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sorry, you largely did cover this already, thank you for reiterating and expanding.
so, do you see any good compromise then?
I still dont think it would change things much, I see your consideration about the psychological perception of having more freedom to express since it will appear like there is more social room to express 'para social' chagrins but I also am dubious if it will present such enough to really inflate that problem beyond what is already present.
But say I am wrong, say I am too biased or stubborn to see it as severely as you do.
Is there a way to split the reviews so we can accomodate external impacts on experience without making it look like steam has given room for people to unload whatever issues they may have... real or imagined.
They are not required to get super detailed in their rules about the reviews. In fact, it benefits them more when they aren't so people don't try to skirt around and 'technically' not break the rules.
There is no legal parameters to get into because Valve's lawyers have already done so.
The compromise is essentially like anywhere "know what to do, and what not to do", in addition to knowing when to do something elsewhere such as more in-depth reviews, including reviewing the developer elsewhere, benchmarks, social-political/political gripes or personal vendettas.
Sometimes one has to consider any potential reasons or bias from a source as well, as well as the probable intention behind such. This is why in a fair amount of time programmers or developers may look into such, and find out that perhaps the intention is not the best, and that they do not want to implement such due to that.
so, what if someone wants to thumbs up the game but then give all that extra crap a thumbs down?
No strong arguments on this point
Importantly, we are not entitled to a soapbox to rant about developer preactices, certainly not as part of the review process.
And lets fce it.
We know how that would play out.
The way the OP imagines it would aloow a small group to have a disproportionately large voice.
the op is presenting an idea to increase review transparency, nothing else.
You both make fair points even if I feel that the idea would work better then you guys think.
Thank you for engaging, I enjoyed talking with both of you.
An overall thumbs up thumbs down, a recommendation, is completely useless to the average consumer. The average consumer does not need or want a recommendation except maybe from a family member or a friend that they can somewhat blindly trust. The average consumer needs a degree of detailed nuance or information, without having to read everything. Amazon reviews are consistently useful due to having well-categorized sortable star-reviews with percentages you can do easy rule-of-thumb judgements off off. Similarly, a 2-thumb system would allow that extra degree of nuance necessary to making a good product choice while also accounting for ethics without it ruining broader understanding.
I am offering a workaround that makes the thumbs-up thumbs-down method salvageable without ditching it completely. But 1 thumb is just not good enough given the ethics factor that is a blatant apples to oranges mixture with product quality.
Having said that, for the record: I like the thumbs system as-is. I think it's easy-to-understand, accessible, lends itself well to common usage, and as such leads to a greater number of reviews which in turn leads to a more accurate aggregate. It's a good system.
There is no such thing as "actual quality" when it comes to subjectively-experienced entertainment media.
It's been incredibly useful for years and years now, giving us all an accurate idea of what any game's player base thinks about that game.
But they DO benefit from knowing how many people who've played the game recommend it.
That's what critics' reviews are for.
You can't keep repeating the "average consumer" mantra without acknowledging that the average consumer couldn't care less about a publisher's ethics. I would think the continued extreme popularity of EA and UbiSoft games makes that pretty clear.
Honestly, at this point it sounds more like you just want to assuage your own guilt for supporting and enjoying games from publishers who do terrible things. It doesn't work that way, though. You don't get to say "I supported this publisher, I really enjoy their games, but I think you shouldn't buy them because they do bad things". Pick a lane, dude.