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And that's the same for all the things people complain online about. Whether it's MTX, lootboxes, DLC, Denuvo, Epic, etc. Some people complain, the majority doesn't care one bit.
We might not participate in the purchasing of MTX, but one person likely compensates that on their own. Such is reality. Sometimes we're not part (anymore) of the target audience of a game. That's fine.
Oh, come on now, you're just being silly!
What?! That's just crazy talk!
I simply cannot believe any of this is true.
Hogwash, I say. Every game should be created to appeal to my tastes and desires, no matter what it is. If I want to play a game, it should be fun for me no matter what. Every single person who plays games should only like the things I like in a game, and no one should ever support the things I don't like. I am the only judge for what is good for games and the industry. Anyone else just completely ruins gaming forever....
Did I hit the mark, or am I completely wrong in my thinking here?
For some, spending money for something is a better deal than spending time on it. Of course some will go out and monetize that. Of course that business isn't made for people who think the opposite and they may even feel cheated.
Maybe if consumers would practice more self control, do research on things they are planning on buying, stop supporting companies who do things they don't like, then maybe some of the issues will actually go away. And if they don't then who cares? You stopped spending money on such things so it shouldn't be your concern if other people do.
Why do companies release pay to win games? Because people still spend money on them. Why do companies bundle useless extras with pre-orders? Because people still spend money on them. Why do companies release games with major bugs and a lack of content? Because people still spend money on them. And that's not even meant to be a criticism of those people. We all have different preferences and for many people those things are not a big deal.
I agree that we need more consumer friendly policies, but I think that we also need to put some responsibility on the consumer to make informed decisions as well as to realize that not every product is going to be custom tailored for them. And again OP is complaining that the free to play game doesn't meet their expectations. Why is it more reasonable to change the definition of "free to play" so that they get a sense of satisfaction from punishing a game for not being the way they want rather than just saying that they should stop playing and find something else they'd enjoy more?
I mean, he was being completely sarcastic and satirical.
So,...huh?