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And? 1 unstable country in the EU and a bunch of stable ones which account for the 2nd largest revenue source for steam, versus the entirety of Latin America being unstable and accounting for a tiny fraction of their sales.
Again not to mention that Europe accounts for around 30% of steam revenue
Latin America accounts for around 3% of steam revenue.
Basic business logic tells you that when you are going to invest in your infrastructure you do so in your biggest markets which happen to be..... The US and Europe for Steam.
Want to guess where Steam has their 2 main distribution centers? I'll give you a hint, its their 2 biggest markets...
Dear brian9824,
I'm aware that revenue isn't profit. I mean, everyone knows that, right? I hope so... anyway, it doesn't take a genius to realize that Valve's expenses aren't that big. Do you know how many people they employ? A ridiculous number, which leaves a lot of profit. Of course, you still have taxes and some other stuff, but it's clear that profit is quite big.
There's nothing pitiful about Latin America as a videogame market, dear friend. In fact, Brazil is the 13th-largest video game market in the world. Not to mention Brazil represents a good percentage of Steam users:
United States: 14.43%
China: 11.64%
Russia: 9.57%
Brazil: 4.77%
Germany: 4.16%
Canada: 3.11%
France: 3.04%
United Kingdom: 3%
Poland: 2.6%
Turkey: 2.38%
https://earthweb.com/how-many-people-use-steam/
As you can see, this is from 2018 so positions may vary. Let me know if you find something more up to date, please.
Brazil does not represent a good number of Steam users. The countries in bold make up the EU market. Brazil is it's own solitary market, it is not part of a region that makes up any decent amount of sales.
It is indeed pitiful when you realize the 10th place accounts for a little over 2% of the market revenue.
Beside its not as if Valve is NEVER going to bring the STeam Deck to LATAM (though they'll probably be on the Living Room by then). They just haven't gotten to that at the moment.
Oh, dear Kit, my British friend probably wishes you were right. Like I said, their economy/currency has been highly unstable since the war started. Evidently, the pandemic didn't help too. This article may help you to understand the situation:
https://cryptopotato.com/bitcoin-unstable-check-out-the-british-pound/
As you can see, that's even more unstable than some Latin American countries.
You're correct, dear Kit. Brazil doesn't represent a good number of Steam users, it represents an excellent number of users, that's why it is in the fourth position :)
Like I said, this is from 2018, so please share with us any newer data you can find.
Dear Start_Running,
This has nothing to do with revenue, though. I would recommend you to re-read the article, when you have some free time.
I think everyone knows that. What's your point?
my point was that they're not "a member of the EU" and they're not "in the EU"
Users aren't revenue, so trying to compare the two is nonsensical if you look at the actual revenue latin america is one of the absolute worst regions for steam sales only accounting for around 3% of steam's revenue versus nearly 30% that the EU accounts for - https://www.statista.com/statistics/733320/steam-sales-share-by-region/
So its not surprising at all to understand why Steam has distribution centers in its 2 largest markets, and why it doesen't have a distribution center in its smallest market.
The US, EU, and Asian market is ~80% of steams revenue vs latin america's 3%.....
Sorry but I still don't know what's your point. I did not say they're still in the EU. What I meant is that just like the UK, certain countries that joined the EU kept their currency instead of adopting the euro.
For example, Hungary. Their currency is also unstable:
https://economic-research.bnpparibas.com/ecotvweek/en-US/Hungarian-Forint-under-selling-pressure-10/21/2022,c38640#:~:text=The%20Hungarian%20forint%20is%20amongst,the%20Euro%20and%20the%20dollar.
ah gotcha
It seems to me that you're confusing Brazil with Latin America. I was pointing out that Brazil is a big market with many Steam users (4th position in 2018), not Latin America.
Anyway, Latin America is the fastest growing market in the world for the online gaming industry:
https://blog.ebanx.com/en/gaming-industry-in-latam-and-top-payment-methods-used-by-gamers/
Simply put, ignoring it is losing money.
Also, your data is from 2017 so...
Uh, did you guys not hear about brexit?
Edit: ninja'd