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It was exploited and shut down because of the exploitation.
you got the points for free, you didnt buy them, you bought something from the store and got free points throw in at no extra charge. the points have no value.
Also backl then points expired at the end of events and could only be gained during events.
WHen they made points cary over was when they stopped the coupons.
https://steamcommunity.com/discussions/forum/1/1747891953087707635/
If they ever revisited it, they'd need a hard limit to work correctly in the test phase, before pushing it live. Can't see it happening again though.
Because that isn't their intended purpose as you can see.
That doesnt work. That makes no sense.
Have you ever tried putting a Steam Skin in your gas tank? Have you ever bought dinner or paid rent with Steam Points?
Ive never been able to put a down payment on a car or house using Jesters and Heartwarming and Poetry awards.
Have you? Please explain how your money should go farther than its actual value? That is mindbreaking logic at best.
Now with points sticking around forever it means there's a very high supply of them. That means a lot of money to give back.
Kind of a catch-22. People will complain if they cannot redeem vouchers but would also complain of the rate of echange of the vouchers if they implemented them (as It'll be nowhere near the 500 points for $5 suggested above)
what on earth are you talking about? i never said that £5 should give me $6 i said that 500 points could get a voucher worth £5 OR $5 i used different currencies because your currency would change based on where you are, obviously anyone with sense would know that the vouchers would be used for steam games only and not for other things,
so how you're bringing up using it for gas or other things is the real mind breaking logic
The exchange rate of tokens when Valve did vouchers was 5000 points for $5. though if Valve would bring back such things, personally I think the exchange rate is going to be more points for less money.
However out of every $1 you spend on a purchase, Steam makes 30c
By using the same conversion rate means each point would 'costs' Steam 70c.
And that was when points could only be obtained and lasted the sale event. With the actual supply of points, it wouldn't surprise me any exchange rate at least 3 or more zeroes more expensive.
maybe as an event then, use a certain amount of points to buy a raffle ticket to be in a chance of a voucher to go towards a games overall cost?
would that be more realistic?