Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Steam is a store.
Valve is the company running the store. Valve can not take a game they do not own, port it to PC and then sell it on their store.
That is the task of the publisher and developer.
So ask them to release games on Steam.
Although you won't find that many who'd want advertisement infested gacha games that are only free to play in theory and use predatory marketing to drain your wallets.
https://store.steampowered.com/genre/Free%20to%20Play/
And there are tons of free to play games.
PC market doesn't need to appeal users through 'freemium' models as mobile market does.
And in any case it's up to the developer to port their games into another platform. Steam can't 'port' other studios property.
That said, there is loads of free games on Steam.
this would let users pay for steam subscriptions but give them ultimately better preformance on steam deck gaming and android devices.
i think it would be a fair trade off to offer a monthly fee to steam users to upgrade accounts and get this service.
GeforceNOW can do this and that's who Valve partnered with to stream games.
https://partner.steamgames.com/doc/features/cloudgaming
https://www.nvidia.com/en-us/geforce-now/system-reqs/
i thought windows can run android apks now natively? is it working. those EMUs are buggy
Steam doesn’t need more low quality asset flips, and people aren’t going to play inferior mobile ports on their PC.
It would be nice if developers provided an access code for their Android versions, would be a nice incentive since I would never pay for them.
That's the thing, mobile market is heavilly overfed but there's a few puzzle games i knew from Steam that i got as giveaways from the Play Store that worked out well on both systems.
Microsoft working on making Android apps natively playable on Windows isn't suddenly going to destroy the PC market.
It can work like that, sorta. I have an iPad mainly for card and board games. Various ones I have also on Steam and for most of those access to the DLC works via in-game accounts. So only the basegame needs to be acquired on all platforms, DLC only on one.
Heck, Star Realms is a game where I have everything on iOS, but thanks to the in-game account I have access to everything on Steam (base game is free).
im glad steam is doing stuff like this. i enjoy using my steam link app via my computer to stream to my other devices, it can add a fun twist on already owned games playing on them touch screen tablets.
from what i heard is windows 11 can run android type apps, and even install the other mobile app stores.