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Like releasing them in EA? Then YOU get to Pay for the privilege. Of course demo's were for Marketing... You try it, you like it, you buy it. Kind of the definition of Marketing. Except they were Free.
Simple solution, opt out of EA and not buy them. My most played game on Steam is an EA title and I absolutely love it. EA is NOT a demo, and sadly people want to treat it like one and have only themselves to blame.
EA is sold as is, and it might never change. if you don't like that, then opt out of seeing them and stop buying them
There are more options nowadays to get your game known to the public. Demo discs with magazines in the past were a marketing tool to get the name of the game out in the open. that you could try the game was the bonus, actually.
Valve tries to get developers to create more demos via the Next fests. But as most demos get taken down after the events, it just shows that demos actually are marketing tools.
Today, you can purchase EAG's as-is in their current state with no expectations of it updating, but hoping it does. Additionally, since someone can look up early game, mid game, late game, end game for videos, one can see exactly what to expect in such games if looking for enough information. EAG's aren't demos, they're the game in its current state.
There's also NEXTFEST which features tons of demos for upcoming games which has been a thing recently. Since Devs can choose to make a demo and involve it in the event, it can help drive interest in their game if they want to make a demo.
2 Hours is plenty of time if people research more about the state of the game as-is, in its early to late forms. Simply put, the 2hrs is mostly to see if it runs on your system as-is, being able to refund it if it runs poorly or even if you don't like it within the 2hrs.
Not really. In fact there was a bit of an inverse corelation. Lets take the classic Doom. What percentage of tyhe shareware install base do you think actually purchased it? If you say 50% you're way over. And Doom was insnanely popular and loved. The problem is. there was so much content in the shareware/demo that people just kept playing and replaying that. And that was sorta the pattern for all shareware . that's partly why the concept fell out of favour with developers
Demos were marketing in the old days. Cheap marketing. It was the best way to show people what your game looked like in action. These were the days when 56k modems were how most people got on the internets. and video streaming wasn't even a thing. Not to mention the compression codecs of the time were absurdly bad compared to now and lossy as all hell.
Once technology and connection speeds improved, and games themselves became so complex that itr became harder and harder to just parcel off a portion as a demo...demos became less of a thing. THey took time and resources away from the actual game development.
Gameplay trailers. didn't.
I took a 6 year break from gaming because I was sick of getting stuck with crap that should have been a no-brainer when it came to a refund.
I seriously doubt more than a fraction of "examples" were brought before the court.
The links I posted are meant solely as a thread to pull on, or a starting point, not as the absolute reason for the refund policy as it is today.
Video games are a subjective medium. Not everyone is going to share your personal gripes, nor should they. The fact that people will enjoy something you don't is not a prolem, and it's not for you to insult people for not sharing your tastes.
You're not entitled to. Again: You have no legal right to refund a game you don't like. The fact that Valve lets you refund a game for ANY reason is a bonus. It's simply easier for them to let people refund games for reasons they are not entitled to a refund for than to pay staff to evaluate each and every individual refund request. I can not stress enough that the "for any reason" policy is NOT an acknowledgement that people should be given enough time to decide if they like a game before asking for a refund. It's simply cheaper and more efficient to automate the process and remove the need for evaluation based on merit.
They went with 2 hours because that's more than enough time to see if a game runs on one's hardware. A game not being able to run is the only scenario in which people are legally entitled to a refund. How long it would take to decide if someone likes a game or not was likely not a factor in the decision.
Not so much of a no-vbrainer that you wouldn't buiy hmm?
Tghink the problem was more your poor research and prepurchase evaluation rather than the game or the system. I myself have had seldom cause for refunding, mostly because I reasearch throuighly, and well.. when I do have issues they issues themselves tend to show themselves quite quickly. Like say the lack of keybinding options, certain settings, graphical glitches etc.
You;'re right, burt they did bring the STRONGEST cases to the court and the court after seeing what the best cases were saw no reason tio look at the others.
Simply put. The refuind policy is meant to bea safety net for dilligent, responsible users and evenm the exception opolicy works when one can actually show a demonstrable issue. Though in such a scenario the Steam will opt to give the dev/pub a chance to address the issue in a timely manner.
Dont get me wrong, but usually within the first hour or so you usually will get a sense of the game. There is also various ways for you to make a decision on a game even before buying it, the review system, youtube videos and various other means for you to make a decision on a game or to get a "feel" for it.
The problem is. People on the fence keep trying to justify their purchase rather than evaluating it I suspect.
The difference is. One is trying to convince themselves they made a good/smart purcghase decision. The other is asking themselves if they made a good/smart purchase decision.
The latter will be quick to determine yes or no on the matter and get their money back. The former, will tel,l themselves things like., "It'll get better later". "It'll get better after the tutorial. "It'll get better after the startting area", "it will get better after the mid point"
Ironically. the joke is that games are at their most interesting in the early stages and tend to be at their most boring in the later stages.. this is why you have the common observatuion of people starting games but not finishing them. Well One of the reasons.
i am going to tell you something
this is nothing new
i have been here since the first consoles came out
guess what?
when we got a ♥♥♥♥ game, we were stuck with it
there was no returns on an open game, period
you had to wait for either a friend to get it or an article to be written about it or just take your chances and maybe add to the growing number of cartridges that would never be touched again
so, i, too, took a long break from gaming because of all the crap
that was in the nineties
sometimes, that break is what you need
as fr as i am concerned, todays return policies are awesome
While I too like the current refund policies (it's why I started on PC again), the fact is, sometimes you could get a refund, or at least an exchange, and before STEAM you could at the very least sell the (PC) game and recover a bit of your money.
I've actually gone back to consoles as they are now pretty close to the same level as PCs, and in some aspects they are better, and I don't recall ever having a console game not work.
Also keep in mind that STEAM has always been known to let pretty much any crap developer/publisher sell anything and everything on their platform, so a decent refund policy is the least STEAM could do.
Because the definition of 'crap' is not universal.
You don't enjoy it. Someone else might and where games are actually demonstrated to be unfit for the store..they are removed.