HAL-9000 2023년 9월 26일 오후 5시 09분
“Hours played” should exclude idle time paused/in menus
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Tanoomba 2023년 9월 26일 오후 5시 10분 
Steam has no way of knowing if a game is paused or not.
d3str0y3r 2023년 9월 26일 오후 5시 11분 
Steam has no way of knowing what you are doing in the game. That is why time play is just how long the EXE for the game has been running.
cSg|mc-Hotsauce 2023년 9월 26일 오후 5시 25분 
HAL-9000님이 먼저 게시:
“Hours played” should exclude idle time paused/in menus

Title

Let me plug in an old controller with heavy stick drift.

Or have the many hours spent messing with my inventory in CS:GO not count as well, since I'm not actually playing the game, right?

https://steamcommunity.com/groups/SteamClientBeta/discussions/3/3887226156980206582/

:summerfish2023:
Lil C]-[ew C]-[ew is ☂д☂ 2023년 9월 26일 오후 5시 54분 
I think there is or there was ''idleing'' status when you leave hanging the game.
kitt 2023년 9월 26일 오후 7시 13분 
why
Anonymous Helper 2023년 9월 26일 오후 7시 14분 
HAL-9000님이 먼저 게시:
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How would that work when only things Steam sees is when you start the program and shut it down? It can't see anything you're doing in the program. :lunar2020thinkingtiger:
HAL-9000 2023년 9월 27일 오전 10시 18분 
If they can detect Shift + Tab to open the overlay within a game I'd wager they could measure/detect inputs in-game.
Aachen 2023년 9월 27일 오전 10시 20분 
HAL-9000님이 먼저 게시:
If they can detect Shift + Tab to open the overlay within a game I'd wager they could measure/detect inputs in-game.

Why are those two cases analogous? How does one discern menu inputs from others?
Brian9824 2023년 9월 27일 오전 10시 33분 
HAL-9000님이 먼저 게시:
If they can detect Shift + Tab to open the overlay within a game I'd wager they could measure/detect inputs in-game.

They cannot. They can represent a specific input, they can't tell that you are pressing keys in a menu vs in a game. They can't even tell if you have a menu open or the game paused.

All they see from the game's end is the exe is running. They get no other input about what is happening in the game.
Crashed 2023년 9월 27일 오전 10시 35분 
Tanoomba님이 먼저 게시:
Steam has no way of knowing if a game is paused or not.
They would have to add a Steamworks API, and games would have to opt in.

If one wants to go by focus, keep in mind many games can run in borderless window mode, and continue to play when the window is out of focus.
Crashed 님이 마지막으로 수정; 2023년 9월 27일 오전 10시 36분
Knee 2023년 9월 27일 오전 10시 36분 
How about a question directed at the root of the problem: why are you worried about other people's play time?
MoonC A T 2023년 9월 27일 오전 10시 41분 
Knee님이 먼저 게시:
How about a question directed at the root of the problem: why are you worried about other people's play time?
I think this may be another refund unfair thread.
cSg|mc-Hotsauce 2023년 9월 27일 오전 10시 55분 
MoonC A T님이 먼저 게시:
Knee님이 먼저 게시:
How about a question directed at the root of the problem: why are you worried about other people's play time?
I think this may be another refund unfair thread.

If so, August 28th is was a month ago.

:summercat2023:
Crazy Tiger 2023년 9월 27일 오전 11시 06분 
HAL-9000님이 먼저 게시:
If they can detect Shift + Tab to open the overlay within a game I'd wager they could measure/detect inputs in-game.
So many games have idle time in them. There are whole genres build around it.

Input isn't a reliable way to check playtime.
76561198407601200 2023년 9월 27일 오전 11시 09분 
HAL-9000님이 먼저 게시:
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Exit the game when not in use.
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