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How so, and support by whom?
Customers?
Console gamers expecting a console-gaming experience will immediately be baffled by extensive graphics options. How many console gamers even know what anisotropic filtering, DLSS, vsync, and antialiasing options even do? Most console gamers I've seen trying out PC gaming just crank all those options up not knowing what they even do because they want the "best" experience, only to be disappointed by the poor performance. On console, they don't give you these options.
Developers and Publishers?
They benefit already by having their game run on the Steam Deck and other Linux PCs with absolutely no further effort on their part. Sure, it's nice for us when they do put in that little bit of extra effort, but these are PC developers targeting PC as a platform. To them, the Steam Deck is just another one of endless possible hardware and software configurations PC gamers might be using. If it works on Deck, great. If not, well Deck users aren't really the target audience. 90-something percent of PC gamers are on Windows and that's mainly what they're concerned about.
So who is the Steam Deck even for? It's for PC gamers who would like to take their Steam library with them on the go, or even just to other areas of the house like the couch or bed. It's also for adventurous console gamers intrigued by PC with an open mind who aren't afraid of having to do a little configuring to get a good experience.
Because it's only up to the developers whether they optimize it for the Deck. There is no 'released for the Deck'. There's released for PC that runs well on the Deck.
Basically any PC game is potentially a deck game. Or more accurately. Any game that can run through Proton... is a potential deck game, and to know that they need to test with the final released game. But you're free to try games that aren't verified on the deck as well.,
Again, that's up to the developer.
If they want to advertise how their game will run on the Deck, they can do so. If they don't want to, they can do that too.
Steam won't force them to or do so on their behalf.
No one stated they are all using them. They have the option to if they want. They also have the option of developing the game for Linux from the start as well.
You didn't know there was a dev kit for the Deck and thought it needed to be considered a console to have one. You didn't understand that it's up to the publishers and developers to advertise their product working on the Deck. You didn't understand that considering the Deck a console wouldn't mean it would get more support.
People here are very aware of what they are talking about.
There's no difference between the dev kits and a regular Steam Deck. They were on offer before the Steam Deck even released so devs could ensure their game ran well, but now that the Deck is out any regular Steam Deck is a dev kit, effectively.
From the Steam Deck Dev Kit page.