“Hours played” should exclude idle time paused/in menus
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I don’t care about a refund, I just wish my numbers were more accurate! I have 300 hours in RDR2 but that feels inflated. I also have some 40 hours in Cyberpunk 2077 but I know I didn’t get anywhere near that long in my first play through when I gave up a few hours in.
HAL-9000 a écrit :
I don’t care about a refund, I just wish my numbers were more accurate! I have 300 hours in RDR2 but that feels inflated. I also have some 40 hours in Cyberpunk 2077 but I know I didn’t get anywhere near that long in my first play through when I gave up a few hours in.

Nothing you can do about it since Steam doesn't get the info needed to do what you want, nor would they want to as its problematic and breaks things for many games and opens up the doors for abuse.
HAL-9000 a écrit :
I don’t care about a refund, I just wish my numbers were more accurate! I have 300 hours in RDR2 but that feels inflated. I also have some 40 hours in Cyberpunk 2077 but I know I didn’t get anywhere near that long in my first play through when I gave up a few hours in.

Well in order to do that you'll have to give Valve a high visibility into your system. I don't think Valve wants that kind of visibility and I don't think most users will think the trade off is worth it.

Whatever your reasons of knowing exact gameplay time, it's not that important for a high amount of precision. And presumably most of the time in a particular game is active play time. And if your idle time is skewing the numbers that much you'll have to change your behavior if it's important to you. Pretty easy to exit a game most people would argue.
Yes, in the future I can exit a game. And some games track play time per character (thinking of Cyberpunk 2077). No real utility in it other than satisfying my curiosity. Thanks all.
While I agree with you, i also agree with people here. Steam has no way of knowing.
I do wish it would not count launchers though. That seems like something, while they can not now, could figure out when you are at a launcher vs a game.
HAL-9000 a écrit :
If they can detect Shift + Tab to open the overlay within a game I'd wager they could measure/detect inputs in-game.
Pausing due to opening the overlay is due to the game using Steamworks to detect the overlay being opened.
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Posté le 26 sept. 2023 à 17h09
Messages : 21