Felix 2023년 5월 2일 오전 10시 09분
Valve needs to hold AAA publishers to a higher standard
It is unacceptable that games like The Last of Us, Jedi Survivor, and Redfall, which are priced as AAA titles, are not functioning properly or are blatantly inferior to the console versions. If game publishers are incapable of delivering a high-quality product despite charging full price, then Valve needs to discourage this behaviour or it shouldn't put these games on sale altogether.
Felix 님이 마지막으로 수정; 2023년 5월 2일 오전 10시 14분
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Tanoomba 2023년 5월 2일 오후 2시 25분 
Ray Fillet님이 먼저 게시:
The developers make them, release them early on steam to get your money, and then worry about fixing or performance issues later, if at all.
But if you know that's the case, then you know to wait and see if it gets fixed. If you do a little more waiting you can get it on sale for a fraction of the price, including all DLC.

"But so many people buy them at launch anyway!"

Yeah, and most of them enjoy their purchases. Not everyone has the same values, tastes and preferences when it comes to enjoying video games.

Ray Fillet님이 먼저 게시:
If a company releases a low quality product, and everyone buys it, that is considered a success from a business point of view.
But if the critics and player base see it as a "low quality product", then it likely will end up selling a lot less than it would have if people actually liked it. Gamers who perch on their towers, ranting about the decline of the industry, are a very vocal minority. Most people just enjoy playing the games they buy, and there's nothing wrong with that.

As long as you make a minimal effort to inform yourself before buying a game, you can spare yourself the disappointment that comes with it not meeting your personal standards. It's not for us to worry about what other people buy and enjoy.
Start_Running 2023년 5월 2일 오후 2시 32분 
Tanoomba님이 먼저 게시:
Ray Fillet님이 먼저 게시:
If a company releases a low quality product, and everyone buys it, that is considered a success from a business point of view.
But if the critics and player base see it as a "low quality product", then it likely will end up selling a lot less than it would have if people actually liked it. Gamers who perch on their towers, ranting about the decline of the industry, are a very vocal minority. Most people just enjoy playing the games they buy, and there's nothing wrong with that.
Not necessarily. Low Quality Products can sell very well if priced accordingly and the expectations are managed. I mean Look at McDonalds. Billions sold every day and yet its the blandest burger I've ever tasted..and I've eaten BK Burgers.
Tanoomba 2023년 5월 2일 오후 2시 45분 
Start_Running님이 먼저 게시:
Not necessarily. Low Quality Products can sell very well if priced accordingly and the expectations are managed. I mean Look at McDonalds. Billions sold every day and yet its the blandest burger I've ever tasted..and I've eaten BK Burgers.
Of course, but we're talking about AAA video games.
Tito Shivan 2023년 5월 2일 오후 2시 56분 
Tanoomba님이 먼저 게시:
Of course, but we're talking about AAA video games.
Which are by definition the McDonalds of gaming. A mass product built for mass appeal amongst the broadest of userbases.
Start_Running 2023년 5월 2일 오후 3시 03분 
Tito Shivan님이 먼저 게시:
Tanoomba님이 먼저 게시:
Of course, but we're talking about AAA video games.
Which are by definition the McDonalds of gaming. A mass product built for mass appeal amongst the broadest of userbases.
My metaphors are layered and deep.


And the thing is if you understand the pressures and market forces you kinda understand why this sort of thing tends to happen more with AAA's than say A's, B's or Indies. AAA's are more time constrained than any other. Their release schedules are typically set in stone. Because shipping, to retailers, etc etc. They can't delay a week or a month beyond projections because the retailors that have already made their orders can't afford to sit on unmoveable inventory for that long.

Then there's the timing of marketing and working around the release schedules of your competitors.

Indies are more free to be careless about such things. After all. They aren't aiming for millions of units sold to break even. Nor are they under pressure to get the revenue in before the Q3 earnings report.
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