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翻訳の問題を報告
For critic reviews Rotten Tomatoes uses the "Tomatometer", which is a percentage of positive critic reviews, unweighted. And their "Audience Score" is a percentage of user ratings that are 3.5 or higher (for some movies they verify if you bought the movie ticket).
I wouldnt listen to the professional critics on metacritic, the user reviews on metacritic seem to be much more accurate then the critics reviews. Not only in games , but also in movies.
And about "review bombing" on metacritic , that works both ways.
There is just as much positive review bombing, where people give a mediocre game 10/10, as there is negative review bombing, where they give the same game 0/10. It kind of evens out in most cases. But people never talk about the positve review bombing and the constant 10/10 spamming, which is just as much of an issue.
In general its pointless anyways.
Even if steam had a more accurate review system, it wouldnt change anything.
Millions up on millions of casual players would still buy and preorder every unfinished game, no matter the quality and no matter the reviews.
This trend of more and more publisher releasing their games in an unfinished and unpolished beta state, because casuals buy them anyways, isnt going to stop, it will only get worse and with it the quality of the games.
Because tyhe idea that someone thinks a game YOU think is mediocre is just too far-fetched right?
Trend? M'dude this has been a thing since for ever. And part of it is because of the tighter and tigheter release schedules created by ever increasing competition, and the other part is basically hind sight. A game is almost always going to be more polished after a few patches because they have actual; boots on the ground feedback to work with.
Also Define "Casual'
I could very easily turn this argument around on you and say "the idea that someone thinks a game YOU like is legitimately 0/10 is too far fetched for you ? "
And I would say yes, for both cases.
Only very rarely games really deserve a 10/10 or 0/10.
In 99,99 % of the cases both are not justified.
Maybe every 10.000th game is a masterpiece worth of 10/10.
But its getting worse over the last 10 years.
The quality is definitely going down.
Just look at EA alone: SimCity (2013), Star Wars Battlefront II , Anthem, BF 5, BF 2042
We also get every year more games with severe shader compilation stutter on pc, like Elden Ring, or The Callisto Protocol.
The working conditions for those large tripple A studios are just not sustainable.
This shareholder value mentality around minimal viable products to maximize the income of the publisher really hurts the quality of the games.
A "casual" is someone who doesnt read or watches game reviews, doesnt inform themself over the quality or polish of a game and just buys games based on IGN trailer, because friends are playing them and because the public is talking about them.
The perfect consumer ;)
And that's not very farfetched. I was into CRPGs back before they were cool so I'm used to people thinking the games I like are boring and lame.
Yeah ., and that's how you apply it. Other people apply that differentlyt. And even taking what you said at face value the issue is different people would put different games on their 10/10 list because you know, different people have different tastes.
No it;s actually been getting better since the internet became a thing. In the old days you were jjust stuck with that buggy game forever. Now it at least gets fixed or improved.
Congrats you were able to luist some games that had bad releases and didn't really get fixed. On the other hand.. look ant no Man's Sky. They pulled off a heel turn.
Games that try to push the graphical boundaries at launch not running well. Wow. That never happened before.. oh wayit. Morrowind, Doom 3, Ultima 7, 8, 9, etc. Like I said. These things have been around since games got more advanced than pong.
Yeah but that's what work. Those that failed to embrace and master that mentality.. well.. they're either very small, or dead.
You know what's funny. Every time I ask that question I always get a different answer that seems to be more about what the one saying it looks down upon.
Funny huh?
Not like you of course.
*Inb4 somebody strawman this will a troll review.*
I never even mentioned any fringes. I asked if you are a leftist (you know, a socialist?), since you've taken a staunch anti-capitalist stance in that CP2077 thread. Or it seemed that way to me at least.
So as a "centrist" (🤭), do you actually care about the issues at hand, and to which degree? Or do you just need something to be outraged about?
People keep confusing review score with a recommendation.
Powerwash Simulator has 9 critics' reviews.
Stray has 41 reviews, with 5 of them not being positive.
Vampire Survivors has 18 reviews, with one that isn't positive.
Taerdown has 19 reviews, with 7 not positive.
Cultic has 11 reviews, with 2 not positive.
Stray has more reviews than all the others, and they're still divided into classifications in the single digits. Adding two of any opinion to any of these aggregates would notably change the result. You're right that the scores don't always coincide as closely as I had implied, but you'll notice that all of these games are clearly well-received by both Steam audiences and critics. The biggest disparities you will find will be between either of these groups and the Metacritic user scores (where, again, review bombs abound).
Again, literally none of that has anything to do with the system being exploitable, IE people being able to take advantage of weaknesses in the system to manipulate data.
I imagine the only reason you consider it "more accurate" is because the lower overall aggregates better reflect your personal "doom and gloom" view of gaming popular among cynical and jaded gamers. It is pretty hypocritical of you, though, to have repeatedly claimed to be dismissive of "vibes" and only care about "what's in the game" when Metacritic user reviews have the exact opposite priorities.
Yeah, no, this is nonsense. There is no such thing as positive review bombing. Review bombing is an inherently malicious act, a concerted effort to punish a game over perceived slights that usually have nothing to do with the game itself.
I mean, I will agree that people spamming 10s is a problem (I've already said so), but that's not the same thing as review bombing. the best example I can find is Gone Home for PC, a game whose positive critical reception severely triggered a bunch of gamers to the point where they review bombed it to smithereens. You will not find such an example of a "positive review bomb".
I've got good news for you, then: You don't have to concern yourself with what other people buy and enjoy. You certainly don't ever have to buy a game that doesn't appeal to you. The very existence of games you don't like, along with people who enjoy them, has no effect on you whatsoever.
I could argue with you now over multiple pages in circles, but whats the point of it ?
It wouldnt change anything.
This trend of people buying and preordering every unfinished game at full price will just continue and the quality of the games in terms of polish and technical stability will just decrease further every year.
The only real light at the end of the tunnel is maybe that digital production tools like MetaHuman, character rigging tools and worldbuilding tools will get at some point so advanced, that even small indie studios will be able to produce large 3D adventure games.
What has my post out of the cyberpunk steam forum to do with this topic here ?
You asked me in the cp 2077 steam forum, if Im a socialist and I said no, I like consuming certain products. I just dont like what this industry and some people like you have turned into 😉