Should this bother Steam? Yes, I believe it should, especially since there are some games with a substantial Turkish player base and a significant market in Türkiye, such as the Euro Truck Simulator series.
I don't think it's a problem for local customers, as these subscription methods offer top-notch games at very affordable prices. However, there are some questions for which I can't find the answer:
1) While these subscription methods can maintain the balance between the exchange rate and the purchasing power of Turkish customers, why can't Steam do the same?
2) If Türkiye's purchasing power is not as strong as in other countries, how will those publishers benefit from the currency change that might significantly lower sales in the future, potentially below the current purchasing power? Do we really think that this will help those publishers protect themselves from the volatility of the TRY, or will it just push more people not to buy games on Steam and redirect them to the subscription methods?