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Devs aren't too happy with services like Parsec letting other people play their games for free like that.
And to avoid conflicts with some developers who do not want their games to be shared on a server list, Steam could create a blacklist of games that are only allowed to be shared with a link as it is currently the case. So the developer would just have to put their game in the blacklist and the problem is solved. If a user tried to host the blacklisted game in the server list lobby, he could simply get an error message saying that this game is not allowed to be played in this feature but only with a link to share.
As I said in my first post, posting a game on a server list is a good way to make your game known, a free advertisement in short.
And there are some disadvantages in the broadcasting that make people buy the game after a free trial. For example, the host must have a fiber optic connection to avoid intermittent sacade in the video and sound when playing. And even with a good connection there is still a very slight input lag. But the real problem is that the guest is dependent on the host, so the host can pause the game, or can stop the broadcast at any time. So you have done the first level with your friend but you have to wait for the next meeting to continue. This is the main reason why people prefer to buy the game afterwards. But a good game session with friends is always a good memory.
So is getting a youtuuber to play it by tossing them a free key. and that doesn't cost them sales :p
As said. There are already options for devs that want this. but devs have to want this. parsec worked because it largely ignored developer wishes and concerns and me thinks that's why theis is being shut down now. I suspect legal concerns and nudgings may be mounting. And clearly the developers were not interested in any pitches made by parsec devs regarding the matter.
So. in light of that. why do you think it would work any differentlyon Steam? COnsidering you don't even have fulladoption of Remote Play together on steam.
Many developers, especially independent ones, have adopted Remote Play Together. In my personal experience, this is beneficial to sales. More recently Steam has made it so that you can send a link to a complete stranger without them necessarily being in your friend list to join the game. The line between private and public streaming is thin.
I understand that Parsec has been under some pressure, they just can't have strict control over the streaming. But Steam has the means to control the streaming because it is a retailer and it is very specific in its functionality on each game that is on its store. With good moderators who know the games at their fingertips and good communication with the developers, this could solve a lot of annoying problems
I think that it's more likely that Valve will build upon their own service to offer it in the way Valve wants it to.
The devs that you could convince likely already have their game F2P or a standalone F2P mode for that game. Those that don't...aren't likely to say yes.
As said. Not all devs support Remote Play Together. so the number of Devs that would support this would be by nature signirficantly smaller than that.
Yes and ask yourself why?
See. Remote platy together works because well. to face the truith its meant to give games that were designed around couch co-op ore simyultaneous multiplayer a chance to prop up their dying playerbases. It also saved time in dealing with their own NETcode, by simply leaning on remote Play together.
Also the way it works really doesn't make any difference than having a friend over at your place. You're suiggesting something that is far more open in a 'Imma run an arcade business outta my library' way. And valve and dev/pubs are unlikely to sign up to that.
As said. Parsec couldn;t get devs onboard with the idea, and its safe to say they tried.
I had so many good times on Parsec Arcade when I was hosting my games that it prompted me to publish this post when I heard the bad news. I hope this idea gets the attention of the Steam team.
Naturally, you want to force the option to be opt out because you want the access, free or otherwise, to the games. Again, that ignores the overall issue of opt in/out systems, and the problems inherent when it's designed as out opt by default. You've missed the two decades of customer dissatisfaction and legal issues surrounding that system.
Parsec Arcade is a niche product for a reason. And that reason is not because someone does not understand it. In fact, it's niche because it is understood very well. It is not something that Steam should be involved in, and it is not something devs should be forced to interact with one way or another.
Valve does not own the IP's to put 3rd party games up for free.
Because it is the developer's choice.
Incorrect as your proposal is to enable a feature without developer consent due to the very simple fact that you state the developer has to opt out of the feature.
https://i.ibb.co/Fb8DVXz/remoteplayarcade.jpg
For free games and demos, a new policy could be put in place that would stipulate that any free game that has the Remote Play Together feature would be added to the Remote Play Arcade feature automatically. Then the developer would have the choice to leave this feature in his game or to remove it by himself.
Valve already has Remote Play Together which is OPT IN for developers, IF they choose to enable the feature.
Whereas your idea is encompassed by:
As in it ignores the legal rights of developers who own the games you believe should be "free and open access".