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There is no calculation method, the dev's set the price, not steam.
Let me make this simple, with the last 2 years your currency has went down by 65% in Turkey, for Argentina it's worse their currency value fell by almost 71%, that a 2 years.
All I can say is from 2020 things been hitting the fan, and Argentina was clear sign going down hill on it own longer than that.
I can't blame Steam wanting to drop currency that having inflation problems, also fyi these countires don't use turkey lira, so nothing changes for them as they're using USD.
Egypt
Syria
Lebanon
Iraq
You'll be subject to the current exchange rates. You're not the first country that has to convert to USD, what do all those countries have to do? Why would Turkey be treated differently? This isn't some new circumstance. You just need to look at how it works for all the other countries.
You'll still be in your own region and publishers will still set the prices. They just won't need to constantly monitor your failing currency. In some cases it may mean your prices will improve. Although that's bound to vary on a game by game basis. But at the end of the day the price is the price and the declining value of your currency has already proven to be a burden to Valve and publishers. Converting the lira to USD puts that burden on the consumer, and that's the way it's gotta be sometimes.
Having to use USD as a currency, in a separate region doesn't necessarily mean you'll be paying U.S. prices. That seems to be a common problem for a lot of users. What I mean is a game like Starfield is $69.99 USD, but perhaps in your region it might be $49.99 USD. Even though the prices are both in USD, because they're different regions they don't have to be the same.
Granted your currency is poor and all your arguments to try and frame how you think games should be prices as an equivalent percentage are quaint and all. That's not typically how things are priced. At a certain point you have to pay something tangible for the product. And if your currency is so worthless and your wages are so low that's going to have unfavorable consequences.
You know Valve may not be making random decisions by spinning their Wheel of Cruelty. I mean who knows, they might have a perfectly clear understanding of the problems and have been trying to manage it for years now and this is just where we end up.
I hope you consider that it's not Valve's job to conceal the effects of your failing economy from you. It's not the gaming industry's job either.
We are CHARGED %100 tax of any foreigner currency transaction, there are so many ways the goverment control the USD that foreigners have no idea.
When you google "1 USD value in ars" it will say 368 ARS but that value isn't really what we pay we have to pay taxes so we are actually paying 854 ars (it's always double).
A mid-class income is only 210usd, so paying 60usd for a game it's just stupid (and it will probably be more, because of taxes).
With that being said, i'm done with steam after Nov 20th, it sucks cuz i can hardly afford going out and playing online with friends has always been like a great option for me and my friends.
if a country has a unstable inflation it will damage the platform if it supports that currency
there is no point of return now thanks to the %52 of the population on Turkey
i live in Turkey too but i support this move Valve already gave us a lot of time to buy the games we love for very cheap prices
If you choose to put gaming before your more important bills, then you need to reevaluate your priorities.
Gaming is a luxury, not a right.
Taxes are YOUR problem.
Your taxes aren't the concerns of foreign businesses. And it doesn't negate the state of your currency. It's no one's job to conceal the lost value of your currency or taxes from you.
And? Your currency is is pretty bad, Valve would prefer for it to be better. But since it's not, they have to consider their own interests too, and interests of their other customers (developers/publishers). If the end result is you can't afford games, that may not be something Valve can address. None of this is their fault, all they can do is react to the current reality.
https://steamdb.info/blog/steam-turkey-argentina-usd/
In the link we can see the new suggested prices, will be an price increase of around 60% for all games guaranteed, but will be way worse since a lot of developers doesn't update the price, so then we will be charged in the full USD value of the game.
Not at all, you didn't read your own link
Its just taking the exchange rate of whatever it is in LIRA for instance on the day of change and converting it to USD instead.
They are NOT changing any of hte prices unless the dev's MANUALLY change them, they are just converting how the pricing is displayed from 1 currency to another more stable currency.
It seems the suggested % increase is greater the lower the price and gradually decreases (%) as the suggested prices go up.
1- let dev choice price
2- Convert this currencies to USD
really ? i must 1 game for 200$ and my salary is 200$ ?
lol wtf
i think after this change i never buy anything from steam and slowly swap steam with something else
2. They're dropping native currency, so just paying in USD instead. Example if game is TL1600 that equivalent to $60 USD, then game just gonna display as $60 USD to you that it. Doesn't stop you from buying, it just means you're converting your money to USD via your bank before reaches Steam.