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I have no idea what kind of problems may arise, I sold disks at one time when there was a console - the experience was extremely positive.
A couple of days ago I was looking on the Internet for any information on the resale of digital versions of games. If I'm not mistaken, in Europe, at the legislative level, they wanted to raise this issue back in 2019.
By your own logic, if someone's not going to buy a game, they're not going to buy it. Meaning, also not going to buy it at a discount.
short answer - your idea would drive the game developers away from steam.
if you want to be able to sell the crap in your game library, take it up with your lawmakers. WARNING - you may get what you asked for, but it wont be what you wanted.
you are asking the game developers to compete with you for a sale of their product. dev - 70%, Steam - 30%. where does your cut of the money come from?
In the first case, two parties agree: the one who sells the game (conditionally me) and the one who wants to buy this game from me (conditionally you). If you want to purchase this game, you will buy it from me, because let's say you are satisfied with the price.
BUT! If you are not satisfied with this game, no one forces you to buy it from me, someone who will be interested will buy it. Everything is simple. Yes, the funds will be insignificant, especially compared to the market, but we are not talking about 30-40 cents per game. It all depends on what kind of product you will sell. Conditionally, Elder Ring can be safely resold for $ 15 today, yes, it's not $ 30 or $ 40, but it's a very good cashback, don't you agree?
In the second case, I offered Steam to "buy off" my need by determining and setting prices for a specific product by the company itself. It's a crude option, but it's there. If we implement this option, I don't think there will be any significant difference in the end with the same mentioned Elder Ring. Moreover, a specific department of Valve management will be responsible for setting prices, I think it is possible to single out several people from existing employees, although I like the first option more.
I do not know how many times this topic has been raised, but since Valve does not move, then it needs to be raised several times.
great, that is, developers should not release physical copies of games on consoles such as Playstation and Xbox.
No, seriously?
Do you know that the release on physical media is not that cheap?
Yes, but after many years, the companies did not refuse to release physical copies.
Don't physical copies and the possibility of reselling them harm developers' profits? And the profits of Sony and Microsoft?
According to your logic, gentlemen, you can cancel comments on Steam.
Why not?
Do you know how many copies were lost due to anger in the comments?)
I'm not sure I understand. You envision a system where you get to sell your copy through the Steam infrastructure for a price you set? Lower than a copy straight from Valve?
Why would Valve be interested in that? They already sell the product, this would introduce lower priced competition in their very own store.
At best they would set a price for you and that price would be higher than a new copy straight from them. Because they don't want you to sell in their store, they themselves want to sell in their store.
As in Valve would buy the game back from you? What would be the incentive for them to do so? It's not like they need the copy.
even if Valve only takes a 20% cut. yyou're not gonna get much of anything. and then when you factor in the natural effect of competition. But the side effect for everyone else is that we won't see good sale discounts anymore.
Yeah I'm not willing to say giood by to those discounts so people like ye can make a few nickels here and there.
Basically the dueep discount fills the niche of the resale as far as it goes from the buyers perspective, better even since there will be innately more variety and they occur with predictable regularity.