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GabeN isn't interested...
https://www.pcgamer.com/valve-has-no-plans-for-a-steam-pass-but-would-help-microsoft-put-game-pass-on-steam/
https://www.techradar.com/news/xbox-game-pass-could-come-to-steam-says-valves-gabe-newell
So you are telling me that for 15 bucks I could play and BEAT 4 or 5 AAA games a month minimum instead of handing over 280 to 350 dollars before taxes? That I only have to pay them at most 3 to 3.75 for the AAA games?
That sounds like am amazing deal for the game developers, I wonder why they haven't been knocking down Valves doors for such an amazing deal.....
Question, how are game developers suppose to you know... survive by getting over 99% less. And it could be even higher than that depending on how many games you actually play.
Oh and how does Valve keep their servers on by getting 99% or less money? After all the developers would get 70% of that 15 bucks, while Valve gets 30%. So of that 3 bucks, the developer of the game gets a whole 2.63 while Valve gets an amazing 1.12.... Instead of 196 dollars for the developer and 84 dollars for Valve. (and thats if you just play 4 AAA games worth 70 bucks each a month.)
You ignore the fact that Valve doesn't own 99% of the games on Steam so just can't put them in a subscription.
This is just yet another "I want cheap games" post.
You want subscriptions, go get humble bundle monthly or some other bundle subscription. At least you would be able to keep the games at the end of the month.
steam could set it up in 90 day payments where its 60 dollars, the price of a full game, and rotate the selected titles every 30 days, lets say in those 90 days they offer 12 brand new release titles. 4 a month plus the small time DMR for a odd selection of less popular games.
do things like 200 dollars a year, like a gym membership
mean while the games would all get a cut of the over all subscription base, which because some users wouldnt' even play some games they would over all get more potential profit if the user base is high on subscriptions.
lets say steam had 10,000 subscribers for 90 days, they could cut a deal with the game company that depending on how many people try the game that subscribed they would receive so much % of that subscription. have caps set where even if the game is super popular , it would still be rotated out where users could then go and purchase the game directly if they really enjoyed it, it would offer users a chance to try games before buying them.
only a select few would really have the time to beat the games, potentially it would offer users a try before you buy experience for subscription fee, with steams user base i would imagine 100,000 subscribers a month would be easy, that could easily generate 2 million dollars a month at 20 dollars a month. profit would be less after paying game companies for DMR but steam is smart they could have these companies sign up , for a % cut of sale numbers.
something like Join our subscriber base an your steam cut is 25% instead of 30% for the year.
ultimately top selling games could produce a large subscription draw.
AAA developers are tasked to program everything to sacrifice load times as much as possible to ensure as much wasted time. Maybe bloat the games story and features with useless filler cutscenes too. More time spent on "playing" the game means more time needed to finish the game = more subscription time and more money.
Amazon, Netflix, Hulu, Disney, etc...