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I am not sure whether looking at those survey results is indicative of anything. This is a chicken and egg problem; you won't get steam users on windows on arm64 unless it provides an OK experience, which is not the case now. Moreover, companies should look at future trends to adopt rather than the state of things now. With AMD and Nvidia entering the ARM64 cpu market for Windows PCs, it is clear that something is coming: https://www.tomshardware.com/news/amd-and-nvidia-to-develop-arm-cpus-for-client-pcs-report
The only question is whether Valve will be on the top of it. Note that game devs are already really familiar with ARM in general, many popular platforms like the Nintendo Switch are based on the ARM architecture.
Apple's case is different because when Apple says they move to ARM, all the new devices are ARM-based, there's no other option. In this case, the PC fragmentation is a problem.
Steam started to support Linux when it saw that the Linux adoption was growing in percentage, and that their hardware devices could deliver better performance running a minimalistic linux-based OS, even if they needed the compatibility layer for those games that did not have native version.
I think you've got your own version of history there. https://store.steampowered.com/hwsurvey linux support is under 2%. It would have been less a decade ago, are at least stagnant. I think the reality was Steam Machines ran Valve's SteamOS which was linux based, otherwise it would have been just another Windows PC and the cost of OEM Windows licenses would add to the price.
Steam machines didn't really succeed and regardless of how large you think the linux userbase had become doesn't seem like we've seen significant growth over the last decade. I think Valve continues to support linux because they want to provide that option and there's some utility for them, see Steam Deck. Not because the demand was so high it's the driving force behind the support.
At any rate I don't think it has much to do with ARM support or that Valve's reasons for supporting linux apply to any other decisions of when and how to support other hardware or systems. I do think ARM support will come, but the driving force behind that support may be different when it comes.
This may be just a gimmick, and could end up getting driver support on x86 platforms with AI accelerators.
It will change very soon, 2024 almost all windows notebook brands are launching quallcoms ARM versions of Windows.. This are very capable notebooks that can run a lot of games and still use a minium usage of battery
+1 to this thread and this comment - I've been a pretty casual gamer on my x64 laptops (recently several XPS 15's) - have taken the plunge and gone for an arm64 Surface Laptop and would love a WoA version of the Steam Client.
Even better if sth like https://www.worksonwoa.com/ can be integrated into the store / library
Having native ARM64 Steam client would be really nice. Right now I run the steam.exe and steamservice.exe in x86 emulated mode, and steamwebhelper.exe in x64 emulation.
With that said, while that Denuvo Discord says their DRM is compatible with ARM64 the project manager admits he doesn't have a solution for ARM64 native executables, only that it doesn't break compatibility with the emulation layer.