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expected wait times. Quit being dishonest.
Last time I going to say this. There are games with their own launchers if they are having issues or just have a capped transfer rate, no amount of hardware or software changes is going to solve that.
And you are literally just arguing for the sake of it. You just acknowledged that steam has a manual ticket system. You are being redundant. I don't get why you steam users do this overtime you jump on someone's comment..
I’ve had amazing customer service from Fanatical and Humble.
you talked about server queues..
Dunno but you close launchers when not needed or when they have issues or are you also trying to drive a car without wheels?
which launcher takes several hours to update or whatever you imply?
yea and the manual ticket has nothing to do with the normal refund process since the normal refund process is automated.
People just pointing out the the silly excuses for more refund time are silly and not believable in the slightest as I still wait for example with hardcored E/F buttons or the million of games the OP plays that are fully broken.
I'm talking about when servers are not fully functional when a game is launched, not match making systems that are just slow.
I don't buy many games on this platform but I'm pretty sure MMO style games has their own launcher and typically you download the game and then do another download of the game that applies updates. Solutions to fixing technical issue might requiring repeating this process or running a integrity check via launcher. I can easily see someone downloading and trouble shooting a game and then putting in around 45 minutes of actually playing the game and then deciding they just don't like it and then expect a refund despite the total run time clocked on steam displaying a number that just steps over the 120 mark.
Seriously trying to debate over this is stupid. Not every single possible scenario needs some way of placing blame the consumer.
And serious remarks like "get better internet speed" is just ridiculous even if it could work because some people just cant do that even if they can afford it.
You are only legally entitled to a refund if the game doesn't work. The fact that you are allowed to return a game if you don't like it is a bonus, a generosity on Valve's part. It is not an acknowledgement that you can buy games just to see if you like them.
Most scenarios people want more time on, have been overwhelmingly people that supposedly take hours to setup the games options, keybinds etc. Things that should usually take no more than a few minutes.
The MMO thing is largely being dishonest about the reason for wanting more since multiple people have noted that's what the manual ticket system is for. They're not going to increase the overall time to demo something, they note that the refund system is not designed to demo games. MMOs usually allow a trial period with restrictions of the full game installation, so this is a non-issue
If they can afford an MMO subscription or games frequently, they can spend a few extra dollars for faster service speed. Even talking to some of the providers workers they sometimes work with someone to increase their speed at no extra cost, but they may have bandwidth limitations to offset such a courtesy.
The main issue is people will be given entirely reasonable, logical ways to resolve a desire, but they usually make an excuse not to. If you want more, you usually have to pay for more. Else, you need to learn to use what you have. You should also be aware when you purchase some MMOs, subscription time etc that it may be subject to no refunds once activated. That is only where you can work with the Developer/Publisher to resolve the matter.
2 hr plenty o f time to ensure the game runs. as you say, it's just a few bucks. Heck, can't even get lunch that cheap anymore.
Cuz, I don't care about money that much.
I just said more than once now I'm not only referring to wait timers like lines. Stop shadow boxing.
Like I said this is stupid. You keep mentioning that people can put in manually tickets so I don't know why you keep writing paragraphs trying to debate over this.
All you are doing is bring up situations that I didn't even mention just to respond for the sake of it and going on side tangents. I was being specific. I didn't ask you about your take on how many complaints were legit in your view or if people were wasting time doing key binding set ups.
You are not even paying attention to what I am actually saying.
You missed the part where I said people can't just change ISP or "upgrade" EVEN IF THEY CAN AFORD IT because not every one has options. some counties in rural states only have two cable companies and newer tech like fiber internet is non existent. So "just get better internet" is a moronic thing to say.
I don't care about legality since this is not bout a black and white situation. Also lets stop nut hugging valve by describing the basic act of getting a refund after putting less than an hour of play after trouble shooting as generous. D2D and GOG does this simply by talking to a rep.
What I am describing is not that big of deal.
You're not getting more time for refunds, move on. No need to hijack the ops thread any further.
You're wrong.
The reason for the existence of the refund policy is the EU right of withdrawal, which allows a consumer a 14-day period to withdraw from any distance purchase without stated reason.
Digital distribution lobbied with the EU, pleading the case that it would ruin their business model. So what the EU did is they weakened the right of withdrawal by building in a waiver that digital distributors can use to have consumers waive the right of withdrawal.
But when they did so, the EU specifically mentioned to the industry lobby that the intent of the waiver was so that businesses could erect their own alternative to the right of withdrawal via business-specific refund processes with enough safeguards to not jeopardize their business model. The waiver was specifically not meant to outright deny consumers the legal rights they would otherwise have. The EU would be doing periodic reviews of the industry's use of the waiver; and if they found abuse - then they would amend the legislation to remove the waiver again. (The next periodic review date for that is coming up somewhere this or next year, actually. If I'm not mistaken.)
In response, a few of the big players like Valve actually did set up refund policies in spirit of the right of withdrawal. Main difference between Valve's policy and the real thing: they added a clause that the content may not have been used in excess of 2 hours. A non-arbitrary pick if you consider the average play-length of some indie games. (And even then, some indies like iirc Braid would still keep complaining over it.)
In short: the refund policy is meant for no-questions-asked refunds.
What you are referring to, is a refund for a defective product that does not perform in a way that conforms to contract. In the EU there is different legislation which applies to such products, also legislation covering digital content - not just physical products, and the limitations on liability for that work very differently. The short version of it is that for a business model of continuous supply, which Valve uses by offering on-demand installation from an online library and titles being forced to be kept eternally up-to-date, they remain indefinitely liable for defects.
The refund policy probably is convenient for US consumers though - who get to enjoy the benefits of it along with Europeans - as the US doesn't offer consumers anywhere near as strong protection in the face of defective digital content. It's basically: "you bought it; you're stuck with it," over there - as far as I've understood it.