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Bring the Steam deck to Latinamerica
Wanna play the newest and my favourite games while eating tacos
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Brian9824 Dec 1, 2022 @ 12:46pm 
Originally posted by Pierce Dalton:
Originally posted by KittenGrindr:


Which of those unstable countries is it officially released in?

UK is the best example, their economy/currency has been highly unstable. Apparently, you're unaware that not all members of the EU have adopted the Euro, and that doesn't apply only to the UK.

And? 1 unstable country in the EU and a bunch of stable ones which account for the 2nd largest revenue source for steam, versus the entirety of Latin America being unstable and accounting for a tiny fraction of their sales.

Again not to mention that Europe accounts for around 30% of steam revenue
Latin America accounts for around 3% of steam revenue.

Basic business logic tells you that when you are going to invest in your infrastructure you do so in your biggest markets which happen to be..... The US and Europe for Steam.

Want to guess where Steam has their 2 main distribution centers? I'll give you a hint, its their 2 biggest markets...
the UK left the EU haha
Pierce Dalton Dec 1, 2022 @ 1:07pm 
Originally posted by brian9824:
Originally posted by Pierce Dalton:

Their revenue is public:

https://gameworldobserver.com/2022/07/26/steam-games-revenue-3-1-billion-2022-recession-vg-insights

Bringing up "international relations" is pointless, various countries would welcome a big company that will pay a lot of taxes. Sometimes, countries (or states) even fight for them.

Revenue isn't profit, you can have a trillion dollars in revenue and be doing poorly if your spending more then your making, just look at the EPIC game store for instance.....



Originally posted by Pierce Dalton:

It's also unstable in various European countries. Sometimes, even more.

Yeah but the vast majority of the European countries are stable, so having a distribution center in Europe lets you hit up all those stable countries, unlike in Latin America where the entire country is unstable. Not to mention it gives them a better staging point to distribute to the asian markets.

Of course thats also ignoring that Latin America as a market for steam is pitiful, while Europe is one of their largest markets. Hence why it makes no sense to set up a distribution center in Latin America....

Dear brian9824,

I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.

There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:

United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%

https://earthweb.com/how-many-people-use-steam/

As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.
Originally posted by Pierce Dalton:
Originally posted by brian9824:

Revenue isn't profit, you can have a trillion dollars in revenue and be doing poorly if your spending more then your making, just look at the EPIC game store for instance.....





Yeah but the vast majority of the European countries are stable, so having a distribution center in Europe lets you hit up all those stable countries, unlike in Latin America where the entire country is unstable. Not to mention it gives them a better staging point to distribute to the asian markets.

Of course thats also ignoring that Latin America as a market for steam is pitiful, while Europe is one of their largest markets. Hence why it makes no sense to set up a distribution center in Latin America....

Dear brian9824,

I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.

There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:

United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%

https://earthweb.com/how-many-people-use-steam/

As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.


Brazil does not represent a good number of Steam users. The countries in bold make up the EU market. Brazil is it's own solitary market, it is not part of a region that makes up any decent amount of sales.
Start_Running Dec 1, 2022 @ 1:15pm 
Originally posted by Pierce Dalton:
Originally posted by brian9824:

Revenue isn't profit, you can have a trillion dollars in revenue and be doing poorly if your spending more then your making, just look at the EPIC game store for instance.....





Yeah but the vast majority of the European countries are stable, so having a distribution center in Europe lets you hit up all those stable countries, unlike in Latin America where the entire country is unstable. Not to mention it gives them a better staging point to distribute to the asian markets.

Of course thats also ignoring that Latin America as a market for steam is pitiful, while Europe is one of their largest markets. Hence why it makes no sense to set up a distribution center in Latin America....

Dear brian9824,

I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.

There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:

United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%

https://earthweb.com/how-many-people-use-steam/

As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.

It is indeed pitiful when you realize the 10th place accounts for a little over 2% of the market revenue.

Beside its not as if Valve is NEVER going to bring the STeam Deck to LATAM (though they'll probably be on the Living Room by then). They just haven't gotten to that at the moment.
Pierce Dalton Dec 1, 2022 @ 1:18pm 
Originally posted by KittenGrindr:
Originally posted by Pierce Dalton:

UK is the best example, their economy/currency has been highly unstable. Apparently, you're unaware that not all members of the EU have adopted the Euro, and that doesn't apply only to the UK.


The UK's economy is not unstable....

As someone else mentioned, having a center in the EU opens up all stable economies.

Oh, dear Kit, my British friend probably wishes you were right. Like I said, their economy/currency has been highly unstable since the war started. Evidently, the pandemic didn't help too. This article may help you to understand the situation:

https://cryptopotato.com/bitcoin-unstable-check-out-the-british-pound/

As you can see, that's even more unstable than some Latin American countries.
Pierce Dalton Dec 1, 2022 @ 1:21pm 
Originally posted by KittenGrindr:
Originally posted by Pierce Dalton:

Dear brian9824,

I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.

There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:

United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%

https://earthweb.com/how-many-people-use-steam/

As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.


Brazil does not represent a good number of Steam users. The countries in bold make up the EU market. Brazil is it's own solitary market, it is not part of a region that makes up any decent amount of sales.

You're correct, dear Kit. Brazil doesn't represent a good number of Steam users, it represents an excellent number of users, that's why it is in the fourth position :)

Like I said, this is from 2018, so please share with us any newer data you can find.
Pierce Dalton Dec 1, 2022 @ 1:24pm 
Originally posted by Start_Running:
Originally posted by Pierce Dalton:

Dear brian9824,

I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.

There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:

United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%

https://earthweb.com/how-many-people-use-steam/

As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.

It is indeed pitiful when you realize the 10th place accounts for a little over 2% of the market revenue.

Beside its not as if Valve is NEVER going to bring the STeam Deck to LATAM (though they'll probably be on the Living Room by then). They just haven't gotten to that at the moment.

Dear Start_Running,

This has nothing to do with revenue, though. I would recommend you to re-read the article, when you have some free time.
Pierce Dalton Dec 1, 2022 @ 1:26pm 
Originally posted by ree:
the UK left the EU haha

I think everyone knows that. What's your point?
Originally posted by Pierce Dalton:
Originally posted by ree:
the UK left the EU haha

I think everyone knows that. What's your point?

my point was that they're not "a member of the EU" and they're not "in the EU"
Brian9824 Dec 1, 2022 @ 1:35pm 
Originally posted by Pierce Dalton:
Originally posted by KittenGrindr:


Brazil does not represent a good number of Steam users. The countries in bold make up the EU market. Brazil is it's own solitary market, it is not part of a region that makes up any decent amount of sales.

You're correct, dear Kit. Brazil doesn't represent a good number of Steam users, it represents an excellent number of users, that's why it is in the fourth position :)

Like I said, this is from 2018, so please share with us any newer data you can find.

Users aren't revenue, so trying to compare the two is nonsensical if you look at the actual revenue latin america is one of the absolute worst regions for steam sales only accounting for around 3% of steam's revenue versus nearly 30% that the EU accounts for - https://www.statista.com/statistics/733320/steam-sales-share-by-region/

So its not surprising at all to understand why Steam has distribution centers in its 2 largest markets, and why it doesen't have a distribution center in its smallest market.

The US, EU, and Asian market is ~80% of steams revenue vs latin america's 3%.....
Last edited by Brian9824; Dec 1, 2022 @ 1:35pm
Pierce Dalton Dec 1, 2022 @ 1:40pm 
Originally posted by ree:
Originally posted by Pierce Dalton:

I think everyone knows that. What's your point?

my point was that they're not "a member of the EU" and they're not "in the EU"

Sorry but I still don't know what's your point. I did not say they're still in the EU. What I meant is that just like the UK, certain countries that joined the EU kept their currency instead of adopting the euro.

For example, Hungary. Their currency is also unstable:

https://economic-research.bnpparibas.com/ecotvweek/en-US/Hungarian-Forint-under-selling-pressure-10/21/2022,c38640#:~:text=The%20Hungarian%20forint%20is%20amongst,the%20Euro%20and%20the%20dollar.
Originally posted by Pierce Dalton:
Originally posted by ree:

my point was that they're not "a member of the EU" and they're not "in the EU"

Sorry but I still don't know what's your point. I did not say they're still in the EU. What I meant is that just like the UK, certain countries that joined the EU kept their currency instead of adopting the euro.

ah gotcha
Pierce Dalton Dec 1, 2022 @ 1:52pm 
Originally posted by brian9824:
Originally posted by Pierce Dalton:

You're correct, dear Kit. Brazil doesn't represent a good number of Steam users, it represents an excellent number of users, that's why it is in the fourth position :)

Like I said, this is from 2018, so please share with us any newer data you can find.

Users aren't revenue, so trying to compare the two is nonsensical if you look at the actual revenue latin america is one of the absolute worst regions for steam sales only accounting for around 3% of steam's revenue versus nearly 30% that the EU accounts for - https://www.statista.com/statistics/733320/steam-sales-share-by-region/

So its not surprising at all to understand why Steam has distribution centers in its 2 largest markets, and why it doesen't have a distribution center in its smallest market.

The US, EU, and Asian market is ~80% of steams revenue vs latin america's 3%.....

It seems to me that you're confusing Brazil with Latin America. I was pointing out that Brazil is a big market with many Steam users (4th position in 2018), not Latin America.

Anyway, Latin America is the fastest growing market in the world for the online gaming industry:
https://blog.ebanx.com/en/gaming-industry-in-latam-and-top-payment-methods-used-by-gamers/

Simply put, ignoring it is losing money.

Also, your data is from 2017 so...
Last edited by Pierce Dalton; Dec 1, 2022 @ 1:53pm
Cupcake Dec 1, 2022 @ 1:52pm 
Originally posted by brian9824:
Originally posted by Pierce Dalton:

UK is the best example, their economy/currency has been highly unstable. Apparently, you're unaware that not all members of the EU have adopted the Euro, and that doesn't apply only to the UK.

And? 1 unstable country in the EU and a bunch of stable ones which account for the 2nd largest revenue source for steam, versus the entirety of Latin America being unstable and accounting for a tiny fraction of their sales.

Uh, did you guys not hear about brexit?

Edit: ninja'd
Last edited by Cupcake; Dec 1, 2022 @ 1:52pm
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Date Posted: Dec 1, 2022 @ 10:07am
Posts: 174