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Again, why would anyone pay you ANYTHING for a worthless token? No one is going to pay you money for something that does nothing and whose only benefit is to sell to someone else.
I mean here is this rock i found, go pay me $10 for it so I can use the money to buy something.
This isn't making any sense.
The idea is for Valve to give you a token for 'trading in' you old games(which is just revoking the license on your account) which has no value since it cannot be redeemed for anything?
If that is the idea, why would people buy them on the marketplace? They can't be used for anything.
Yeah its completely nonsensical and just boils down to the OP wanting SOMEONE to pay him money for his old games for no reason other then he wants money.
Physical games, limited in the number that is produced. Once a certain amount is produced, no more is produced because of all the issues below.
Costs money to produce all the physical stuff.
Costs money to store all the physical stuff.
Costs money to ship all the physical stuff.
Costs money to store all the physical stuff in the stores warehouse.
Costs money to put to the physical stuff out on the shelf and there is limited shelf space.
Physical items degrade over time.
Physical items get lost/scratched over time.
Less and less physical items are available over time because of the above 2 reasons along with collectors. But no more physical items are produced because of the cost to produce only a few vs millions at a time.
Digital only games, unlimited in the number that can be produced because it only takes seconds to minutes to produce 10 to 100 million keys.
Costs virtually nothing to store the digital only game.
Costs virtually nothing to send the digital only game to a stores servers.
Costs virtually nothing to store the digital only game on a stores servers.
Costs virtually nothing to put the game on the unlimited shelf space in a digital store.
Digital only item doesn't degrade over time.
Digital only item doesn't get lost/scratched over time.
Unlimited number of digital items can always be around unless the developer of the game and/or the stores put an artificial limit on the number of them.
The digital only game is worth something to you because you wanted to play it. For a trade in, its worth NOTHING to the store because as mentioned they can make millions of keys for it in seconds and they do not lose anything by not accepting it.
You want a digital token for what reason? Just to say you had owned it and traded it in at some point? That makes zero sense because its worth less then having the game in your library, at least then you can still play the game.
If you want it so that you can sell it... why would anyone buy it? Just so that they can claim they owned a game when in fact they didn't.... pretty much zero people would buy that and it would make all the tokens out there for the games worthless because no one is going to believe (or care) you that you owned the game at one point.
If you want it so that you can get a discount for another game... this is the only thing that makes sense but thats going to take money out of Valves pocket because then they have to end up paying the developers the profit that they were going to make. For example if a game is worth 70 bucks. the Developers get 70% ($49 dollars) and Valve gets 30% ($21 dollars).
Lets say that digital "token" is worth 5% off. You only end up paying $66.50 for the game. Valve still has to give $49 dollars to the developer leaving a grand total of $17.50 for Valve. But I'm sure you won't be happy with just 5% off, you'll want more after all you can just wait for a sale to get 5% off. You're going to want 30% or more off.... well guess what happens when you want 30% off... the developer still expects to make 49 dollars, so Valve makes zero...
So how does Valve pay for the servers and their programmers and power and stuff to keep Steam going and banking fees?
Valve already tried to do coupons that you could buy with the free Steam points.... guess what happened... they stopped the coupons because Valve was not making any money with them. People were buying cheap games from them so that not only was valve not making any money from them, they were losing money.
Oh and just so you know, most of the physical stuff for PCs, Xboxs and Playstations don't actually include the game on the disc.... its a mostly empty disc. You still have to put in a code that might be included on the disc itself or as a piece of paper and then you have to download the game. The license to the game is still linked to your account.
Oh and Nintendo is looking at going digital only too... Saves them quite a bit of money which they then can put in their pocket to make even more money.
you are trying to make a system that allows you to compete and undercut the game developers at the expense of steam. for steam to add a license to any account, that license has to be paid for. if the dev would get $50 from the sale of a new game, your token would have to sell for a price that alse gets the game dev $50. then you have to add in steam cut, so now you are left with a share of ZERO from the sale of your "used" game license.
trading = remove items from one account, ADD item to new account. ADD to account = pay dev their share, and they are not going to accept a fraction of what they would get from a new license sale.
your idea does not make sense nor does it work. you just want to claw back some of the money you spent.
your idea hasnt even started to address anything beyond the license alone.
1. activation keys
2. games that have been removed from steam (steam cannot move any money around related to those games. no giving you money nor receiving money)
3. developer issued bans on accounts (not all games use steam GAME/VAC ban systems)
4. free games (game dev's give games away for various reasons, you didnt pay for the game, why should you get anything for it)
5. gifts - rude to sell those games you received as a gift from friends
6. stolen accounts
7. games that require a 3rd party account (rockstar, ubisoft, ect)
you wanna sell/trade you games, you need to really think it thru. the more you focus on just one thing, the more you come across as nothing more then a troll. you keep repeating the same stuff but never addressing the issues and problems. steam can figure it out is all you say, well they already have figured it out, they simply wont put such a stupid system in place, that solves the problems.
Developer chooses when thats done, and they control when it happens, how often it happens, etc.
Again, no one is going to pay you for your useless old games you don't play anymore. Especially when with your idea you can sell a game from one developer and use the money to buy a game from another developer....
Of course assuming your idea was feasible which it isn't. No one will pay you for your old worthless games.
Sounds like you need to stick to console gaming if you view games as useless once beaten. Then you can re-sell your discs.
Nothing is wrong, people are just pointing out that no one has any interest in paying you for something that has no value.
Again, why would ANYONE pay you for this worthless token?
my account is worth something to me, it has games I play on it. if I stop playing a game, I know that I can go back to it years from now if I want. I value my games being in a few locations so that I dont have to keep track of dozens of log ins and not needing to keep updating dozens of game launchers. that is the value of my account and the value of my games. Unlike you, I dont see them with $$$$. I dont view my games as an investment. they are entertainment only to me.
Secondly you cannot trade games you do not own after all you have ignored post #49.
https://steamcommunity.com/discussions/forum/10/3833171151457904769/#c3833171151458532472
The main point being - >>>>> THIS PRODUCT IS LICENSED TO YOU, NOT SOLD <<<<< - therefore you can sell not trade an item you do not own and is applicable to the Ubisoft, Epic and Steam versions.
As a sidenote: The Witcher 3 Eula from CDPR.
https://store.steampowered.com/eula/292030_eula_0
2. WHAT YOU GET WITH THE GAME
We (meaning CD PROJEKT RED) give you the personal right (called a 'licence' legally) to download, install and play The Witcher 3: Wild Hunt on your personal computer as long as you follow these Rules. This licence is for your personal use only (so you can't give a sublicense to someone else) and doesn't give you ownership rights.
At all times we continue to own all of The Witcher 3: Wild Hunt, all in-game content, any updates or additional content for them, manuals or other materials about them and the intellectual property rights in them, including all copyright, trademarks, patents and legal things like that (all of this together we call the ‘Game’).
Note: This is also applicable to the GOG version.