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I would like to thank you for your kindess and keen observation. It felt good to hear someone speak sense after I have recieved 28 hate messages regarding this post. I have to remind myself that the good people likely just don't see it or bother commenting. Your statements more than prove they were meant for a competative enviroment.
You have high hopes.
Perhaps your grandmother should have focused on your attitutude instead. I could reverse the psychology here and say you're too lazy to read the block of text. I'm not going to get into teaching credentials or what fields are taught. I'm just making a statement that many people (including myself) avoid appropriate use of characters when speaking to many people quite quickly. It can take considerable time to naviage the entire ASCII character set; especially if you're including pseudocode in your conversations. Please be respectful.
Note really I don't think you actually understand how this work at all.
Consoles are functionally walled gardens. You can't run arbitrary code and every game is sandboxed so no other application can access another. Aka you can't even get a game on a console that would be able to trigger achievements because it cannot access the memory of any other game on the system anyway.
Again I have control over the client. "Encrypting" the client is meaningless. I CONTROL IT. I control the decryption key, I HAVE the decryption key because otherwise I can't play the game. I have access to game memory, because again, I control the computer. Do not confuse "there is no SAM on xbox" with "you cannot hack achievemnts on xbox"
If you think hackers dont exist on console. OH BOY do I have news for you.
I am well aware of hacking on all consoles. I studied and often write code myself. You may be suprised to see what you can do with code and security. There is a reason blockchain was used to secure cryptocurrency. The Xbox PC side is kept fairly safe from being modified. I don't condone the use of always online or Denuvo, but encryption is the least intrusive option. Easy anti-cheat is useful, but it cost a lot, hogs resources and could me used as a tool to attack SteamOS since Epic/game creators can determine to enable it outside of Windows. An ever changing encryption that uses updates seems like a viable option.
OH MY GOD
Now I know you have literally zero idea what you are talking about. blockchains do not work this way. and putting your entire code on the blockchain is a monumentally dumb idea for a zillion reasons. No games have their code on the chain because
1) the chain is too expensive to put code
2) oh sorry did you have a bug? whoops we have to basically throw out everything
the blockchain is Garbage In Garbage Out. Your game isn'ton the chain. Meaning it has the exact same issues as any other Oracle problem. YOU HAVE NO WAY TO VERIFY INPUTS. Only that Inputs happened.
If you're some crypto-bro goober who thinks the blockchain 'fixes' anything in gaming, I have a suprise for you. IT DOESNT
Note that the pc side basically uses the exact same methodology as steam. you need an xauth ticket and then basically have to send the correct header, with your ticket to xbox. Security through obscurity is not security. There are already tools out there that unlock xbox achievements on PC.
Encryption does nothing again, because your decryption key has to be stored in memory, meaning that I have access to it no matter what you think.
I don't understand why we have to be so rude. It's not so easy for just anyone to open encrypted information that gets patched over and over. Patches break hacking tools. They at least provide some for of prevention instead of leaving it wide open. The other part is to ban people who use it; because it does violate Valve's terms. I'm not suggesting to attempt re-write the entire steam client in blockchain. Most people aren't going to understand encryption when they open it in a text file.
It's no different than say BioWare sharing the % number of people who played each race in Dragon Age: Origins, or one choice in a quest conversation over another. Doing so doesn't suddenly change DA:O into a social multiplayer game. It is just data they are sharing. The game and the quests still are inherently an individual single-player experience.
And I would argue that it is simply a data point that shows how many people completed a certain task, no different than sharing data on how many people complete a specific quest in Dragon Age: Origins. Certainly, people who want to make it a social experience and competition out of them can, and the data lends to that. Hence why there are third party achievement hunting sites. But it is silly to me, even in a social aspect, to worry a whole lot about what random internet strangers are doing with their own games and achievements. If anything, if I was so inclined, my worry would be amongst my friends and family. That's where any validation would be gotten for me. Again, the achievement system is obviously designed to encourage and increase engagement with the games, as I have mentioned before. That is what the system was originally designed to do and continues to be a focus in any system in any game or platform. Those that want to be social with them are free to do so - until they decide that their perspective is more important than the choice that anyone else makes in regards to how they interact with the system.
It's not disingenuous when the simple fact of the matter is that achievements have no intrinsic value. You get nothing of value when you complete an achievement. You just get the personal satisfaction of having accomplished a goal. Heck, one could argue that a quest in an RPG has more value because completing one often comes with a reward - such as an in game item that your character can use. Achievements come with nothing. Even ones that have an item tied to them can be argued that the item is actually tied to the task needed to complete the achievement and not the achievement itself, except in specific circumstances (the exception to every rule, so to speak). But in a general sense the only true value gained from the achievement system is the engagement developers get with their product.
And like our last conversation, I don't disagree. But the effect stems from a perspective issue due to certain personality traits. That's something each individual has to deal with. There's a lot of things in life that I don't like, but I have to accept that I can't do anything about them, and often it's not my place to do anything about them. I have to own up to the fact that my personality traits are my own do deal with and overcome, and no one else should cater to me because of them.
The issue that we have, as I mentioned last time, is here we are again discussing this topic, barely a week or so since the last time, right? And why is that? Because, once again, someone has posted a topic on the forums that basically states that their view on achievements is the correct view and everyone else should agree with and conform to that view. They are in essence saying that cheaters should feel guilty and that their enjoyment of their games is an invalid experience and worth less than someone else's enjoyment of a game. And I can guarantee that within another week or two, we'll be right back here having the same conversation because the next person has decided to come along and do the same thing.
So, while I do completely understand that there is an effect on the feelings of people who want to show off their achievements to be validated by others, I have no no sympathy when they try to force their method of enjoying games upon everyone else, which is what threads like this attempt to do. So, in a couple of weeks, I'll be right back here doing this again in the next thread that is guaranteed to show up, and I will continue to do so until we get the acknowledgement that we deserve.
Really?:
Perhaps you should take some of your own advice. People disagreeing with your point of view hardly constitutes hate messages or immaturity.
Respect is earned, not given and goes both ways, my friend.
But it does give it a social aspect. Being able to compare what you did to what others did is inherently social.
They can be, if that's all you care about.
Of course it's silly to you, you don't care about the social aspect. But you not caring doesn't mean it isn't there or it isn't valid somehow.
That's also why they added the social and competitive elements. Because for a lot of people, being part of a small group of people able to pull of a specific challenge set by the game increases engagement with the game.
No one has done this.
VIDEO GAMES have no intrinsic value. This is a meaningless point.
And that satisfaction is increased, often significantly, when you know most people will never accomplish that goal.
For you, and that's fine. But the competitive element adds a lot of value to those who care. And it's for those people that the system was made social in the first place.
I'm not asking to be catered to. I'm asking you to stop pretending that cheaters have no effect on people who use the achievement system as designed.
I didn't get that from OP at all. Don't get me wrong, I don't believe OP's suggestions would work, but simply making suggestions to reduce he impact that cheaters have on others is hardly demanding conformation.
What acknowledgement is that? "You can cheat if you want and don't have to feel guilty about it?" Talk about needing validation from others.
Any time any one makes a post like this, it is exactly what they are doing. They are saying that how they feel about achievements is more important than someone who doesn't care about achievements.
Not when people try to claim that achievements have value. If video games have no value, then achievements certainly don't.
But others certainly are, as evidenced by the regular appearance of threads such as this.
Of course it is demanding conformation. Any attempt at all to remove ways and means of someone's ability to enjoy a game, and anything that comes along with it is outright telling them that they must conform to the viewpoints of those that are removing those options.
I certainly don't need validation from a bunch of internet randos. Heck I don't even need it from my friends. Never have and never will. But, if achievement hunters demand acknowledgement of their feelings from the cheaters, I don't think it unfair at all that the cheater's get the same acknowledgement.
They made an offical change to trading cards being exploited and later persued achievements being exploited via games designed directly to unlock a plethora of achievements for doing nothing. They state that this was for the prevention of users bolstering their achievement counts. The achievement limit was set to 100 until games were fully validated and were blocked from being displayed on "Steam's achievement showcase."
Now that we have clear data that this was designed for competition (as bolstering achievements implies), we can also follow up with some of Valve's statements regarding difficulty being able to prevent people from using tools like SAM to surmise that they have lost control of their own achievement system.
This is why I've have made a statement that they should be removed, separated, or fixed.
Sincerely, the creator of this forum thread who does his research.