Jenshae 2023 年 8 月 26 日 上午 1:46
Re-Sell Games
We can re-sell skins, frequently worth more than games.
I played a game for zero time because it has a third party launcher, which I am not comfortable giving my personal data.
No refund.
Can't resell it.

Why not?
You have the price, make sure that we can't sell it for more than we paid. No profit incentive.
You already have delays on the community market, put a delay on selling games for stolen accounts.
The sold value goes into your Steam Wallet and not your bank account, so it will still get spent on Valve and a game studio, increasing revenue.

What other loop holes could people use to abuse this?

Edit: I am also open to the idea of Steam and the game studio getting a % cut, instead of the complete waste I have had deleting two games from my account.
最后由 Jenshae 编辑于; 2023 年 8 月 27 日 上午 4:50
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正在显示第 1 - 15 条,共 93 条留言
Cathulhu 2023 年 8 月 26 日 上午 1:52 
And why should Valve or the publisher of the game allow that?
The games do not deteriorate, so a used copy is as good as a new one.

Why should they then allow to lose money on used games instead of selling for full price?

Unless there actually is money in it for both Valve and the publisher of the game, it won't happen.
eram 2023 年 8 月 26 日 上午 2:04 
steam doesnt run out of digital copies so they dont ever need to sell 2nd hand games.
最后由 eram 编辑于; 2023 年 8 月 26 日 上午 2:05
FFL2and3rocks 2023 年 8 月 26 日 上午 2:15 
引用自 Jenshae
The sold value goes into your Steam Wallet and not your bank account, so it will still get spent on Valve and a game studio, increasing revenue.

If I take $5 out of my left pocket and put it in my right pocket, how much money did I make?
JPMcMillen 2023 年 8 月 26 日 上午 2:18 
引用自 FFL2and3rocks
引用自 Jenshae
The sold value goes into your Steam Wallet and not your bank account, so it will still get spent on Valve and a game studio, increasing revenue.

If I take $5 out of my left pocket and put it in my right pocket, how much money did I make?
But it doesn't go to the studio that made the game you sold. So unless you are willing let them get their usual 70% cut of any of their games sold on Steam, they aren't going to go for it. And even then, Steam is still going to take a cut of that remaining 30%.
Crazy Tiger 2023 年 8 月 26 日 上午 2:19 
Game developers/publishers already tried to kill the secondhand market before games went digital. By going digital, they effectively succeeded. Consoles are going the same way, the current generation already has digital only versions and that will be the only versions in the future.

Why would they want it back?
Anonymous Helper 2023 年 8 月 26 日 上午 2:42 
How would allowing reselling of games make more money to Valve, developers and publishers than them selling additional copies of games (that they can make infinite number of)? If you can't answer that, then Valve, developers and publishers will never agree to it.
Nx Machina 2023 年 8 月 26 日 上午 2:56 
You do not buy games, you actually buy a licence.

Example: Ubisoft - Assassins Creed Valhalla Eula

https://store.steampowered.com/eula/2208920_eula_0

1. GRANT OF LICENSE

1.1 UBISOFT (or its licensors) grants You a non-exclusive, non-transferable, non-sublicensed, non-commercial and personal license to install and/or use the Product (in whole or in part) and any Product (the “License”), for such time until either You or UBISOFT terminates this EULA. You must in no event use, nor allow others to use,the Product or this License for commercial purposes without obtaining a licence to do so from UBISOFT. Updates, upgrades, patches and modifications may be necessary in order to be able to continue to use the Product on certain hardware.

>>>>> THIS PRODUCT IS LICENSED TO YOU, NOT SOLD <<<<<

NOTE: This also applies to Epic Launcher and Ubisoft Connect because it is Ubisoft's Eula.
Deadlycommander 2023 年 8 月 26 日 上午 6:16 
wtf :D Hell no !
Gwarsbane 2023 年 8 月 26 日 上午 6:55 
引用自 Jenshae
We can re-sell skins, frequently worth more than games.
Because the developer and Valve make money each time its resold. Even when sold for 3 cents, its makes each of them 1 cent each.

Those items are made in limited numbers.

Valve literally has unlimited number of Steam keys as they make more every time the developer/publisher/IP owner asks. And which do you think developers would prefer.... get 70% of what ever price they set for a game, or get 10% of what ever price some random person sets for a game?

Also Developers have been trying to kill off the second hand market since day 1 but they didn't have the ability to till the invention of the internet and always on connections.

引用自 Jenshae
I played a game for zero time because it has a third party launcher, which I am not comfortable giving my personal data.
No refund.
Can't resell it.

Then you waited to longer then 2 weeks to play it if it has zero time on it. Also every game that requires a launcher says so on the steam page and/or you should have read about the game before hand including looking in the


引用自 Jenshae
Why not?

Many reasons.
Kiss good sale prices goodbye. No longer will you see sale prices of 90% off.

Say hello to a subscription for EVERY game, even single player games meaning you will always have to be connected to the internet and connect to their servers every time you want to play. Want to play a couple of rounds of a game while on the bus/train/plane traveling somewhere... not going to happen unless it has a REALLY good net connection, something most don't have. Want to play while in a hotel room? Not going to happen unless it has a really good net connection, something most don't have. You want your kids keeping occupied while you travel somewhere in the back seats? Not going to happen without a good net connection which no car or phone has.

Say goodbye to games you like being removed just because there is not enough players. Look at what happens over on Electronic Arts (one of the reasons I refuse to buy Electronic Arts games). Soon as they don't see enough people playing a game, they remove servers for the game, even if that game requires servers to play single player.

Developers taking their games off Steam and going to some other platform that doesn't allow people to sell their games.




引用自 Jenshae
You have the price, make sure that we can't sell it for more than we paid. No profit incentive.

As mentioned, even if you could sell it for the same price as what its being sold for, either the developer is going to lose money, or Valve is going to lose money or both are going to lose money if you expect to get some money for it yourself.

Right now Valve gets 30% and the developer gets 70%. Do you take money from the developer? If so, what incentive is there for them to allow second hand selling? Do you take money from Valve? They provide all the servers to download from and lots of other things that you don't see, they have people and buildings and lots of other stuff to pay for too.

Also something tells me you and many others would not be happy with just getting 5 to 10 percent of what ever you want to sell it for and neither Valve or the developers would want anything less then what they are already making, meaning you would have to sell it for more than what the game is selling for on Steam and no one is going to buy the game for more than the developer is selling it for.

引用自 Jenshae
You already have delays on the community market, put a delay on selling games for stolen accounts.

If they allow selling of games, They should put a 300 year delay on being able to sell games... sounds good to me.


引用自 Jenshae
The sold value goes into your Steam Wallet and not your bank account, so it will still get spent on Valve and a game studio, increasing revenue.

What other loop holes could people use to abuse this?

Pointed out a lot of problems with your idea above and in many other threads on this same topic which you could have looked up using the search feature and as crappy as the search feature is, you would have found stuff on it and could have read why this is such a bad idea.

No actually it doesn't increase revenue. There is already an unlimited number of game keys that can be sold if the developer asks for them to be made. Most of the time when they stop working on the game they request a bunch of keys be made or even have it setup automatically to make more.

If you are selling the game, you will want a cut of that money and unless you are selling it for more than what the developer is currently selling it for, you will be taking money out of the Developers and/or Valves pocket which in fact means they are making less money, meaning its decreases revenue.

You and others will certainly never be happy with just 5 to 10 percent, you are going to want 50 to 90 percent of what ever you sell it for.
Walach 2023 年 8 月 26 日 上午 9:17 
Sadly, the sole purpose, I believe, for why there aren't any sort of "sell your games on steam to other users" is that only the users, and not the corporation, would make money.

Would you want X item you made being sold without you earning anything from it? No?

But that mindset, in my opinion, is also a dangerous one where everything is turning into a "money over everything" type of "world view."
At the moment, I don't think it's that bad. But I don't like how this isn't the end or limit of where to draw a line between ownership and "license." There don't seem to be a limit to…well, the limit corporations wants to set upon everything, in general.

I really, really hope that I'm wrong about my thoughts of the future. But all I can do is wait and hope.
UrbanMech 2023 年 8 月 26 日 上午 9:28 
引用自 Jenshae
The sold value goes into your Steam Wallet and not your bank account, so it will still get spent on Valve and a game studio, increasing revenue.

What other loop holes could people use to abuse this?

You forgot the part where the Developers and Publishers don't make any money off the resold copy and that they would leave Valves store because of it.
Zukabazuka 2023 年 8 月 26 日 上午 11:36 
引用自 Walach
Sadly, the sole purpose, I believe, for why there aren't any sort of "sell your games on steam to other users" is that only the users, and not the corporation, would make money.

Would you want X item you made being sold without you earning anything from it? No?

But that mindset, in my opinion, is also a dangerous one where everything is turning into a "money over everything" type of "world view."
At the moment, I don't think it's that bad. But I don't like how this isn't the end or limit of where to draw a line between ownership and "license." There don't seem to be a limit to…well, the limit corporations wants to set upon everything, in general.

I really, really hope that I'm wrong about my thoughts of the future. But all I can do is wait and hope.
With product you can hold in your hand it is different, the durability of the object goes down. It might not be in best condition and could have a small defect. With digital copies you really don't get any loss on any of those. It will always be in prime condition.

The reason companies wanted to sell over millions of copies of games at launch is because once first week was over your profit from games hit rock bottom. Why? Because companies would promote the used copy over your game, the buyer would just get 5$/€ discount on it. They could resell the game so many times and each time the game company would get zero out of it while the game store who you want to sell your game is actively doing everything they can to go around it.

So in return we got season pass, microtransactions, skins, DLC, and pretty much anything else you could monetize.
Fishie 2023 年 8 月 26 日 上午 11:52 
引用自 Crazy Tiger
Game developers/publishers already tried to kill the secondhand market before games went digital. By going digital, they effectively succeeded. Consoles are going the same way, the current generation already has digital only versions and that will be the only versions in the future.

Why would they want it back?

Not true as people are still buying disk versions and disks. Disks won't die. Some prefer digital while others prefer discs.

Only way I can see consoles going full digital is if people didn't buy disk consoles and disc games. They make the price higher then digital because they know people want it.
Wolf Knight 2023 年 8 月 26 日 上午 11:59 
引用自 Fish
引用自 Crazy Tiger
Game developers/publishers already tried to kill the secondhand market before games went digital. By going digital, they effectively succeeded. Consoles are going the same way, the current generation already has digital only versions and that will be the only versions in the future.

Why would they want it back?

Not true as people are still buying disk versions and disks. Disks won't die. Some prefer digital while others prefer discs.

Only way I can see consoles going full digital is if people didn't buy disk consoles and disc games. They make the price higher then digital because they know people want it.
many of those boxes for games dont even have the game in them. the disk doesnt have the game on it at all, it only has a launcher on it. many game consoles now dont even have a drive for a physical disk. just like the 3.5 and 5.25" disks, the CD is slowing going away.
Crazy Tiger 2023 年 8 月 26 日 下午 12:02 
引用自 Fish
引用自 Crazy Tiger
Game developers/publishers already tried to kill the secondhand market before games went digital. By going digital, they effectively succeeded. Consoles are going the same way, the current generation already has digital only versions and that will be the only versions in the future.

Why would they want it back?

Not true as people are still buying disk versions and disks. Disks won't die. Some prefer digital while others prefer discs.

Only way I can see consoles going full digital is if people didn't buy disk consoles and disc games. They make the price higher then digital because they know people want it.
Discs will die. Also on consoles.

The PC games in the retail store here don't have discs in them anymore. It's all launcher keys.

What you don't realise is that you're merely repeating history. People also said floppies, cartridges and such would never stopped being used. And yet, reality showed different.
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发帖日期: 2023 年 8 月 26 日 上午 1:46
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