Stitchez Mar 15, 2023 @ 2:42am
Barnes and Noble on Steam
I would kill a man to get a digital Barnes and Nobles on Steam. They could make it look like an actual store have everything in sections and a digital customer service area. They could make rooms where you could host private book clubs. Have it to where you have your own study where all your books are on display it would up their revenue and get them in the digital age as well as lowering some cost for employees except for digital customer service. They could even integrate the Barnes and Noble membership and give exclusive cosmetic items and still give you discounts. And not just Audio book but books you can read.
Last edited by Stitchez; Mar 15, 2023 @ 3:31pm
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Showing 1-15 of 16 comments
AmsterdamHeavy Mar 15, 2023 @ 5:03am 
I own over 300 audiobooks. I have been on Steam since the first mandatory day.

I have negative interest in this. (Not to mention, if I really wanted to I can use the Steam music player for this)

Why do you think anyone would have interest in steam becoming Audible? What could Valve do better than people already selling books?
Last edited by AmsterdamHeavy; Mar 15, 2023 @ 5:07am
Originally posted by AmsterdamHeavy:
I own over 300 audiobooks. I have been on Steam since the first mandatory day.

I have negative interest in this.

Why do you think anyone would have interest in steam becoming Audible? What could Valve do better than people already selling books?
Yeah, people who suggest these sorts of things...rarely realize that the digital distributor has to pay licensing fees on literally EVERY product they sell....

Why would Steam pay licensing fees for a product other platforms already specialize in?
AmsterdamHeavy Mar 15, 2023 @ 5:09am 
Originally posted by Leonardo Da Pinchi:
Originally posted by AmsterdamHeavy:
I own over 300 audiobooks. I have been on Steam since the first mandatory day.

I have negative interest in this.

Why do you think anyone would have interest in steam becoming Audible? What could Valve do better than people already selling books?
Yeah, people who suggest these sorts of things...rarely realize that the digital distributor has to pay licensing fees on literally EVERY product they sell....

Why would Steam pay licensing fees for a product other platforms already specialize in?


...and in this market, there are a lot of exclusivity deals. It is becoming a problem as the big services are basically forcing authors to use them exclusively.

If they want sales, they HAVE to use the big names because people are no longer willing to go to individual websites and the like to then download files and so on.
Blupanda Mar 15, 2023 @ 6:28am 
Idea sounds good, although I doubt it would be successful. The Steam Deck would feel strange if it was used as an audiobook device since it doesn’t fit in your pocket. People listen to audiobooks while going for walks or resting in bed etc, so any audiobook device needs to fit in your pocket. So this would mean that Valve would need to make a smartphone app for listening to audiobooks. Doubt they would want to do this since it doesn’t make their main Steam client or Steam Deck any more successful
Mad Scientist Mar 15, 2023 @ 7:21am 
In this case it would likely be cheaper to get it from amazon or barnes&noble directly. For them to do some 3rd party thing would likely be a nightmare. I don't really see the point in adding books overall for a video game store unless they were authorized walkthrough books, video gamine books & comics, stuff that is more relevant.

I just don't really see this as being something worth it compared to the Steam Deck.
Gwarsbane Mar 15, 2023 @ 8:22am 
Originally posted by Stitchez:
I would kill a man to get a digital Barnes and Nobles on Steam. They could make it look like an actual store have everything in sections and a digital customer service area. They could make rooms where you could host private book clubs. Have it to where you have your own study where all your books are on display it would up their revenue and get them in the digital age as well as lowering some cost for employees except for digital customer service. They could even integrate the Barnes and Noble membership and give exclusive cosmetic items and still give you discounts.

Valve tried selling/renting movies on Steam which have FAR more people interested in them.... and now they don't because they could not sell enough, I think mainly due to the prices being so high and the fact you needed to have Steam running to watch them and the quality of the video wasn't great for the prices you were paying.

Selling books and audiobooks would have far less interest in them. Its a dead subject on steam already.

Go buy digital books or audio books at the places that are dedicated to them and have far better prices.


It sounds like you want a "metaverse" kind of thing, with VR to go in rooms... go do that on facebook. You can already have "rooms" (groups) on steam and have book chat rooms and you can even make them private.

And no this would not cause Valves "revenue" to go up, if anything it would cost them money, just like when they tried to sell movies.


I personally would never buy movies or music or books from Steam. I would not go into chat rooms to talk about books I have read, with others and stuff like that. Steam is for game related stuff which when it comes to books is VERY limited.

If I want to buy digital books (which I don't as reading them a monitor is annoying, and the thought of reading them on a super tiny screen such as the Steam Deck would be even more annoying) I will go to Amazon or the actual Barnes and Noble and buy them there. But I actually prefer physical books that I can pick up and read. I have a whole book case filled with books.

If was going to get into digital books, I'd get a tablet which I could sit back and relax with on the couch or somewhere to read it.
peppermint hollows Mar 15, 2023 @ 10:07am 
Originally posted by Gwarsbane:
Valve tried selling/renting movies on Steam which have FAR more people interested in them.... and now they don't because they could not sell enough, I think mainly due to the prices being so high and the fact you needed to have Steam running to watch them and the quality of the video wasn't great for the prices you were paying.

Ahhh, I remember that little stint Steam had of having movies available for purchase now, but I had totally forgotten about it until reading your post. Goes to show how unsuccessful it was.
Sleepy Yoshi Mar 15, 2023 @ 3:55pm 
Part of me wishes a big company that already has a large audience and the money to do it, would do so, just because there needs to be more places to compete with Amazon and it's subsidiaries. Audible in particular needs serious competition because their split is absolute ♥♥♥♥♥♥♥♥ (they take 75% if not exclusive, 60% if exclusive), but given the platform's popularity and all the tie in's with other Amazon services, you'll take it even though you wish they'd at least use some lube.

That being said, I'm not really sure Valve is the company to take that on, if it can even realistically be done at this point. People come to Valve largely for games, so the expectation is they're working on improving the platform and experience centered around said gaming. Not off making something (like being able to stream movies) that's outside what most people are here for. I think to be successful in another industry they'd have to spin it off into it's own subsidiary and even then that's quite risky.
Last edited by Sleepy Yoshi; Mar 15, 2023 @ 3:58pm
Originally posted by Stitchez:
I would kill a man to get a digital Barnes and Nobles on Steam. They could make it look like an actual store have everything in sections and a digital customer service area. They could make rooms where you could host private book clubs. Have it to where you have your own study where all your books are on display it would up their revenue and get them in the digital age as well as lowering some cost for employees except for digital customer service. They could even integrate the Barnes and Noble membership and give exclusive cosmetic items and still give you discounts. And not just Audio book but books you can read.
I think a lot of people here don't get the idea of paying more for increased convenience, and the idea of paid digital immersion.

It takes time to go to the library, for example, especially if mom says she's busy working maybe some other time. And while visiting Amazon is fast, its blighted hellscape is frustrating and unimmersive.

Immersion is one of those things 'gamers' are constantly in pursuit of, so it makes sense for any offering to gamers be strongly immersive, and running at least 90fps to avoid motion sickness. Digital/vr chat or social programs have been around a long time, so having sandbox book club rooms isn't a major, unworkable departure -- you just need to make them immersive and reasonably priced.

Online food ordering and delivery kind of get this, but they haven't integrated well with games so far. I suggest that you should be able to order food through this cyberspace, and that the order appear 'in game', as it were. So not only do you get a 'real life' delivery, but a virtual one, too. It should be just like 'reality': fifteen minutes late and one item missing that customer service refuses to refund.

Food can't just be icons, but proper objects you can interact with in various ways, based mostly on physics. One idea is you could use webcam and AI technologies to update the 'digital' food based on how much of the 'real' food you've eaten. While you're using AI, you could not only try to recommend books in the store, but also implement popular health and wellness programs. Some of the AI advice to the user eating might include:
"That's a rather large portion, honey. Don't you think you should save some for tomorrow?"
"You've been moving that around your plate for ten minutes. Is something wrong?"
"Make sure you chew every bite well. Otherwise you might choke!" (If you do choke, it could refuse to get help until you admit it was right. That's immersion.)
"That was 3600 Calories! You might want to spend more time at the gym -- the Pokemon gym!" (I added some product placement, that how extensible this idea is!)

Heck, once you've got food physics in, you can enhance everything with exciting RNG activities. Maybe a famous author shows up for a book signing and can be grabbed by the user and thrown up onto high bookshelves where the pathfinding breaks and they can't get down, or your digital coffee accidentally spills all over a table of books and you have to pay for new ones. Old fashioned strategy guides and 'joke' user guides could be available for purchase, and with digital books, blind book bundles of the month (no refunds when opened; 1 in 1000000 chance of getting a signed ebook) would bring book of the month services into the digital age without the shipping costs.

All I'm saying is there's a lot of room to grow this into something revolutionary and rogue-like when you get banned from the store.
BJWyler Mar 15, 2023 @ 6:19pm 
Originally posted by Dendrobates Tinctorius:
I think a lot of people here don't get the idea of paying more for increased convenience, and the idea of paid digital immersion.
Nearly everyone gets the idea of paying for convenience because its generally a fact of current everyday life. Digital immersion =/= convenience. It is merely a niche fad, especially if one has to pay for it.

Originally posted by Dendrobates Tinctorius:
Immersion is one of those things 'gamers' are constantly in pursuit of,
In certain games where it enhances the experience, yes. And you don't need VR to be immersive. But the idea that gamers are as a whole or even generally speaking, in pursuit of immersion in all aspects of digital life (or that they are even in search of digital life for anything and everything) is a mistaken notion.

Originally posted by Dendrobates Tinctorius:
so it makes sense for any offering to gamers be strongly immersive,
No, it makes sense to offer quality, cheap, and convenience. Immersion doesn't really come into play.

Originally posted by Dendrobates Tinctorius:
Digital/vr chat or social programs have been around a long time, so having sandbox book club rooms isn't a major, unworkable departure -- you just need to make them immersive and reasonably priced.
Yes they have been around for a long time, and remain niche products for a reason. This may come as a shock to VR fanbois, but not everyone wants to live in a digital world. Most of us are just fine with reality as it is, and actually prefer a real life sandbox, as it were, to a digital one.

Originally posted by Dendrobates Tinctorius:
Online food ordering and delivery kind of get this, but they haven't integrated well with games so far. I suggest that you should be able to order food through this cyberspace, and that the order appear 'in game', as it were.
Nothing says immersion breaking more than a pop-up for my meat lovers pizza delivery in the middle of an RPG dungeon delve.

Originally posted by Dendrobates Tinctorius:
Food can't just be icons, but proper objects you can interact with in various ways, based mostly on physics. One idea is you could use webcam and AI technologies to update the 'digital' food based on how much of the 'real' food you've eaten. While you're using AI, you could not only try to recommend books in the store, but also implement popular health and wellness programs. Some of the AI advice to the user eating might include:
"That's a rather large portion, honey. Don't you think you should save some for tomorrow?"
"You've been moving that around your plate for ten minutes. Is something wrong?"
"Make sure you chew every bite well. Otherwise you might choke!" (If you do choke, it could refuse to get help until you admit it was right. That's immersion.)
"That was 3600 Calories! You might want to spend more time at the gym -- the Pokemon gym!" (I added some product placement, that how extensible this idea is!)
Nothing says exciting and fun to me more than getting nagged in the digital space! Boy, I thought I played games to escape that kind of stuff in the real world. Wow, I just can't wait to toss on 5 pound goggles to get heckled by a bot!:steamfacepalm:

Originally posted by Dendrobates Tinctorius:
Heck, once you've got food physics in, you can enhance everything with exciting RNG activities. Maybe a famous author shows up for a book signing and can be grabbed by the user and thrown up onto high bookshelves where the pathfinding breaks and they can't get down, or your digital coffee accidentally spills all over a table of books and you have to pay for new ones. Old fashioned strategy guides and 'joke' user guides could be available for purchase, and with digital books, blind book bundles of the month (no refunds when opened; 1 in 1000000 chance of getting a signed ebook) would bring book of the month services into the digital age without the shipping costs.
A SWTOR lead designer some years back talked about RNG being fun and exciting. He didn't remain in that position for much longer after that. I can recall hundreds of forum hate fests against RNG. Can't remember one that was in praise of it.

Originally posted by Dendrobates Tinctorius:
All I'm saying is there's a lot of room to grow this into something revolutionary and rogue-like when you get banned from the store.
Second Life has been doing the digital space for about 20 years now. Maybe you should check it out.
Sleepy Yoshi Mar 16, 2023 @ 12:37am 
Originally posted by Dendrobates Tinctorius:
big post...

I love immersion in my games. But everything you've described has absolutely zero interest to me as a gamer, because it's not really about games. I'm not looking for a VR real life simulator and contrary to what you feel "gamers" might want, I'll put money that I'm not alone, especially within my age demographic.
Last edited by Sleepy Yoshi; Mar 16, 2023 @ 12:37am
Stitchez Mar 16, 2023 @ 4:53am 
Originally posted by Sleepy Yoshi:
Originally posted by Dendrobates Tinctorius:
big post...

I love immersion in my games. But everything you've described has absolutely zero interest to me as a gamer, because it's not really about games. I'm not looking for a VR real life simulator and contrary to what you feel "gamers" might want, I'll put money that I'm not alone, especially within my age demographic.


There is always going to be people with different wants. Some gamers are obviously going to find this whole idea complete trash, but same can be said about certain actual games. But there will be some gamers who are avid book reader who would love this idea to have a digital library where you can go and read your books and even meet up with friends for a few minutes rather then trying to get everyone to meet in a physical location 5,10, or 20 miles away from home when you have school, work, kids, and other responsibilities taking your time up. Isn't that what all this is about gaming, discord, steam, vr its all a way to make things more convenient
BJWyler Mar 16, 2023 @ 6:19am 
Originally posted by Stitchez:
Originally posted by Sleepy Yoshi:

I love immersion in my games. But everything you've described has absolutely zero interest to me as a gamer, because it's not really about games. I'm not looking for a VR real life simulator and contrary to what you feel "gamers" might want, I'll put money that I'm not alone, especially within my age demographic.


There is always going to be people with different wants. Some gamers are obviously going to find this whole idea complete trash, but same can be said about certain actual games. But there will be some gamers who are avid book reader who would love this idea to have a digital library where you can go and read your books and even meet up with friends for a few minutes rather then trying to get everyone to meet in a physical location 5,10, or 20 miles away from home when you have school, work, kids, and other responsibilities taking your time up. Isn't that what all this is about gaming, discord, steam, vr its all a way to make things more convenient
The thing is, Steam isn't (and shouldn't) be the place for that. There are already companies that are, and have, implemented the things you are talking about. Again, there's a reason this stuff remains a small, niche market. It's not going to get that much bigger.
Gwarsbane Mar 16, 2023 @ 6:40am 
Originally posted by Dendrobates Tinctorius:
...

Full immersion in games, sure love that idea.

Going to a book store or anything like that in VR.... no. I don't want to have to put on a headset to do everything. Why walk in a virtual store when you can find the item you are looking for faster in a browser window, or by calling and ordering it that way.

Anything beyond gaming for VR is not interesting to me.


Then you have the fact that most people, and yes I would say 99% or more gamers and PC owners do not own any kind of VR setup. Biggest reason, costs of not just the VR headset but also the system to be able to run VR.


If you want Metaverse stuff.... go to facebook I'm sure they have life like VR immersion. Oh right, they don't. They have poured 36 billion into what you want and look how well its going for them. They are laying off over 10,000 people. And they were making money right up to the point where facebook finally released some pictures and videos of the metaverse. Thats when everyone bailed on what they are doing cause their "full immersion" looks bad and basically no one was using it. They even had to put out company wide memos begging people who work for facebook and specially working on meta to use the metaverse.

https://www.businessinsider.com/meta-lost-30-billion-on-metaverse-rivals-spent-far-less-2022-10


What you want and expect is whats going on in Ready Player One. But its not going to be like that and Valve is certainly never going to be able to produce something like that.

At best whats in Ready Player One is 50 or 100 years away, at worst its never going to happen... hopefully it never happens.
Mad Scientist Mar 16, 2023 @ 6:45am 
Originally posted by Stitchez:
There is always going to be people with different wants. Some gamers are obviously going to find this whole idea complete trash, but same can be said about certain actual games.
Well, the store does sell games so games are to be expected with a lot of variety, low to high quality. Even EGS is rolling out self publishing, so they will be flooded with variety of games as well.

Originally posted by Stitchez:
But there will be some gamers who are avid book reader who would love this idea to have a digital library where you can go and read your books and even meet up with friends for a few minutes rather then trying to get everyone to meet in a physical location 5,10, or 20 miles away from home when you have school, work, kids, and other responsibilities taking your time up.
You mean like Discord?

Originally posted by Stitchez:
Isn't that what all this is about gaming, discord, steam, vr its all a way to make things more convenient
Their main goal is to sell games and gaming related hardware. Not to be a digital book library. Steam doesn't need to be an "Everything" app as it would have too many things to focus on overall. Different stores & services exist to provide what someone is looking for.

Too many people want stores they like to branch into things they have never been about. It's ok to think about convenience, but often companies want to continue being in a general product or service with some range, not a huge amount of range with various products or services.

Could they? Likely easily, if they wanted to. Do they want to? Probably not.
Many businesses are very content doing what they are good at, with related experiments. Unrelated things tend to cause a lot of issues.
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Date Posted: Mar 15, 2023 @ 2:42am
Posts: 16