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Or you could just buy the game for someone on your friends list, no need to setup something like this.
If Valve were to ever do this (and I hope they don't) it needs to be anonymous because I have no doubt it will end up with people who randomly get the gift adding the person to their friends list and start begging for more free games.
It is now required to have a Steam account and be friends with said account.
Do not expect this to be a thing again.
Some people have private wishlists - this seems like something that would leak that info
I think that there's a lot of potential, here. There are several developers that I want to support, and I would buy 5 copies just because I think the developer would benefit. The money is one benefit, but the exposure to more fans is an even deeper benefit.
So, some controls to protect the issues y'all have brought up:
* restricting to those who are steam users, maybe even to those that have purchase histories
* game distribution is random
* Perhaps anonymous giving would lead to the least amount of problems. You can still say thank you to your anonymous donor perhaps
My thoughts on a couple concerns:
* Why not gift to your friends? - people who wishlist a game have already expressed interest. My friends would not be interested. I'd rather not give a game that has no chance of being played.
* valid point on the privacy concerns. I'd say make it so private wishlist owners can opt in if they choose while still not showing random users their wishlist.
So far the concerns seem manageable. Any others?
Sometimes the most simple solution is the best.
Problem solved.