Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ALso this is intended behavior for compressed NTFS volumes. moving uncompressed files into a compresed folder doesn't change that attribute. Whena files is patched teh files i deleted, then reconstructed elsewhere, then moved into the steam folder. Steam is moving an uncompressed file into a compressed folder, which by the rules of NTFS compression means the target files stays uncompressed
The 'flag' is not there because that file doesn't exist when the file gets patched
Copying or moving a file from an uncompressed folder to a compressed folder will compress that file. Try making a folder and set it to compress it and any files and folders under it. Copy or move files from other locations into it, then you'll notice the names will turn blue, indicating they are in fact compressed.
On modern computers with SSDs the overhead is so small its not noticeable. The space saving on many games can be up to 50%.
Good example is ARK. The map files take around 18.5GB x2, but each is down to 10.8GB with compression. For ARK total I am down from around 40GB to almost 20GB. So its well worth it when you're low on disk space. 40GB is a lot when you're using a 256GB SSD.
Another game, World of Warships, compress down from 21GB to 16GB. Around 24% saving.
Maps still load in 10-15 seconds. Not a problem as the wait time for battles to start is 60 seconds.
Some games uses already compressed containers for the files and will obviously not compress much if at all.
Again that's not how compressed folders work in NTFS
Files in a compressed folder only are compressed if
1) You make a new file
2) You COPY a file into the compressed folder
However if you MOVE a file into a compressed folder it WILL NOT be compressed
I was very specific in my wording about moving files, not copying them.
Thus you can do this
1) Create a compressed folder
2) COPY a file in, that file will be compressed in the folder and show up blue
3) then MOVE that exact same file into the compressed folder, it will NOT be compressed.
Also note there is no 'flag' Steam can bypass for encrypted files. That's all handled by the OS depending on how you handle the files.
Here is how patching files works
1) Steam reads file A in the compressed directory
2) Steam creates a new version of file A in /steam/downloads
3) Steam MOVES the new uncompressed file into the compressed directory. BY DESIGN Windows does not compress this file since its being MOVED into the destination folder
Everything is working by design. This is how MS designed NTFS compression.
https://technet.microsoft.com/en-us/library/cc976801.aspx
Straight from Microsoft.
Again if you're going to tell me techweb is wrong then fine. But again, thats' not how NTFS compression works.
I'm going to go with you're peforming the test wrong. Especially since this is how NTFS compression has worked for over a decade.
How can that be done wrong?
Worked with computers for almost 30 years so I think I know simple file management :P
I'll get myself a 500GB+ SSD at one point and then I can hopefully stop using compression.
Just wish game devs would use file containers like Blizzard with their mpq files, and SCS Software in their sims.
It seems you dont. I can confirm that copying a file DOES compress it, moving a file does NOT compress it.
It's even confirmed in Microsofts TechNet https://technet.microsoft.com/en-us/library/cc976801.aspx
It appears that if a folder above folder has compression flag it did in fact compress. Even if one of the subfolders didn't have compression on. Tested by moving a file from desktop to documents folder. Desktop is not compressed, but documents folder is. And my users folder is compressed. So it must have somehow inherited the compression when moved out.
I have also been using FasCopy and it is actually compressing when moving files to a compressed folder. An expected behavior from my viewpoint.
I really wonder why they made it this way. Not compressing files that are moved. Whats the point?