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"Get instant access and start playing; get involved with this game as it DEVELOPS".
"This Early Access game is NOT COMPLETE and MAY OR MAY NOT CHANGE FURTHER. If YOU are not excited to play this game in its CURRENT STATE, then YOU should WAIT to see IF the game progresses further in DEVELOPMENT".
(It really does not get any CLEARER than that).
Safety Net = Do not add to cart, do not checkout.
Free to play? Developers choice. Secondly your choice to say no to Early Access, but you are the one who added the product to the cart and clicked confirm.
And finally AAA developers also make promises, Anthem is one example, plus content gets cut from AAA games and AAA get cancelled.
You want to be sure the game has all promised features?
Then don't buy it while in ea and wait for full release... read reviews, watch gameplay videos and look if the game match your taste/needs... simple as that. ¯\_
Games take a long time to make, years in fact.
If you don't think developers should get any money while developing their game, then don't buy it while its in early access. Developers however need money to actually be able to work on their game. Early Access is one way to do it. One of the easier ways when you are not a big enough developer with a publisher behind you.
So just like all the other anti-early access threads... if you don't like it, don't buy them. Its just that simple.
There is a safety net which consist of not purchasing early access games.
Damn man reading must be hard... Wait who even read these days? Oh right people that not mindlessly throwing money at 1st game they see that early access,and then gets mad because it not what they expected, despite the WARNINGS, and all that, but hey why that matter, just demand games to be free because that what you're demanding lmao.
Anyways your demand for free games doesn't work, if devs looking to sale a product, they're gonna sell it one way, or another even if you don't like it, and if you don't want to buy into it, JUST DON'T BUY IT, it's that simple, heck even doing a review checking videos, checking posts, reviews, all that stuff, and could've got some answers before even buying into it, and when you know it's a UNFINISHED game, it should be a HUGE HINT that CHANGES CAN HAPPEN, as they might listen to feedback, and MAKE SAID CHANGES that YOU MIGHT NOT LIKE, as Devs are willing to sell at lower cost for unfinished, and either they keep same price, or raise it when they fully release the game.
-You can't force a dev to deliver a product. Damn, even Valve themselves haven't delivered HL3.
-Projects fail every other day. Early Access plays no role in it. It happened before Early Access. It'll happen after
-Hanlon's Razor
-If you really want that golden ak-47 in a game that can kill with dragon fire and awesome effects, wait for that gun to be implemented in game. Do you purchase games because the dev promised a golden ak-47 in a game that can kill with dragon fire and awesome effects in a future DLC?
-You're nowhere bloody near to the job of betatesting a game by playing it in early access.
If you want a finished game, buy the game when it's finished. It's simple as that.
Early access comes with a big blue warning box. Read it before buying.
What certain "gamers" need is the ability to accept personal responsibility for decisions they've made. Scam games are far and few inbetween.
No it is not a organic and unpredictable process or a recipe of disaster and here is why it is not that !
You haven't made a plan and or a calendar for each process you have to complete before moving on to the next step in your game development ...
it's called having things under control and a boss that know wich direction/goal the project needs to achieve to get success with the development !
Otherwise we have a representative who self-denyingly tried to bring things under control and conduct unreasonable negotiations with the customers and deceives them time and time again with new claims about the product is still under development but in reality just shovels in money without doing anything about it or very little about it !.
Yes, hiring more professional staff could be a good solution to a game developers reputation, if you don't have the mentality of a boss yourself, then hire someone who can get things rolling along with a planner team is absolute a great idea !.
If your strongest side aint source coding, well then you hire a person that got that set of skills, you might even be lucky that this hired person got more skills than that !
Everything else is to robbing people who believe in the game projects !
Im just trying to be reasonable here, both ways of cause !
Except you're wrong. It is organic and unpredictable. You don't know the challenges you're going to face or the problems that will crop up. Both internal and external issues. While a large company may have the resources to add more people to the team (Which does NOT always solve things as a note) but sometimes there just isn't the budget for more people
How many 6+ month, $5+M projects have you managed to be making statements like that?