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Robin (Don Quijote) 2022년 12월 1일 오전 10시 07분
Bring the Steam deck to Latinamerica
Wanna play the newest and my favourite games while eating tacos
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Brian9824 2022년 12월 2일 오전 5시 14분 
Start_Running님이 먼저 게시:

From all the sites i've seen Latin America as a whole is ~4% of their revenue with Brazil being most of it, as most of Latin America's revenue is so small it won't even register. So yeah Brazil at say 3% might be bigger then some of the EU countries individually, but your dealing with 27 countries that combined dwarf the entirety of Latin America. You don't build factories and distribution centers to service 1 country in a region. You build them to serve an entire region.

So yeah brazil at 3% is bigger then an EU country, but when you look at all of Latin America only being ~4%, and Europe being closer to 30%, its clear which one gives you the most impact.
Brian9824 님이 마지막으로 수정; 2022년 12월 2일 오전 5시 14분
Pierce Dalton 2022년 12월 2일 오전 5시 25분 
Start_Running님이 먼저 게시:
Pierce Dalton님이 먼저 게시:

Dear Start_Running,

Mmm-Hmm, I'd like to tell you the exact percentage the 10th place represents, but you might notice that answering such question would require access to a list of revenue generated by all countries in the world, which I don't have at the moment. If you can find one, please let me know.
Looking at the 2018 survey posted in this thread, and the userbase percentage... I'd say 5% would be an exceptionally generous assumption.

Pierce Dalton님이 먼저 게시:
Brazilians don't need to spend more. I don't know how that escaped you, but in 2020 they've generated more revenue to the videogame industry than countries like Sweden, Norway, Finland, Denmark, Switzerland...
Oh now you seem to know about how much revenue they spend. and givinga list of countries that have less than them (though keep in mind those conuntries are part of the larger trading block that is the EU/EEA), doesn't change the fact that they don't count for much.


Pierce Dalton님이 먼저 게시:
Also, Brazil is the world's fifth largest market by number of players in 2022, you can read more about it here:
https://newzoo.com/insights/trend-reports/key-insights-into-brazilian-gamers-newzoo-gamer-insights-report

Last but not least, this thread has nothing to do with getting a free SD.
And again you use placing rather than the more concrete data m8 which shows you know you're blowing smoke. because whenever we look at what brazils place amounts to in tangible terms it comes to less than 5% [/quote]

Dear Start_Running,

You really need to pay more attention to this conversation, my friend. If you're at work or busy with something else, I'd recommend you to wait until you get home and have some free time to read things thoroughly, thus making you able to provide solid arguments. Because any observer can see that you're not paying enough attention, or perhaps simply choosing to ignore facts.

The percentage of revenue that Brazil generates to the videogame industry (or Steam) is unknown. Evidently, to find the exact number is impossible unless you have access to a complete list with all countries in the world. Still, given that Brazil was ranked the 10th biggest market in 2020, generating more revenue than various European countries, such percentage must be quite relevant. How do I know that Brazil generated more revenue to the videogame industry than various European countries? Well, it's fairly simple: they didn't make it to the top 10 listed here:
https://en.wikipedia.org/wiki/Video_game_industry#Largest_markets

As you can see, only 4 European countries are in that list. It doesn't take a genius to realize that countries below the 10th position generated less revenue than Brazil, right? I'm quite sure you're able to comprehend that. I don't need to know how much revenue they spent, I know it was less because they're not in the top 10. It's just... basic logic.

You might have noticed that all the big multiplayer titles have South American servers, usually located in Brazil. Also, most if not all AAA games have Portuguese/Spanish subtitles at least, which demonstrates that's an important region for this industry. Yes, other countries also speak Portuguese... but most games adopt Brazilian Portuguese, while some include both Brazilian Portuguese and European Portuguese. Actually, that's a common complaint from Portugal: "Why do most games adopt Brazilian Portuguese?"

Anyway, what more concrete data are you referring to at the end of your post, m8?
Start_Running 2022년 12월 2일 오전 5시 35분 
Plus the EU and the EEA as a trading block have a common set of factors. I.e you comply with the EU , and you comply with 27 countries more or less. That's not the same for Latin America.
Brian9824 2022년 12월 2일 오전 5시 36분 
Pierce Dalton님이 먼저 게시:
The percentage of revenue that Brazil generates to the videogame industry (or Steam) is unknown.
No it isn't, its a few years out of date, but its perfectly fine for a rough approximation
https://www.statista.com/statistics/733320/steam-sales-share-by-region/

The entirety of Latin America, INCLUDING Brazil accounted for 3% of steam's revenue, so feel free to call it 5% now if its growing.

Pierce Dalton님이 먼저 게시:
Evidently, to find the exact number is impossible unless you have access to a complete list with all countries in the world.
You can read the above link which gives you the exact number.


Pierce Dalton님이 먼저 게시:
Still, given that Brazil was ranked the 10th biggest market in 2020, generating more revenue than various European countries, such percentage must be quite relevant.
Biggest market for ALL gaming, including consoles and mobile phone, which is not relevant to steam at all. Also again, we aren't talking about Brazil versus a random country in the EU, we are talking about all of Latin America vs all of Europe, in which Latin America counts for ~1/10th of the market as Europe.

Again, you keep trying to derail it and ignoring every country in Latin America except the single one that actually has a measurable gaming population, ignoring that almost every other country in Latin America has such a small population of gamers its not even measured.....



Pierce Dalton님이 먼저 게시:
As you can see, only 4 European countries are in that list. It doesn't take a genius to realize that countries below the 10th position generated less revenue than Brazil, right?
Doesn't take a genius to realize that if you set up a distribution center in latin america your distributing to ALL of Latin America, of which the ONLY country to even make that list is a Brazil. The 4 European countries above brazil beat it by huge margins generating over 9x the revenue. Then you also have the other 23 EU countries that beat the rest of the Latin American countries as well

It's why as Steam reported that Europe accounts for 10x the revenue of Latin America
https://www.statista.com/statistics/733320/steam-sales-share-by-region/
Brian9824 2022년 12월 2일 오전 5시 40분 
Start_Running님이 먼저 게시:
Plus the EU and the EEA as a trading block have a common set of factors. I.e you comply with the EU , and you comply with 27 countries more or less. That's not the same for Latin America.

Don't know why people keep ignoring latin america is comprised of 20 countries, and EU is comprised of 27, and when you look at the ENTIRE region, EU beats them by a MASSIVE margin.

Seems deceptive to cherry pick the best country in Latin America and then try to compare that to the worst countries in EU, while also ignoring the EU distribution center is also servicing Japan, Hong Kong, Taiwan and South Korea starting in about 2 weeks, something a latin american facility can't do.....
Start_Running 2022년 12월 2일 오전 5시 44분 
Pierce Dalton님이 먼저 게시:
As you can see, only 4 European countries are in that list. It doesn't take a genius to realize that countries below the 10th position generated less revenue than Brazil, right? I'm quite sure you're able to comprehend that. I don't need to know how much revenue they spent, I know it was less because they're not in the top 10. It's just... basic logic.
And if they were treated as individual countries you'd be right but you have to factor the fact the EU, and EEA are things. So pretty much their market share is pooled , as opposed to Brazil's standalone.

Then fact that they share the same region as 4 countries that exceed Brazil kinda helps as well since because of that shared trade grouping its easy to move goods from one to the others.

That's not quite the same as Latin america.

Pierce Dalton님이 먼저 게시:
You might have noticed that all the big multiplayer titles have South American servers, usually located in Brazil. Also, most if not all AAA games have Portuguese/Spanish subtitles at least, which demonstrates that's an important region for this industry.
Because iuts not like SPain and Portugal aren't a part of the EU hmmmm?

Pierce Dalton님이 먼저 게시:
Yes, other countries also speak Portuguese... but most games adopt Brazilian Portuguese, while some include both Brazilian Portuguese and European Portuguese. Actually, that's a common complaint from Portugal: "Why do most games adopt Brazilian Portuguese?"
The answer there is most western developers aren't aware of the differences.

Simply put. Brazil, and Latin America isn't on the deck distribution list because 'reasons'. They'll get there eventually, but we know this has nothing to do with people wanting to buy the SD.
Brian9824 2022년 12월 2일 오전 5시 52분 
Start_Running님이 먼저 게시:
Pierce Dalton님이 먼저 게시:
As you can see, only 4 European countries are in that list. It doesn't take a genius to realize that countries below the 10th position generated less revenue than Brazil, right? I'm quite sure you're able to comprehend that. I don't need to know how much revenue they spent, I know it was less because they're not in the top 10. It's just... basic logic.
And if they were treated as individual countries you'd be right but you have to factor the fact the EU, and EEA are things. So pretty much their market share is pooled , as opposed to Brazil's standalone.

Then fact that they share the same region as 4 countries that exceed Brazil kinda helps as well since because of that shared trade grouping its easy to move goods from one to the others.

That's not quite the same as Latin america.

Pierce Dalton님이 먼저 게시:
You might have noticed that all the big multiplayer titles have South American servers, usually located in Brazil. Also, most if not all AAA games have Portuguese/Spanish subtitles at least, which demonstrates that's an important region for this industry.
Because iuts not like SPain and Portugal aren't a part of the EU hmmmm?

Pierce Dalton님이 먼저 게시:
Yes, other countries also speak Portuguese... but most games adopt Brazilian Portuguese, while some include both Brazilian Portuguese and European Portuguese. Actually, that's a common complaint from Portugal: "Why do most games adopt Brazilian Portuguese?"
The answer there is most western developers aren't aware of the differences.

Simply put. Brazil, and Latin America isn't on the deck distribution list because 'reasons'. They'll get there eventually, but we know this has nothing to do with people wanting to buy the SD.

Yep, the EU's trade agreements make it easy to distribute to all 27 countries in the EU, and they have established infrastructure to facilitate it in a much smaller geographic region. Where as Latin America is much larger, less densely populated, and doesn't have as robust of an infrastructure for moving goods between its countries.

Also again not to mention Europe puts them closer to their other markets of Japan, south korea,Taiwain, Hong Kong, etc whom all are heavy consumers of electronic goods.

I mean just look at the population. Japan has ~125 million people, Brazil has around ~215 million, yet despite having ~42% less population Japan spends nearly 10x more on gaming alone....
Pierce Dalton 2022년 12월 2일 오전 6시 01분 
brian9824님이 먼저 게시:
Start_Running님이 먼저 게시:

From all the sites i've seen Latin America as a whole is ~4% of their revenue with Brazil being most of it, as most of Latin America's revenue is so small it won't even register. So yeah Brazil at say 3% might be bigger then some of the EU countries individually, but your dealing with 27 countries that combined dwarf the entirety of Latin America. You don't build factories and distribution centers to service 1 country in a region. You build them to serve an entire region.

So yeah brazil at 3% is bigger then an EU country, but when you look at all of Latin America only being ~4%, and Europe being closer to 30%, its clear which one gives you the most impact.

Well, Microsoft seems to disagree with that. For many years they've manufactured consoles in Brazil, they only stopped because making their new console at the time would require a high investment (revamp production line, stuff like that).
Boblin the Goblin 2022년 12월 2일 오전 6시 06분 
Pierce Dalton님이 먼저 게시:
brian9824님이 먼저 게시:

From all the sites i've seen Latin America as a whole is ~4% of their revenue with Brazil being most of it, as most of Latin America's revenue is so small it won't even register. So yeah Brazil at say 3% might be bigger then some of the EU countries individually, but your dealing with 27 countries that combined dwarf the entirety of Latin America. You don't build factories and distribution centers to service 1 country in a region. You build them to serve an entire region.

So yeah brazil at 3% is bigger then an EU country, but when you look at all of Latin America only being ~4%, and Europe being closer to 30%, its clear which one gives you the most impact.

Well, Microsoft seems to disagree with that. For many years they've manufactured consoles in Brazil, they only stopped because making their new console at the time would require a high investment (revamp production line, stuff like that).


So wait, they stopped because of logistical reasons?

Weird how that is literally what people have been saying the reason Steam isn't distributing the Deck there.

But hey, what do I know, I've only been paying attention to the conversation.
Pierce Dalton 2022년 12월 2일 오전 6시 11분 
brian9824님이 먼저 게시:
Pierce Dalton님이 먼저 게시:
The percentage of revenue that Brazil generates to the videogame industry (or Steam) is unknown.
No it isn't, its a few years out of date, but its perfectly fine for a rough approximation
https://www.statista.com/statistics/733320/steam-sales-share-by-region/

The entirety of Latin America, INCLUDING Brazil accounted for 3% of steam's revenue, so feel free to call it 5% now if its growing.

Pierce Dalton님이 먼저 게시:
Evidently, to find the exact number is impossible unless you have access to a complete list with all countries in the world.
You can read the above link which gives you the exact number.


Pierce Dalton님이 먼저 게시:
Still, given that Brazil was ranked the 10th biggest market in 2020, generating more revenue than various European countries, such percentage must be quite relevant.
Biggest market for ALL gaming, including consoles and mobile phone, which is not relevant to steam at all. Also again, we aren't talking about Brazil versus a random country in the EU, we are talking about all of Latin America vs all of Europe, in which Latin America counts for ~1/10th of the market as Europe.

Again, you keep trying to derail it and ignoring every country in Latin America except the single one that actually has a measurable gaming population, ignoring that almost every other country in Latin America has such a small population of gamers its not even measured.....



Pierce Dalton님이 먼저 게시:
As you can see, only 4 European countries are in that list. It doesn't take a genius to realize that countries below the 10th position generated less revenue than Brazil, right?
Doesn't take a genius to realize that if you set up a distribution center in latin america your distributing to ALL of Latin America, of which the ONLY country to even make that list is a Brazil. The 4 European countries above brazil beat it by huge margins generating over 9x the revenue. Then you also have the other 23 EU countries that beat the rest of the Latin American countries as well

It's why as Steam reported that Europe accounts for 10x the revenue of Latin America
https://www.statista.com/statistics/733320/steam-sales-share-by-region/

Thank you for demonstrating that I was correct, dear friend. That data, like yourself mentioned, shows the percentage of revenue generated by LATAM, not Brazil. Therefore, the percentage of revenue that Brazil generates remains unknown. Anyway, it definitely is a relevant percentage, otherwise the country wouldn't reach the 10th position in that other rank. Anyone reasonable is able to comprehend that.

Also, data from 2017 is severely outdated. A lot has changed in the videogame industry after the pandemic.
Brian9824 2022년 12월 2일 오전 6시 12분 
Pierce Dalton님이 먼저 게시:
brian9824님이 먼저 게시:

From all the sites i've seen Latin America as a whole is ~4% of their revenue with Brazil being most of it, as most of Latin America's revenue is so small it won't even register. So yeah Brazil at say 3% might be bigger then some of the EU countries individually, but your dealing with 27 countries that combined dwarf the entirety of Latin America. You don't build factories and distribution centers to service 1 country in a region. You build them to serve an entire region.

So yeah brazil at 3% is bigger then an EU country, but when you look at all of Latin America only being ~4%, and Europe being closer to 30%, its clear which one gives you the most impact.

Well, Microsoft seems to disagree with that. For many years they've manufactured consoles in Brazil, they only stopped because making their new console at the time would require a high investment (revamp production line, stuff like that).

I wouldn't be surprised, console gaming and PC gaming are 2 different segments of the video game industry afterall, just like mobile phone gaming is the 3rd segment.

Hence why stuff like this - https://en.wikipedia.org/wiki/Video_game_industry#Largest_markets

Lists the gaming revenue as PC+Mobile+Console gaming as they are each seperate revenue points. Steam is only involved in the PC gaming segment, so you would need to subtract out the mobile and console gaming as its not relevant to them.

Hence why this https://www.statista.com/statistics/733320/steam-sales-share-by-region/ is far more accurate because its reporting SOLELY on Steam revenue direct from Valve, and ignoring all that gaming revenue that Steam isn't involved in.


But yeah, guess even Microsoft realized the money they were spending didn't make sense for the market and pulled out to focus on the markets that were far more profitable for them. Thanks for confirming that the Latin American market isn't very conductive as other companies have also stopped manufacturing there.
Brian9824 2022년 12월 2일 오전 6시 17분 
Pierce Dalton님이 먼저 게시:
Thank you for demonstrating that I was correct,
You are not correct sadly

Pierce Dalton님이 먼저 게시:
Therefore, the percentage of revenue that Brazil generates remains unknown.
Yep, but its a known factor that Brazil + 19 other countries is FAR FAR FAR less then EU by a MASSIVE factor

Pierce Dalton님이 먼저 게시:
Anyway, it definitely is a relevant percentage, otherwise the country wouldn't reach the 10th position in that other rank. Anyone reasonable is able to comprehend that.
Sure, no one ever said its not relevant, just that any sane person could grasp that if your going to spend a massive amount of money to build factories and distribution centers you'd build them where your going to be able to serve your biggest markets. So any sane person if they had this choice

Latin America - 3% of revenue
EU - Over 55% of revenue

Is going to choose the EU territory, after all that lets them reach Asia, Russia, Taiwan, South Korea, etc all of which Latin America wouldn't do.

Unsurprisingly Steam has 2 distribution factories. 1 that serves the US and Canada, and the other serving the EU, Japan, Russia, SK, etc.
Pierce Dalton 2022년 12월 2일 오전 6시 18분 
KittenGrindr님이 먼저 게시:
Pierce Dalton님이 먼저 게시:

Well, Microsoft seems to disagree with that. For many years they've manufactured consoles in Brazil, they only stopped because making their new console at the time would require a high investment (revamp production line, stuff like that).


So wait, they stopped because of logistical reasons?

Weird how that is literally what people have been saying the reason Steam isn't distributing the Deck there.

But hey, what do I know, I've only been paying attention to the conversation.

Like I said, they stopped because adapting the factory to the new console wasn't worth it from their pov, one of their managers said that. The new console was too different from the previous one, thus requiring a lot to be changed.

So you think this is a good reason to not produce the SD here? How interesting.
Mad Scientist 2022년 12월 2일 오전 6시 21분 
KittenGrindr님이 먼저 게시:
So wait, they stopped because of logistical reasons?

Weird how that is literally what people have been saying the reason Steam isn't distributing the Deck there.

But hey, what do I know, I've only been paying attention to the conversation.
Let me bring something to this discussion that isn't just someone trying to make an argument with you; from a large company experience.

Often companies either outright do not ship there OR they essentially make the customers sign a waiver, understanding that the item may ship, it may leave the origin country; but there is a chance you'll never see it once it reaches the destination countries borders and if this happens another will NOT be shipped.

Unless things have changed; the reason for this is because customs is so corrupt there, often they'll outright steal packages or they'll hold packages for ransom especially when knowing what kind of item is within the box or depending on what company it is coming from, knowing the people there will have to pay up in order to receive their item(s). This means people will often pay anywhere from half the price to over the price of the hardware they're receiving.

Some places are not worth shipping to until stabilized.
Pierce Dalton 2022년 12월 2일 오전 6시 26분 
Mad Scientist님이 먼저 게시:
KittenGrindr님이 먼저 게시:
So wait, they stopped because of logistical reasons?

Weird how that is literally what people have been saying the reason Steam isn't distributing the Deck there.

But hey, what do I know, I've only been paying attention to the conversation.
Let me bring something to this discussion that isn't just someone trying to make an argument with you; from a large company experience.

Often companies either outright do not ship there OR they essentially make the customers sign a waiver, understanding that the item may ship, it may leave the origin country; but there is a chance you'll never see it once it reaches the destination countries borders and if this happens another will NOT be shipped.

Unless things have changed; the reason for this is because customs is so corrupt there, often they'll outright steal packages or they'll hold packages for ransom especially when knowing what kind of item is within the box or depending on what company it is coming from, knowing the people there will have to pay up in order to receive their item(s). This means people will often pay anywhere from half the price to over the price of the hardware they're receiving.

Some places are not worth shipping to until stabilized.

Funny that you mention that, because I've seen various threads about stolen Decks. Haven't you?
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