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Part of this is just historical, how system requirements have been for the last 30 years. And when something has that much momentum behind it, change can be hard.
The other issue is what do something like the minimum requirements mean?
Will a game barely run at lowest settings at 720p/30FPS? Will it run at 960p, mediumish settings at 40FPS? Or something else? When you wonder if a game will "run" what are your expectations. How bad does the performance have to before you decide it doesn't run? There's no standard for that and the minimum requirements are gonna be all over the place there too.
Lots of things will have to change about system requirements to standardize them and define what "minimum" performance should be defined as. Otherwise it's garbage in, garbage out, and no one really wants a tool like that.
Then there is also the issue of "running" a game is subjective.
I mean how many FPS does a game need to run at to be runnable?
How many freezes or stutters a minute can it have?
At what settings?
Etc
Then there is also the fact that 2 people with the same hardware can have vastly different experiences based on their system, drivers, and what else has been installed.
Your best bet is to use sites like www.canirunit.com which doesn't guarantee its accurate and has no legal liability if they are wrong.
The various canirunit sites all give different results, ratings and advice. Microsofts compatibilitycheck clears old laptops with underpowered CPU and no dedicated GPU for Microsoft Flight Simulator (the latest one, not the first one in the 80s :P).
As someone who played on a potato laptop for a long time, my advice is: If you are unsure, use 3 of those canirunit sites and take the average result as guideline. Over time you'll be able to make educated guesses what will and what won't run good enough.
I've played quite some games on that potato laptop that the various canirunit sites said wouldn't work.